Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-27 04:24:19
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@ Ugo- if Kay will delete the machine gun, i will revise Basilus and Secena just give me time @ all- Monster Npc's sorry i cant help unless there was a brief explenation about it
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Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-27 05:09:18
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when i think of it...those in Arc Aile(Cisqua) uses machine guns maybe i shouldn't delete machine guns... |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-27 05:14:51
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wait Cisqua machine gun?? it looks like a submachine gun wait machine gun will be deleted you can downgraded it as a submachine gun
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Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-27 05:40:29
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Kinda Got lost in the diolouge there.... anyways the era is comparable to the Industrial Revolution or Nepoleanic Times. To put in short the Arc Aile of TOS is the same a the Erementar Gerad Arc Aile in terms of Technology. Remember this take place BEFORE the original EG. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-27 05:58:29
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its nothing...... we are discussing about the machine guns so AHHH........ wow editing was getting me insane but i wish this thread will be more BETTER than the first season GO PROJECT WP:TOS!!!!!!!!!!!!
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Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-27 06:58:12
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@Ugo and Karuzo. think you guys can do me a favor and uh...message me all the weapons you guys suggested so that i can update the weapon list? please include its attack point as well |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-27 09:52:37 (edited 2007-02-27 10:34:05)
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@ Kay: Sure. I'll get working on that. Also, should we also put out the difft types of matiriel swords and such are made out of? The current matiriel are: (IRON, STEEL, GOLD(referring to Isayana's Fans), RUNE, MYSTEL, OBSEDIAN) Before I can send Kay the Final for the weapons I made, You guys think we should have things made out of different matiriel? It Could work like Pickaxe: Attack = 50 And if the pickaxe was made out of iron, the iron adds 50 attack "Iron" Pickaxe: Attack = 100 And the bonus on attack or defense(if it's armor) is added dependent on the subastance it's made from. You guys want this or you think it's too much? EDIT: City Descriptions (here's a few, I'll add more once ideas come) Celestia: A vibrant trade city. Airships from as far as the northern wastes come to trade here. Mainly noted for it's numerous trade goods that can be bought and found, it is also an important construction yard for newly built airships. Which is visible in the more grimy industrial areas a few kilomiters away form the Skyport. Nome: The Capital of the Noman Empire. And center of the Religion Jiraism. Several centuries of history can be found within the city's walls. After the invention of the steam engine, the city was hard in debating wether or not to demolish the old public buildings to open up room for factories. However the Emporor denied it, today the "Eternal city of the gabarott rock" serves as an icon for the memories of a turbulent past, and the possibility for a better future, or an ever more terrible demise. Belasarius: An industrial center for the eastern regions of Nome. Most products and such are produced here. Poorer citizens from any backround are easily accepted into the smokey modern factories and mills of this industrious city. However as important a city it is, there's running tensions between the peoples in this city between Noman, Alemanni, and various other populations. Though for the most part its usually between the masses of poor peoples under the iron fist of the small richer population. As a result riots, murders, and theft are all but too common for this city. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-27 16:20:01
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@Ugo, types of metal? let's see...(in order of strength) -iron -steel -gold -mithril -rune -mystel -obsedian (mystel and obsedian has the exact strength) but i don't think we need to have different metals though. there'll be too much to list later on |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-27 17:56:27
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@ Kay: alright, messaged it to you. @ All: One last pretty big problem. Monsters seems to be MIA right now. And I cant make up anymore. So what you guys say? Shoulde we just *ahem* "Borrow" from other games? |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-27 20:26:45
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@ugo: by all means fine by me.. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-27 23:25:34
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@Ugo, i've already added in more monsters in my computer, but i haven't posted it in yet. you'll hafta wait for a little |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-28 09:48:09
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@ Kay: Fine, I'll wait on that... @ All: Alright since it seems like everythings worked out, you all can have mock battles if ya want. To get used the entire Turn Based thing. Oh yes also! I need to ask you guys if you think the opening post has enough info to get new players started without confusing them too much. I'm freely accepting suggestions! |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-03-01 03:57:00
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@Ugo...bad news...i lost the almost completed monster list(accidently rewrote the file)...so i'm starting all over again. i've completed the 'F' class monsters for now |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-03-01 04:34:39
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@ Kay: That's too bad... oh well, I dont have any sort of deadline or anything! XD Do what ya need to do, I got some things to work on myself. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-03-01 04:45:49 (edited 2007-03-01 07:02:07)
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Mock battle @All- same here... just if we have mock battle here make sure to link it.... About the weapons i will i am updating my list pls wait for it We have plenty of time OK for my characters mock battle..... [May be this is a spoiler to Cyrac's GunBlade training] [May be i am controlling Reverie as a normal character to express more Turn Base battle] ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Outbreak: You are having a hard time for using that Cyrac: Obviously.... But i am getting use of it... Alynka: Nii-san can we have an exercise battle we i feel that i am a bit rusty Reverie: I agree with Alynka, its been a long time since we had a battle Cyrac: I agree i need to use this baby Outbreak: Ok i am ready if you are ready..... Alynka: Ok I am ready Reverie: I am prepared now Cyrac: Nothing is better to sweat... Outbreak: ok fight!!!!!!! Name: Outbreak Lv: 50 Class: Chapter Guardian Hp: 2950/2950 Mp: 2000/2000 Name: Anna Reverie Chronicle Lv: 40 Class: Fencer/Wind and Light Controller Type: Edil Raid Hp: 2300/2300 Mp: 1200/1200 Name: Cyrac Class: Arc Aile Gunner Lv: 50 HP: 2500/2500 Mp: 1500/1500 Name: Alynka Class: Arc Aile Elite Soldier (Basilisk) Lv: 50 Hp: 2700/2700 Mp: 1700/1700 ------------------------------------ Alynka: Battle Spirit!!! -The battle spirit increases power and speed of alynka- Karuzo: Chapteral Guardian heed my call to defend the two chapters!!!! -Transformed into a Chapteral Guardian LV 5- Alynka: MY turn Basilisk Tech> Earth Crush -Inflicted 300 damage on Reverie and Outbreak- Reverie 2000/2300 Reverie: not bad imouto- san my turn Cora Tech> Kaze on Tachi- Wind Raid -Reverie inflicted 300 on Cyrac and Alynka- Alynka 2400/2700 Cyrac 2200/2500 Cyrac: Not bad take this!!! Gunner Tech> Nova Blast -Blasted Reverie with 150 damage- Cyrac: 0_o i for got that.... Reverie 1850/2300 Reverie: what was that?? You about my armor right? Cyrac: Sorry wrong button Alynka: *sweat drops* he is forgetful that's why!! Outbreak 2650/2950 Outbreak: It's my turn Chapteral Guardian Tech> Chapteral Spectral Blades -Inflicted 400 on Cyrac and Alynka- Alynka 2000/2700 Cyrac 1800/2500 Alynka: serious time no turning back!! Basilisk Tech> Full Body Contact -Inflicted 350 on Outbreak- Outbreak 2300/2950 Outbreak: Counter Attack- Chyrin Cross -Damage to Alynka critical 1000- Alynka: Ouch... 1000/2700 Reverie: Now my turn Cora Tech> Kaze no Tachi- Blades of the Wind -Damage 250- Alynka 700/2700 Cyrac 1900/2500 Cyrac: Ok prepare for the Ultimatum! Gunner Tech> Multiple Ammunition> Paralyze Shot + Aerial Ace + Multiple Pierce Shot -Inflicted 800 on Outbreak and 700 on Alynka- Reverie 1150/2300 Outbreak 1850/2950 Outbreak: A combo eh so Look at my combo too Chapteral Guardian> Triple Tech> Death Scream + Omega Weiss + Chapteral Spectral Blades -Inflicted 2000 on both parties- Alynka: AHH!!!! -Alynka defeated- Cyrac: I Stand Defeated!!! Outbreak: sorry i cant help myself.. Cyrac: don't bother being a Chapteral Guardian you have those attacks Outbreak: i understand.... Reverie: Daijoubu imouto- san?? Alynka: Hai i think i forgot some aspects ehehe Reverie: Cora Tech> Song of the Wind -Healed the whole party-
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Re: Legacies of the Divine Rite: Development Thread
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on 2007-03-01 05:21:56 (edited 2007-03-01 05:22:29)
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@ All: Oh right, when you say time, I plan to start up the new thread friday night of next week. Right before spring break. Still, no rush guys... I still need to get the intro post finalized, I am willingly accepting suggestions. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-03-01 19:11:06
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@ ugo: the intro post seems fine... and bout my char im planning to have her techs in all 7 elements... that ok... though that means I will have to make a sword master i have to beat to get the techs and the sword of that element... that ok with ya... just asking... |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-03-02 01:25:07
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@all, ok, finalized the equipment table. if i missed something, please PM them to me. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-03-02 09:24:58
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@ Kay: Wow... wonderful work! Even more then I hoped for! ^^ Just a couple of notes, the weapon Shin (if yer talkin about the one that is currently in nome) is a dagger. Nextly.... I suppose there really isnt much else to worry about, all that needs work right now is the monster table. If the one Kay completes is missing some then I'll just "borrow some from other games... >: ) @ Karuzo: I'm thinking about things on how to put Arc Aile into the plot, I hope not to be asking much, but could you write a bit of a bio on your characters? Since they're with arc aile, it would really help if I knew a bit more about them. Also here's a little goodie for ya'll: HISTORY OF ARC AILE Formed during the post Imperial Noman empire. Arc Aile was formed as a helper for continuing dispute between Edil Raids from the Empire of Suvanna and the Peoples of Nome and the Alemanni Kingdom. At first Arc Aile had a troubling start. Only a small poorly armed orginization based in the troublesome city of Belsarious, the early days of Arc Aile where not easy. Not until they gained support from Suvannian immigrants that Arc Aile was able compete with the oppressive forces in the city. The Edil Raids from Suvanna agreed to form pacts with Soldiers in Arc Aile to counter the Edil Raids that had come under control by the orginizations. Within months the oppressive orginizations of Belesarious where put down. The Noman empire took notice of this, and Arc Aile was given a new base in the city of Al Kaddir. However, in doing so they had abandoned Belesarious, which fell back into the oppresive hands of the big corperations of Belesarious. Years afterward Arc Aile dedicated itself to protecting Edil Raid from being used as weapons and mistreatment. Today Arc Aile serves as a Direct Action force in the event of an attack, however the reighning years of peace have greatly cut down the Arc Aile forces. Being the only known force that can effectively counter Edil Raid based cohorts of the Suvvanian Empire, Arc Aile commanders are fearing that they may be forced to once again betray their oath to protect Edil Raids, and be forced to fight with anbd against them. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-03-02 10:37:50 (edited 2007-03-02 11:24:14)
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@all, well...some of the monsters in the monster table are borrowed from other games, except that it's either toned down a little...or way to strong even if yer the same level as it...to keep it interesting *_* @Ugo, ok corrected that error |