Re: Curious....Im going into game design....and....
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by overlordsero
on 2006-01-26 23:18:26
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Actually I was kinda thinking the same thing.....weird...lol I didnt say that but it was by psoplayer. But I dont know how that would work for mine.....it would for pso's idea. ![]() |
Re: Curious....Im going into game design....and....
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Hi,Kotuso this time I've been reading the last couple of posts between you and my bro and I came up with a thought. What if Nore needs the Human,Angel,and as the "key" as you put it. Then Nore can come after them instead of the protagonist going after the antagonist.(I think you said something like that in your earlier posts,right?) Oh well,just putting that out there,i'm not exaclty a video game idea machine...>_< |
Re: Curious....Im going into game design....and....
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by overlordsero
on 2006-01-25 20:39:11
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Hey no prob ^_^ why do you think I created such a thread? To help create awsome games ^_^ When people share ideas...new ones will appear.... I like that whole triangle thing....hmmm....yes... Demons weak in Celestial world part, Angels weak in Human world and Humans weak in Netherworld....hmmmm but I wana add something...dont know what...but...hmmm.... And her name Saiore(Sci-or-ee) that is how I think it will be pronounced. HHmmmm....early fusion of the worlds....yes...yes...that might work....and you can still play all three before you meet though....yes....that would be good....I wonder....no that wont work....hhmmmm....maybe like they all meet a version of Nore or something....wait...I think the Humans will be played last....yes that makes sense....they human world should have the last "key" to create the Union....yes...and then they all meet....or it could happen were Nore succeeds in the Union and they all meet in the new world eventually....>_< so many things....owy.... Yeah when they meet....OH BOY...they wont like eachother at first....especially the Demons and Angles....hehe...but along the story line they all eventually become friends....or even more than friends...who knows? I want at least one of the humans to dislike someone....but who? hmmm....OOOOOOoooooo....maybe Prinn....yeah...love triangle....between Sero, Prinn, and Saiore....maybe.... well that is all so far I will keep thinking of new things ^_^ Thanks for your help!! so many new ideas....>_<...ow... ![]() |
Re: Curious....Im going into game design....and....
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WINGS IN WINGS IN *tired* Excuse me for a second, but I have to bash the powerful being being locked up for an eternity and suddenly bursting forth scenario. Sorry, but it's a hackneyed plot line. And no matter how much the rest of the story plays out, once the beast burst forth at what I'm asuming is the last part of the game, the climax is boring (because its been expected the entire game)and there really can't be a good ending; not with out a good climax. I've learned this from Arc the Lad 2 and Atelier iris: eternal Mana. Arc the Lad 2, was such an awesome game starting up and kept that way for much of its length, but a final, all powerful gimmicky, appearing-out-of nowhere last boss was a true turn off. Atelier Iris was the same way, just some evil dude tring to revive a powerful Mana...but with a lot iof interesting things happening before it. But as said before, the climax sucked and the ending blew. Sorry, but I'm critiqing, which is good for brainstorming. If Nore comes out relatively early and fuses the worlds after you get a good introduction to all the characters, it should work out though. And don't let Nore be the last bad guy unless you have some very interesting plans for him. keep introducing new elements to the story and to gameplay and the game will be fun all the way through. I like the dialouge though. The three world are cool too. Whenthe characters meet I can just image their differences and arguments...juicy. As far as gameplay goes, I have some suggestions. Different races fight differently I'm guessing the fused world would have bits and pieces of each world here. If so, then their should be a "triangle" or something for character advantage. I speak of... If s like Rune or Prinn are in an area that was once Celestial World, they should get weaker. Lassad and Aura gain bonuses.. Sero and Saiore (how's that pronounced?) stay the same. In a Human World area, Sero and Saiore should gain bonuses, Lassad and Aura are at a disadvantage and s are okay. In a world area, Rune and Prinn gain, Humans, lose, and celestials stay the same. Sparking any ideas? Hope so. WINGS OUT |
Re: Curious....Im going into game design....and....
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by overlordsero
on 2006-01-23 22:03:11
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Man...sorry bout that...so much stuff going on....>_< OKAY... well my story is that the monster Nore has arisen. Nore plans to complete the Union, the merging of the 3 worlds. The Netherworld, Earth, and Celestial world. By doing this Nore will create ONE whole world, were what Nore says goes. Now, Nore first appears in the Netherworld, sealed away for eternity. Here is a portion of the Indepth story of how they find Nore(sorta): The scene starts in a castle hallway, were Rune and Prinn are running. Rune is holding something in his hands. “You Idiot!!!†cries Prinn at Rune. “Heeheheeh, come on now, aren’t we having fun?†replies Rune jokingly. “Why did you do that!?†relies Prinn. “Because…†Rune starts to say. “PUT….ME…..DOWN!!†the zombie head shouts. “Fine, here you….†Rune puts the head down on the floor and winds up. “….GO!!†Rune kicks the head down the hallway. “Wha!? Oh my god!! What was that for! Are you out of your mind!!†Prinn shouts at Rune, “Now were going to get in even more trouble!! Thanks a lot….†Rune replies “Your welcome now lets find a place to hide out for a little while.†“Fine…†Prinn replies reluctantly. “I have just the place in mind….hehehe.†Rune says devilishly. He then takes out a key from his pocket. “Is that….†asks Prinn curiously. “The Key to Angels, a key that can open any door no matter what? Yup, swiped it from my old man earlier today.†Rune replies boastfully. “What are we going to do with that?†asks Prinn. “Thought you would ask me, well I will show you.†Rune replies. The two walk for a couple more feet and comes to a T inter section. They here this moaning….. “Aaa…uuugh…oooo..a…..oooaoaoaoaoao……†They peak a round the corner and see the zombie’s body pick up his head and put it on. “Shit….we will have to dart across quickly.†Rune whispers to Prinn. “Gotcha.†Replies Prinn. They quickly dart across the hallway to the other side without being seen. “HHH….UUUHH? WWHAAT WWWAAAAAASSS TTTHAATT?†the zombie asks. He starts to walk down there way. “Shitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshit…†Prinn says nervously. “Just relax and be quiet.†Rune tells Prinn. “OOOOOH, WWWEEEELLL.†The zombie then walks down the corridor away from Rune and Prinn. “Let’s get going!†says Prinn. They then walk until they come to a dead end. “Here we are.†Rune says cheerfully. “This!†says Prinn shocked. “It’s a dead end! We went through all this trouble to go to a dead end!!†shouts Prinn. “Man, your impatient aren’t you? Calm down and watch.†replies Rune calmly. Rune then holds the Key to Angels in the air. There is some rumbling and shaking. Then the wall suddenly vanishes! Now there are stairs going down…. and then after you play throught the demon side, you can play the humans, and then Celestials. After all are fininshed, the FINAL world is revealed and they all meet. And then they team up to thwart Nore. That is all so far.....it will change its has already ^_^ ![]() |
Re: Curious....Im going into game design....and....
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A suggestion, make one like Chrono Trigger, they are actually working on a Chrono Trigger Resurection, but stupid SquareSoft shut em down! Fricken homos. Anyway, why not get ahold of the petition they did and try making it ^_^ You better do a good job though! Chrono Trigger is my very most favorite game...that and mario ^_^ Oh Maybe Mystical Ninja Starring Goemon, even though it is too easy. lol Goodluck there!
woot
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Re: Curious....Im going into game design....and....
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WINGS IN WINGS IN WINGS IN WINGS IN WINGS IN WINGS IN WINGS IN From what I can discern, I think Prinn is the most interesting. Characters with glasses are favorites of mine, but I can't say I have many though...But that brings up a thought. One of my characters, who is a son of another character, uses "magical contacts". That idea was inspired by a dream. He simply puts the spell-specific contacts in, and he can he use that type of spell. He can also mix two types of spells by having, per say, a water contact in his left eye and a Forest contact in his right. That idea was inspired by dream i had. Very groovy. But now to my point. Something that can make your character's more interesting in general is to give them an outlandish personalilty tweack/mental condition/odd dietary/wierd physical ability/physical handicap turned strength/opposite x- u a l orientation/ etc. With the amount of main characters you have, I'm sure you can pile on more bits of their personality. I look foward to the story, ciao. WINGS OUT WINGS OUT WINGS OUT WINGS OUT Kotuso in My brother uses too much fancy tawkin. |
Re: Curious....Im going into game design....and....
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What you need to do is to make sure that the dialogues are short but interesting, include a few minigames, try not to make the game easy, keep the introduction story short and the most important thing: it should have a kick ass ending. ![]() ![]() ![]() |
Re: Curious....Im going into game design....and....
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by overlordsero
on 2006-01-19 12:32:21
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Okay....lets do this.... first with characters: Rune: Demon Prince-6' 2" Male Crimson Red hair-past ears, all over Dark red eyes Egotistic Overconfident Lean build Swordmaster Best friends with Prinn Prinn: Demon Soldier-6' Male Dark blue hair-above ears, messy but neater than Runes Light Orange eyes Wears glasses Quick reflexes Very aware of surroundings Sharp shooter Best friends with Rune Sero: Human Special Op.-5' 9" Male Dark brown hair, short and spiky Blue-green eyes Smart ass, when he talks shady good at killing Twin daggers Fellings for Saiore Saiore: Human Medic Corps.-5' 8" Female Light brown hair-long and in pony tail Hazel eyes Up beat considerate of others Healing is her specialty Hand guard user Not aware of Sero's feelings Lassad: Angel/Protector-6' 1" Female Light yellow hair, long past breasts Light blue eyes Quiet Detached Loyal Spear master Good friends with Aura Aura: Angel Princess-6' Female Witish with lightly, very lightly, gray color side pig tails Violet eyes Speaks her mind Does what she feels is right Sensible Bow and arrows Good friends with Lassad Nore: Aety(powerful being, surpassing evil?)-various sizes Bad dude Very decisive Underhanded Powerful 4 forms Defines evil Many weapons Alseep for 1,087 years Those are basically the main characters in the story, I will post the story later, or what I have at least. ![]() |
Re: Curious....Im going into game design....and....
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WINGS again. Go ahead and post your game mechanics and whatnot. If you do that, I and anyone else can give you some suggestions. By the by, Poser character do all look similar, but that's only until you add hair and facial features. I'm still working on how to get the hair right. My art teacher is letting me take a class all by myself on how to use Poser (the catch is...I don't get school credit.) Maya is something else I've had some (and I mean the small amount by some) of experience. Kotuso has more experience than me at Maya...I'm shure you've use Maya at your college, because it's about all they use at Savannah College of Art and Design, the college I plan to attend. So just post stuff about your game in general, and I'll do what I can to help you. |
Re: Curious....Im going into game design....and....
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by overlordsero
on 2006-01-09 08:02:31
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cool, of course the will be things that people would not like to talk about, so that is okay if people do not want to share some info. I am just hoping that by sharing info, more game ideas can be created and we can later use them to create awsome games. to WINGS, wow 10 games cool, i only have one, and it isnt that good that I know of...and I get side tracked to woek on it sometimes.hehe ^_^ I have heard of poser program, but I have also heard that all the characters kinda look the same. I am going to school for game design, the 3rd semester, tr-mester or whatever starts the 18th this month. if you are interested in hearing about my game let me know, i will try and see if i can find the info sheets(I do have some of it memorized, just a bit) I wanted to make games since 10th grade, so about 15-16yrs old. I have played games since I was 4yrs. So I thought, i like to play them, how awsome it would be to make them? That is some sheet character creation there, awsome. well i need to go, byes. ![]() |
Re: Curious....Im going into game design....and....
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Salutations, this is Kotuso the gentle wind's brother. If you want to reply to me by name on this forum, just call me WINGS. I have been interested in game creation since I was six years old and the only deveation was this time when I was eleven and wanted to be a comic strip man. Anyway, after much consideration, I have finally put all my ideas from the last twele of so years and started to compile them into, you predicted it, 10 video games. As for actual video creation (as opposed to conception) I only really know how to use this system called Poser 6 to create create characters. That's plently enough of an introduction. The series is largely RPG, with exceptions being a real-time game and the eight being a stradegy based games similar to Fire Emblem or Advanced Wars. The games series is named Millennium Dream. The first few games are interconnected loosely. The story as a whole comes together by the eight one, and every thing is connected by the tenth. Each one has an individual story, different characters, a different battle system, and a different advancement system. Since Sero is asking for ideas here, I can share the plans for some of my charcters and battle systems with you. A character I am fond of when it comes to sheer creativity is one from my second game. His name is Thorn, and he is a semi-notorious criminal. Located on his outer wrists and along his back are hooks, fishing hooks, protruding from the body. Underneath the skin in those areas, he has inserted fishing lines. He uses the fishing lines, as well as other weapons, to capture enemies and provide them with an unescapable . He also has a few tatoos, and they aren't just for looks. When he was younger, he decided that he would simplely stop feeling physical pain somehow. To do this, he got some deep tatoos, so deep and so accurate that he was able to cuts off nerves in his brain and body that allowed him to feel anything. Numb over his entire body, he can use his fishing hooks without pain drawback. On a deeper level, Thorn is somewhat of a coward, but he does seek unremmittingly to change that about himself. His present however, keeps him from doing so, and he unremmittingly fails to change himself. Thorn finds bleak hope when he joins the other characters at the time; Zakk, Thiex and Aya in an attempt to dissolve the Ektreteka Empire. His hope turns whiter however, when he and the rest of the party receive their half-divine mission. (That half-divine mission is confidential for now. That was a substantial amount... ;{ If anyone wants to hear more, post for more. Kotuso will bring me in when that happens. |
Re: Curious....Im going into game design....and....
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by overlordsero
on 2006-01-07 18:23:25
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*starts drooling* ![]() |
Re: Curious....Im going into game design....and....
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I'm as about as artiscally useful as a mob(I can totally destroy other game company you don't like).......but my brohter is a genius!!! He has this big binder with everything he needs for his games(i.e. script/dialouge background layout and actually he tests the games in his mind because he is too lazy to study how to do C++ programming) I'll have to show him this thread........but be prepared because he made like ten of them and actually took time to write all the information down about them,so be prepared for a like tengillionmillion paragraphs of text. I'll ask him to post them if you like. I think in one of his games the people of the future use "eternium" which is like a d rug you use to extend your life. The d rug is used like c rack and something happens to somebody and,well I never read the rest. All of his characters seem pretty interesting though. As far as any of my stupid ideas go...............well i'm not very thinkative in that way so lets talk about the American gaming economy!!! "Gaming Master*cough*yea right*cough*" Kotuso says:"I do believe you said that you wanted to make good games and show that America has good game developers too. To start you'll have to make an impression in America first. More jocks/preps/the cool guys are more interested in games now. Its now just for nerds and wierd kids anymore. Try make your first games less centered around myth/magic and more centered around sports/shooters. Even if you would h ate to make such games genres as thoughs. People like to communicate so............make sure they are online and that people can easily contact each other. Video game cams:just like web cams,but for games-Jocks/preps will love these. After becoming succesful(hopefully) get down with your creative self!!! Make fun games spawned from your creativity and have a blast making them. Just remember "Your making them for the customers,not yourself." Ship them to other countries and get rich or die tryin.(sorry just had to put that in there) Well that is what I think. |
Re: Curious....Im going into game design....and....
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by overlordsero
on 2006-01-06 11:49:12
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all i have to say is.....WOW That is cool. After reading that I had to sit there for a bit and take it all in... ![]() |
Re: Curious....Im going into game design....and....
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I've been considering an idea that came to me a few years ago for a story line concept for an RPG. The basis of the game is that early in time, humans were immortal, but the gods, feeling that humans would eventually forget the difference between a god and a man placed a curse on the human race. This curse caused every person to be born with a demon living within them which slowly grows and eats away at that person's life force. This is the cause of aging and death. Some people are born with stronger or weaker demons within themselves, so they might end up living to either a very old age or dying at a young age. Any magical abilities of the characters are achieved by drawing off the power of the demon within each character, so the type of magic one can use is determined by the type of demon within each character. Thanks to the demons, the powers people are capable of has allowed their civilization to become very advanced and drastically improved the quality of life for everyone. This setting is one that would allow a game incredible depth. As I imagined it, the hero and the villain are both unique in that the hero was, for unknown reasons (will be revealed during the course of the game), born without a demon, leaving him without any sort of power or ability but he never ages, and the villain has been born with a demon in a different way. The villain actually feeds off the life of the demon within him, in an opposite way of anyone else. This allows him to become incredibly strong as time passed, and, he would also be immortal. Living off a demon's life force also corrupted his soul and made him irreversibly evil. Once he exhausts the life force of the demon within himself, but not at the start of the game, he learns to extend his power to absorb life off demons in those around him to further strengthen himself. He finds that his body and soul have become dependant on demon's life force and begin to decay without it. Any demon he feeds off of in a person kills its host before it finally is exhausted. The hero's quest is inspired by his own condition. He envisions a world where no human is cursed by a demon and can once again live forever. He embarks a quest to find a way to remove demons from a human, or, better yet, lift the curse altogether. Now, this would be a problem for the villain as he lives off the demons within people, providing for a unique twist on the typical RPG storyline: the villain actually seeks out the hero to stop his quest as opposed to vice versa. There! That's a good basis for an RPG, including both storyline, setting, and an ability system. |
Re: Curious....Im going into game design....and....
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by overlordsero
on 2005-12-19 14:23:01 (edited 2005-12-19 17:17:52)
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This is turning into a dead post. Man....I really should have called it something better....oh well All I can do now is wish that someone will post here and answer my question. Theres been some awsome stuff so far, I wana keep it up!!! REMOVED ![]() |
Re: Curious....Im going into game design....and....
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by overlordsero
on 2005-12-16 16:33:36 (edited 2005-12-16 16:35:29)
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WOW.....that.....sounds....AWSOME!!! well hope more ppl reply!!! I probably should have named the post better......^_^ Oh yeah!! PLZ e-mail me so I can give you credit if I ever use the idea. ![]() |
Re: Curious....Im going into game design....and....
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by Seculi Terminus
on 2005-12-16 11:14:39
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OMG OMG I have the COOLEST idea for a game! but I have no idea how you'd program it. It'd be really hard. So, basically, what it is is an MMORPG/city sim/1st-person shooter and there would also be some RTS elements~ The story is that 1) a large population of humans crash landed on a new planet (like in Trigun or) 2) the world is post-apocalyptic - it doesn't really matter, the point is that most of the human population is in stasis. So, you make a character and you pop out of this really old spaceship type thing, and your only tools are the clothes you're wearing, nanobots in your body that repair wounds and in the long-term could maybe upgrade your physical status by making stronger muscles or bones or whatever + the most important, your nano-lathe (which I just copied from Total Annihilation). Your nano-lathe is what makes everything go round. Basically what it does is cast a hologram of the building or machine you want to make, then you spray large amounts of nanobots on it which arrange themselves on it and build it. Problem is, you'd still need the base elements, energy and a blueprint. Now, obviously the nano-lathe would come pre-packed with some of the most useful kinds of machines and buildings, but the really cool thing is that you'd be able to design your own. This is where I think it'd be hard to program... maybe you could have like basic motors/plastic muscles tissues for movement which you'd strap onto structures like beams or cylinders that have a preset weight strength or durability or something, along with things like lasers or explosives. So, like, you could build your own mecha and stuff, along with hand-held weapons, factories and housing. And then, if you wanted, you could sell the blueprints of machines that you designed. Of course, to make a lser gun, for instance, you'd need like half a carat of ruby, x grams of steel or other suitable metal, copper to transmit energy along with some kind of insulator, and the energy to run your nano-lathe and power up the battery. (what do they make batteries out of, anyway? I haven't thought of it before >.>) For the metals and rubies and stuff, you would make like mining drones or something, and for the energy, you would have a built-in solar generator, and could design other things like windmills or fission reactors and stuff. The world itself would basically start out a clean slate - no buildings except for the one that houses the people (which would probably be guarded by some internal security system or something). You would have various resource nodes around, though, which you could scan for. Eventually the idea is that the players would design their own towns based around these important resource areas - but, of course, you could always just kill the players in the area and steal the stuff for yourself, which is why they would have to join guilds to fight off bandits and protect their stuff. The fighting, of course, would all be done in 1st-person, so there would be a high value placed on personal skill, because you wouldn't be able to just level-up or something (although you could make more powerful weapons if you wanted to). The more you think about it, the more possibilities there are. You could do just about ANYTHING~ The RTS element would come in when you start to fight middle to large-scale battles. Whoever was in charge, let's say, would have like a huge projector (which you would have to build) that would allow him to direct the battle as it goes on and stuff. The projectors could also be used to, say, put up a town bulletin board or something. One of the things that I like about this setup is that, unlike FFXI's Mog House, you could invite your friends to your apartment. It'd be so cool! That's my $0.02. Plus change. AKA Home-Dog Ass-Masta' The G-Unit |
Re: Curious....Im going into game design....and....
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by overlordsero
on 2005-12-16 10:40:01
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Tanx for replying!!! You must REALLY like Zelda. lol Zelda is good though. I will have to keep your advice in mind, thanks. However I would have to do the game ALL ON MY OWN to make sure everything is JUUUUUST right. Normally you would work in teams, and you would do just one aspect of the game. But.....that would be so AWSOME if I made a game by myself.....yes....ALL by MYSELF.....yes.... ![]() |