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Re: Legacies of the Divine Rite: Development Thread
Link | by Black Rock Shooter! on 2007-02-24 01:39:13
S.Attack is for those special skills. skills that does not damage others with a weapon. an example is Kay's Waltz of the Endless Moon, Dance of the Endless Moon and Grave of the Moon. S.Defense is well, defense against those S.Attack.



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Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-24 01:49:42
Alright then next question, how exactly does defense go against attack? Like, does defense decrease the total damage taken? If so, then by how much?


Re: Legacies of the Divine Rite: Development Thread
Link | by Black Rock Shooter! on 2007-02-24 03:50:47
hmm...defense eh...when a player attacks a defending character, the damage will be reduced...by 75%



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Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-24 04:01:07
I think I came up with a equation for that already. If oyu remember "GUARD" from all basic skill trees. The attack, take away the total defense equals the total damage a character takes.

Alright then, but then what exactly do the defense in the character's stats do in a fight? Or how should I word this... aside for defending, what else does defense affect? (like how armor slightly lowers the damage taken even if the character didnt play "GUARD") Does defense only apply when your defending?


Re: Legacies of the Divine Rite: Development Thread
Link | by Black Rock Shooter! on 2007-02-24 05:11:17
well, if you check the damage calculator on my character's profile, you'll see what's it's also used for. also, you defense also apply when guarding(since it's already calculated), just that the damage done to you is reduced



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Re: Legacies of the Divine Rite: Development Thread
Link | by karuzo on 2007-02-24 06:23:58
OK for the description

Dual Axe- two dual weild small axes, good for fast moving people

Polar Axe- Axe of markable craftsmanship, can cause critical attacke by 10%

Battle Axe- Axe with unbelievable durabilty used to crush and slice armored frontliner's flesh

Double Blade Polar Axe- more powerful version of Polar Axe, four blades more weight but has 20% critical chances

Double Blade Battle Axe- more powerful version of Battle Axe, four blades more weight but may have the chances a i hit ko on some cretures

Tomahawk Axe- A throwing axe

Axe of Infilration- an axe good for damaging HEAVY ARMORED creatures or tanks

Ice Axe- ice elemented axe

Electic Axe- electric elemented ace

Wind Axe- wind elemented axe

Sacred Axe- light elemented axe

Blitzkrieg Axe- Fast attack Axe

i edit the boots tell me if there is problem

i will contribute on hammer and axes just wait

-->

Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-24 11:06:51 (edited 2007-02-24 15:58:49)
@Kay: Alright, well that eds that...

@ Karuzo: Thanks, I'll wait on the others and add them up. However the elemental axes might be too rare to be considered a normal item(to be honest, they seem a bit more like axes that already have an adder on them). Do you still want me to add them?

@ All: Lets see... we worked out just about all the things in the dark already. only problem now would be... enemy monsters. *sighs* I've hadent enough time to make up any. I'm letting you guys make the rest of them up, since I'm unfortunatly incapable of doing so. The current list is here. You guys dont have to worry about higher classes right now, but the lower classes you guys will probably be fighting the most at your current levels havent been made up yet. Feel free to post up suggestions!


Re: Legacies of the Divine Rite: Development Thread
Link | by karuzo on 2007-02-25 07:26:34
@ Ugo- yeah maybe you are right about those elemented axes and hammers, let me think about that.. you can put that but NOT on the normal list [to tell you the truth i havent decide yet] its like axes with element on it instantly

another hammer and axe list

Vladimir Axe- Blood coated Axe, can hace the berserk ability [still thinking about this]

Earthshake Hammer- hammer with 40% stun [ultra rare]

Bone Axe- Axe made of bones with 10% life steal [?] [still thinking about this]

Vortex Axe- another 4 bladed axe but the another pari was on the other tip of the handle

Hammer gun- hammer with small gun

Omni Axe- [still thinking about this]

Ferzo Axe- [still thinking about this]

Ferzo Hammer- [still thinking about this]

Beam Axe- [still thinking about this]

Genocide Axe- [still thinking about this]



i will knuckles and Gears [aka foot protector] to martial artist

Knuckle Gun- knuckle with gun

spike knucle- knuckle with 4 small spikes

sacred knuckle- knuckle blessed with sacred powers [for monks only]

Manwak 1- basic knucle

Manwak 2- more durable version of Manwak

Manwak 3- most durable version of Manwak EVER!!!!!

Death Claws- life stealing knucle

Tiger Claws- Fierce looking knuckle a blitzkrieg type

Foot Gear- basic foot ger

Basilisk Gear- only for Basilisk Battalion of Arc Aile

Blade Gear- Foot gear with a hidden blade

Guardia Gear- only for Arc Aile soldiers only

thats all i will update this thing if i have time....

again thanks you....

-->

Re: Legacies of the Divine Rite: Development Thread
Link | by Black Rock Shooter! on 2007-02-25 08:59:05
hmm...i'll put up the lists of weapons you guys suggested, as well as the min level to equip them, their rarity rate, adder slots and pricing...but it might take awhile though



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Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-25 11:11:43 (edited 2007-02-25 17:44:15)
@ Karuzo: Alright, take your time. ^^. The weapons do mostly check out. But isnt a hammer with a gun a bit... much? Also the knuckle and gun combination sounds a bit special agent like. But just on a side note, auto weapons and such are a rareity in the current timeline TOS takes place in. Standard issue muskets are like the painstakingly slow to load muskets that took about a minute to load. Just remember, weapons that have rapid fire arms are a rarity in the current age. Also I'll have to rate the other weapons later. (I got addicted to "ROME: TOTAL WAR" for the 10th time. XD

@ Kay: Thanks, I'll post up some of the weapons that Karuzo had suggested before and that I've approved. Also the armor sets you posted for Kay, and the armor sets for Shia, Isayana, Ken, and Gin. Also I'm proposing a rarity system to be like this. (look at the bottom of the post)

Hammers:

Sledge Hammer- basic hammer has the ability to stun

Sacred Hammer- Hammer of Light Dark elment creatures beware

Intense Hammer- Good against HEAVY ARMORED creaturs

Blitzkrieg Hammer- Fast attackin Hammer

Chaos Hammer- Dark Elemented Hammr

Mjolnir- Lightning elemented hammer

Axes:

Dual Axe- two dual weild small axes, good for fast moving people

Polar Axe- Axe of markable craftsmanship, can cause critical attacke by 10%

Battle Axe- Axe with unbelievable durabilty used to crush and slice armored frontliner's flesh

Double Blade Polar Axe- more powerful version of Polar Axe, four blades more weight but has 20% critical chances

Double Blade Battle Axe- more powerful version of Battle Axe, four blades more weight but may have the chances a i hit ko on some cretures

Tomahawk Axe- A throwing axe

Axe of Infilration- an axe good for damaging HEAVY ARMORED creatures or tanks

Ice Axe- ice elemented axe

Electic Axe- electric elemented ace

Wind Axe- wind elemented axe

Sacred Axe- light elemented axe

Blitzkrieg Axe- Fast attack Axe

Kay's Armor Set:
Elemental Trench Coat (looks similar to Legato Bluesummer's (from Trigun) white trench coat) -A white trench coat made from strings from the rare mystel metal. All element damages reduced by 30%. Reduce physical damages by 30%.**

Black Track Boots -Normal footwear. Usually worn by gunslingers and archers for excellent mobility.+

Black Cargo Pants -Normal cargo pants. Worn by gunslingers to carry extra ammunitions^

Black Shirt -Normal shirt made of cotton.^

Belt Sling-Bag -A belt bag that can be attached to the belt. and extra belt can be added to the sling bag to tie to the user's leg to prevent bag from 'flying' when running. can be used as a sling bag.+

Gin's Armor Set:
Dark Cloak -a basic dark cloak, allows for some carrying of inventory and good concealment. Gin wears it over his dark armor.

Dark Armor -Armor personnaly made for Gin. Crafted to fit his body, and made from light Obsidean, a strong matiriel belived to be forged with rather... unpleasent ways. +500 defense Obsedian dark armor is limited to Chaos Choir Members. Also reduces all magic Damage by 10%.

Dark Platelegs: -legs of Obsedian, suprisigly light and strong.

Dark Gloves: Gloves that cover the entire hands besides the fingers, made from wool with some magical enhancements.

Dark Boots: Boots made from Obsedian, as light as it is, it's still a tad heavier than boots of cotton or leather.

Shia's Armor Set:

Alrei Dress: A ceremonial dress worn by Alreian preistesses, no real protection but allows the user to be mobile. + 10% chance Shia can simply "Dodge" an attack.

Blockwood Sandals: Slippers of wood, though somhow comfortable they where never really meant to be used outside in the wilderness, let alone the battlefeild.

Obsedian Bracers: Plates of obsedian worn on the arm. Can serve as light sheilds.

Lain's Tiara -a special maid's tiara once worn by the Catmansion Headmaid. It's belied that she had made the Tiara from the teeth of a 100,000 year old Wolverine (though Shia dosent know herself), keeps shia's hair from becoming a nuicence in fast winds. Also cuts off 30% damage on all magic attacks.

Ken's Armor:

Blue Moon Suit: Essensialy a pirate suit with a bandana, black leather boots, ans in some cases gloves, it provides no real protection, but for Ken, he really dosent need it. (or want it in that matter)

Isayana Armor:

Grey Yukata: A grey colored Yukata. Made from a strong Goram wool. + 60 defense.

Blockwood Slippers: Slippers of wood, though somhow comfortable they where never really meant to be used outside in the wilderness, let alone the battlefeild.

Ones without any mark is classed as "LEGENDARY" Powerful weapons, and magical custom armor worn by heroes of today and yesterday.
**** Grand Rare: Items won in boss fights, trophies, or a character's most precious keepsakes.
*** Very Rare: Items you're pretty licky to find, things like weapons with augumentations or anything made from precious rune.
** Rare: things made from matiriel better than Steel, or novelty items such as hero dolls.
* you can find this everywhere (newbie stuff and such)


Re: Legacies of the Divine Rite: Development Thread
Link | by Black Rock Shooter! on 2007-02-25 21:31:35 (edited 2007-05-30 16:27:59)
Weapons































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































Equip

Type

Min Lv

Slots

Price

Rarity

Class

Others/Effects

Sledge Hammer

Hammer

10

2

1000

*

Sw,Ma,Ge

Low chance of stun.Attack +25

Pick

Hammer

20

2

5000

*

Sw,Ma,Ge

Attack +35. Low chance of cutting enemy's defense in half

Sacred Hammer

Hammer

50

0

65,000

***

Sw,Ma,Ge

Light elemental.Attack +100

Intense Hammer

Hammer

30

1

15,000

**

Sw,Ma,Ge

Increase damage to HEAVY ARMORED creatures by 30%.Attack +50

Blitzkrieg Hammer

Hammer

30

1

20,000

**

Sw,Ma,Ge

User can attack twice. Attack +50

Pitterak Hammer

Hammer

40

1

50,000

***

Sw,Ma,Ge

Attack +150

Ferzo Hammer

Hammer

55

0

180,000

****

Sw,Ma,Ge

Attack +125. Can combine with Ferzo Axe. When combined, Attack +250

Earth Shake

Hammer

40

0

90,000

****

Sw,Ma,Ge

Attack +150. 40% chance of Stun

Chaos Hammer

Hammer

65

0

100,000

****

Sw,Ma,Ge

Dark elemental.Attack +150

Mjolnir

Hammer

75

0

-

L

Sw,Ma,Ge

Lightning elemental. Attack +400


Dual Axe

Axe

15

2

10,000

*

Sw,Ma,Ge

Can equip two of these. Attack +50

Polar Axe

Axe

25

2

25,000

*

Sw,Ma,Ge

Critical rate increased by 10%. Attack +70

Battle Axe

Axe

30

1

40,000

**

Sw,Ma,Ge

Increase damage by 20%. Attack +100

Double Blade Polar Axe

Axe

50

0

75,000

***

Sw,Ma,Ge

User can attack only after 2 turns. Critical rate increased by 20%. Attack
+250

Double Blade Battle Axe

Axe

65

0

100,000

***

Sw,Ma,Ge

User can attack only after 2 turns. 2% Chance of doing a 1-hit-K.O. Attack
+300

Tomahawk Axe

Axe

25

2

20,000

*

Sw,Ma,Ge

Attack +55

Ice Axe

Axe

50

0

60,000

***

Sw,Ma,Ge

Ice elemental. Attack +75

Electric Axe

Axe

50

0

60,000

***

Sw,Ma,Ge

Lightning elemental. Attack +75

Wind Axe

Axe

50

0

60,000

***

Sw,Ma,Ge

Wind elemental. Attack +75

Sacred Axe

Axe

55

0

60,000

***

Sw,Ma,Ge

Light elemental. Attack +75

Blitzkrieg Axe

Axe

30

1

25,000

**

Sw,Ma,Ge

User can attack twice. Attack +100

Infiltration Axe

Axe

40

1

50,000

**

Sw,Ma,Ge

Attack +150. Increase damage on Heavy Armored creatures/tanks by 30%.

Omni Axe

Axe

55

0

80,000

***

Sw,Ma,Ge

Attack +150. Can use ability 'Pierce'

Ferzo Axe

Axe

55

0

90,000

****

Sw,Ma,Ge

Attack +125. Can combine with Ferzo Hammer. When combined, Attack +150

Genocide Axe

Axe

40

0

150,000

****

Sw,Ma,Ge

Attack +175. Low chance of Cursing enemy

Vladimir Axe

Axe

55

0

85,000

***

Sw,Ma,Ge

Attack +150. Can go Berserk

Bone Axe

Axe

50

0

80,000

****

Sw,Ma,Ge

Attack +130. Steals 10% of enemie's HP when attacking

Vortex Axe

Axe

65

0

120,000

****

Sw,Ma,Ge

Attack +275.


Short Sword

Sword

1

2

100

*

Sw,Ma,Ge,SM

Attack +25

Long Sword

Sword

10

2

500

*

Sw,Ma,Ge,SM

Attack +50

Blade

Sword

12

2

2,000

*

Sw,Ma,Ge,SM

Attack +75

Tsurugi

Sword

35

1

20,000

**

Sw,Ma,Ge,SM

User can attack twice. Attack +100

Rapier

Sword

20

2

7,000

**

Sw,Ma,Ge,SM

Attack +100

Excalibur

Sword

55

0

-

****

Sw,Ma,Ge,SM

Light elemental. Recovers HP/MP by 2% after each turn. Attack +200

Mystel Sword

Sword

55

0

-

****

Sw,Ma,Ge,SM

Reduces elemental damages by 5%. Attack +200

Kusanagi

Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +200. Increase chance of counterattacking

Merodach

Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +150. HP and MP + 1000. Magic + 200

Masamune

Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +250. User can attack thrice

Thunderblade

Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +200. MP +500. Lightning resistance

Muramasa

Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +150. User can attack twice

Mysteltein

Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +350. Darkness Elemental.

Sunblade

Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +300. 20% resistance against Divine Elemental


Katana

2-hand Sword

15

2

2000

*

Sw,Ma,Ge,SM

Attack +50

Bastard Sword

2-hand Sword

30

1

15,000

*

Sw,Ma,Ge,SM

Attack +100

Shield Sword

2-hand Sword

35

1

20,000

**

Sw,Ma,Ge,SM

User can attack only after 2 turns. Defense increases by 300. Attack +150

Two-hand Sword

2-hand Sword

55

1

50,000

***

Sw,Ma,Ge,SM

Attack +300

Claymore

2-hand Sword

55

1

100,000

****

Sw,Ma,Ge,SM

Attack +300. Defense +100

Durendel

2-hand Sword

55

0

-

L

Sw,Ma,Ge,SM

Attack +300. MP + 500. Magic + 200.

Balmung

2-hand Sword

55

0

-

L

Sw,Ma,Ge,SM

Attack +250. All status increased by 50.

Excellion

2-hand Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +350. Light Elemental. All status increased by 50. Recovers HP/MP
by 2% each turn.

Blutzauger

2-hand Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +400. Defense +100. Absorbs 30% damage from opponent as HP

Zweihander

2-hand Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +350. Defense +50.

Fencer

2-hand Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +350.

Eternal Fencer

2-hand Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +400. Immune to offensive magic.

Lost Fencer

2-hand Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +500. Immune to offensive magic.


Knife

Dagger

1

2

50

*

All

Attack +25

Cutter

Dagger

12

2

200

*

All

Attack +35

Dagger

Dagger

20

2

1500

*

As,Ma,Ge,SM

Attack +70

Stilletoes

Dagger

25

2

5000

**

As,Ma,Ge,SM

Attack +85

Gladius

Dagger

25

1

7,500

**

As,Ma,Ge,SM

Attack +100

Fragarach

Dagger

55

0

-

L

As,Ma,Ge,SM

Attack +75. Chance of counterattacking and nullify enemy's skills regardless
of level, including boss monsters. Chance depends on HP and MP.

Void Avesta

Dagger

-

0

-

l

As,Ma,Ge,SM

Attack +100. Enemy receives back half of damage dealt on user of this
dagger.

Shin

Dagger

-

0

-

L

All

Attack +50

Surf Dagger

Dagger

-

0

-

L

All

Attack +70. Able to use ability 'Sword Surf'


Pistol

Handgun

5

2

1000

*

Gu,Ma,Ge

Attack +50. Increase critical rate by 10%.

Handgun

Handgun

15

2

8000

*

Gu,Ma,Ge

Attack +75. Increase critical rate by 10%

Bloody Rose

Handgun

20

2

10,000

**

Gu,Ma,Ge

Attack +100. Increase critical rate by 10%

Granduel

Handgun

45

1

25,000

**

Gu,Ma,Ge

Attack +125. Increase critical rate by 10%

Rifle

Rifle

10

2

1500

*

Gu,Ma,Ge

Attack +75. Increase critical rate by 10%

Broom Rifle

Rifle

20

2

10,000

**

Gu,Ma,Ge

Attack +150. Increase critical rate by 10%

Sniper Rifle

Rifle

45

1

30,000

**

Gu,Ma,Ge

Attack +200. Increase critical rate by 10%. 5% chance of doing a 1-hit-K.O.

Aquebus

Rifle

55

1

45,000

***

Gu,Ma,Ge

Attack +60. Increase critical rate by 10%.

Machine Gun

Machine Gun

20

2

10,000

**

Gu,Ma,Ge

Attack +75. Attack all enemies. Never miss

Gatling Gun

Machine Gun

55

1

50,000

***

Gu,Ma,Ge

Attack +150. Attack all enemies twice. Never miss.

Magnum

Magnum

40

0

25,000

****

Gu,Ma,Ge

Attack +250. Attack all enemies.

Red Chaos

Handgun

-

0

-

L

Gu,Ma,Ge

Attack +150. Bullets are not needed.

Blue Cosmic

Handgun

-

0

-

L

Gu,Ma,Ge

Attack + 150. Bullets are not needed.

Bullet case

Bullet

-

0

100

*

Gu,Ma,Ge

Bullets for handgun. Holds 100 bullets.

Pierce Bullet case

Bullet

-

0

5000

*

Gu,Ma,Ge

Bullets for handgun. Holds 100 bullets. Increase damage by 10%


Claw

Fists

20

2

5000

**

Ma,MA,Ge

Attack +40. Duel wielded. Attack enemy twice.

Mirage

Fists

30

2

15,000

**

Ma,MA,Ge

Attack +70. Duel wielded. Attack enemy twice

Finger

Fists

35

1

20,000

**

Ma,MA,Ge

Attack +100. Duel wielded. Attack enemy twice. Increase chance of causing
critical hit

Fist

Fists

40

1

25,000

**

Ma,MA,Ge

Attack +110. Duel wielded.Attack enemy twice.May stun the enemy

Kaiser Fist

Fists

55

1

50,000

***

Ma,MA,Ge

Attack +125. Duel wielded. Attack enemy twice. Low chance of doing a three
way combo

Rising Weapom

Gloves

45

1

40,000

**

Ma,MA,Ge

Attack +90. Duel wielded. Attack enemy twice.

Rider's Gloves

Gloves

50

1

45,000

***

Ma,MA,Ge

Attack +120. Duel wielded. Attack enemy twice

Knuckle Gun EX

Fists

60

0

100,000

+

Ma,MA,Ge

Attack +150.

Death Claws

Fists

60

0

120,000

****

Ma,MA,Ge

Attack +125. Chance of stealing 5% of opponent's HP

Omni Weapon

Gloves

-

0

-

L

Ma,MA,Ge

Attack +150. High chance of doing a status ailment on opponent.

Berserker

Gloves

-

0

-

L

Ma,MA,Ge

Attack +200. High chance of doing a critical hit.


Javelin

Spear

10

2

500

*

Sw,Ma,Ge

Attack +44. Able to use skill 'Swipe'

Spear

Spear

10

2

1000

*

Sw,Ma,Ge

Attack +50. Able to use skill 'Swipe'

Pike

Spear

15

2

1500

*

Sw,Ma,Ge

Attack +60. Able to use skill 'Swipe'

Guirsame

Spear

20

2

5000

*

Sw,Ma,Ge

Attack +90. Able to use skill 'Swipe'

Halberd

Spear

25

2

10,000

**

Sw,Ma,Ge

Attack +100. Able to use skill 'Swipe'. Does double damage to pets.

Lance

Spear

35

1

15,000

**

Sw,Ma,Ge

Attack +120. Low chance of attacking first

Pole Axe

Spear

35

1

15,000

**

Sw,Ma,Ge

Attack +125. Always attack last

Trident

Spear

50

0

25,000

***

Sw,Ma,Ge

Attack +150. Able to use basic water magic.

Zephyrus

Spear

50

0

25,000

***

Sw,Ma,Ge

Attack +150. Able to use basic lightning magic

Hell Fire

Spear

50

0

25,000

***

Sw,Ma,Ge

Attack +150. Able to use basic fire magic

Death's Sythe

Spear

55

0

50,000

****

Sw,Ma,Ge

Attack +150. Attack all enemies. Low chance of Cursing self.

Gungnir

Spear

55

0

-

L

Sw,Ma,Ge

Attack +200. Light element. Able to use 'Heal' skill.

Spear of Longinus

Spear

60

0

-

L

Sw,Ma,Ge

Attack +210. Darkness element. Low chance of causing a one-hit-KO.

Bow

Bow

5

2

500

*

Ar,Ma,Ge

Attack +25.

Longbow

Bow

5

2

1000

*

Ar,Ma,Ge

Attack +50

Composite Bow

Bow

12

2

1500

*

Ar,Ma,Ge

Attack +55

Cross Bow

Bow

18

2

2500

**

Ar,Ma,Ge

Attack +65

Arbalest

Bow

25

1

10,000

**

Ar,Ma,Ge

Attack +100

Hunter's Bow

Bow

33

1

15,000

**

Ar,Ma,Ge

Attack +125

Chu-Ko-Nu

Bow

33

1

20,000

***

Ar,Ma,Ge

Attack +65. Fires arrows at one time

Rudra's Bow

Bow

55

0

50,000

***

Ar,Ma,Ge

Attack +150. Light element. Able to use Healing magic

Ballista

Bow

-

0

-

L

Ar,Ma,Ge

Attack +145. Immune to all ailments.

Steel Fan

Fan

20

2

10,000

**

Sw,Ma,Ge

Attack +90.

Gold Plated Fan

Fan

30

2

25,500

***

Sw,Ma,Ge

Attack +120. Able to use basic wind magic

Crystal Fan

Fan

45

1

50,000

***

Sw,Ma,Ge

Attack +150. Resistance to offensive magic by 20%

Eristol's Fan

Fan

55

0

-

L

Sw,Ma,Ge

Attack +175. Able to use basic magic of all elements excluding Darkness
and Divine

Rod

Staff

1

2

100

*

M,Bu,Ma,Ge

Attack +15

Wand

Staff

12

2

1000

*

M,Bu,Ma,Ge

Attack +25. MP +20

Staff

Staff

12

2

1000

*

M,Bu,Ma,Ge

Attack +40

Blessed Wand

Staff

30

1

5000

**

M,Bu,Ma,Ge

Attack +60. MP +50

Soul Staff

Staff

45

1

10,000

***

M,Bu.Ma,Ge

Attack +100. Darkness element

Wizardry Staff

Staff

55

1

20,000

***

M,Bu,Ma,Ge

Attack +120. Intelligence +30. MP +50

Ancient Staff

Staff

-

0

-

L

M,Bu,Ma,Ge

Attack +130. Immune to all ailments.

Chain

Chain

5

2

1000

*

As

Attack +55

Metal Wires

Chain

10

2

5000

*

As

Attack +70. Chance of causing a one-hit KO. Chance of causing External
Bleeding

Chained Ball

Chain

20

2

12,000

**

As

Attack +100. Chance of causing a one-hit-KO

Spiked Chain

Chain

25

2

15,000

**

As

Attack +100. Chance of causing External Bleeding

Restraint Chain

Chain

40

1

20,000

**

As

Attack +120. Chance Stunning enemy

Bladed Chain

Chain

55

1

45,000

***

As

Attack +130. Chance of causing a one-hit KO. Chance of causing External
Bleeding

Enkidu

Chain

55

0

-

L

As

Attack +250. Character attacked by this weapon will lose a turn.

 

 

 

 

 

 

 

 


Jur

Katar

20

2

8,000

**

As

Attack +80

Katar

Katar

33

2

20,000

**

As

Attack +125

Patar

Katar

25

2

15,000

**

As

Attack +105

Jamadhar

Katar

45

1

25,000

***

As

Attack +135

Infiltrator

Katar

55

0

-

L

As

Attack +100. 50% chance of causing a one-hit KO.




Armors,Shields,etc...




















































































































































































































































































































































































































































































































































































































































































































































































































































Equip

Type

Min Lv

Price

Rarity

Class

Others/Effects

Chainmail

Armor -Up

25

10,000

**

Sw,Ge,SM,Ma

Defense +45

Plate Armor

Armor -Up

45

25,000

**

Sw,Ge,SM,Ma

Defense +100

Thief's Clothings

Armor -Up

35

40,000

***

As

Defense +50. Holds those extra items

Undervest(M)

Armor -Up

30

25,000

***

All

Defense +25

Dark Armor

Armor -Up

50

-

+

Sw,SM

Reduce elemental damage by 10%. Increase defense by 500

Alrei Dress(F)

Armor -Up

30

-

+

M,Bu

Increase 10% chance of dodging an attack

Grey Yukata(F)

Armor -Up,Low

25

10,000

**

All

Defense +60

Mystel Breastplate(F)

Armor -Up

40

-

+

Sw,MA,Ge,Ma

Defense +50. Reduce elemental and physical damages by 10%

Mage's Clothes

Armor -Up,Low

15

2000

*

M,Bu

Defense +10.Reduce elemental damage by 5%

Tights

Armor -Up

45

20,000

**

Gu,Ar

Defense +50. Speed +50

Ninja Suit

Armor -Up

30

15,000

**

As

Defense +60. Speed +30

Holy Robe

Armor -Up

45

50,000

***

Ma,Bu

Defense +40. Intelligence +30

Guardia Chapteral Armor

Armor -Up,Low

50

90,000

****

Sw,SM,Ge,Ma

Defense +35. Reduce elemental damage by 20%

Arc Aile Edil Raid Set

Armor -Up,Low

30

79,000

****

Sw,M,Bu

Defense +20. Reduce elemental damage by 20%

Guardia Gunner Armour

Armor -Up,Low

40

50,000

***

Gu,Ge,Ma

Defense +25. Reduce range damage by 10%. Reduce melee damage by 20%

Basilisk Set

Armor -Up,Low

45

60,000

***

MA,Ge,Ma

Defense +25. Reduce physical damage by 20%

Shield

Shield

10

5000

*

All

Defense +40

Buckler

Shield

30

15,000

**

All but Ma & Bu

Defense +50

Heavy Shield

Shield

35

24,000

**

Sw,Ma,Ge

Defense +60

Mirror Shield

Shield

35

25,000

***

Sw,Ma,Ge

Defense +40. Increase resistance against offensive magic by 5%

Obsedian Bracers

Shield

45

-

+

All

Defense +50

God's Herald

Shield

55

100,000

****

Sw,Ma,Ge

Defense +50. HP and MP increase by 500.

Holy Shield

Shield

55

100,000

****

Sw,Ma,Ge

Defense +50. Immune to darkness magic

Light Helm

Headgear -Up,Mid

10

2500

*

All

Defense +30

Knight's Helm

Headgear -Up,Mid

35

10,000

*

Sw,SM

Defense +50

Chapteral Helm

Headgear -Up/Mid

40

56,000

****

Sw,Ma,Ge,SM

Defense +10. Detects infiltrated units.

Goggles

Headgear -Up,Mid

15

5000

**

All but M & Bu

Defense +40. Reduce chances of getting Blind

Lain's Tiara(F)

Headgear -Up

35

-

L

All

Reduce elemental damage by 30%

Alice's Tiara(F)

Headgear -Up

-

-

L

All

Defense +10. Increases HP by 10%.

Mystel Scarf

Headgear -Up

-

-

+

All

Defense +30.Reduce elemental and physical damages by 25%

Hat

Headgear -Up

1

100

*

All

Defense +5.

Bonnet

Headgear -Up

10

1000

*

All

Defense +10

Bandana

Headgear -Up

1

100

*

All

Defense +5

Ribbon(F)

Headgear -Up

1

500

*

All

Defense +11

Magician's Hat

Headgear -Up

15

2000

*

M,Bu,Ge,Ma

Defense +10. Intelligence +20

Pirate's Bandana

Headgear -Up

1

1000

*

All

Defense +10

Guardia Gunner Sunglasses

Headgear -Up

30

-

+

All

Defense +5

Basilik Hairpin

Headgear -Up

1

-

+

All

Defense +11

Corsair

Headgear -Up

30

15,000

**

All

Defense +20. Low chance of attacking first

Sunglasses

Headgear -Mid

10

5000

*

All

Reduce chances of getting Blind

Pirate's eyepatch

Headgear -Mid

10

5000

*

All

Decrease chances of missing

Assassin's Mask

Headgear -Low

35

20,000

**

As

Reduce chances of getting Poisoned

Iron Cane

Headgear -Low

35

10,000

*

Sw

Defense +5

Survivor's Robe

Coat/Cloak

55

100,000

****

Ma,Bu

HP + 600

Hood

Coat/Cloak

1

500

*

All

Defense +10

Muffler

Coat/Cloak

15

2000

*

All

Defense +20

Manteau

Coat/Cloak

30

5000

**

All but Ma, Bu

Defense +25.

Mystel Trench Coat

Coat/Cloak

50

-

+

Ge,Gu.Ma,SM

Reduce elemental and physical damage by 30%. Defense +200

Dark Cloak

Coat/Cloak

10

5,000

**

All

 

Black Trench Coat

Coat/Cloak

50

100,000

***

Ge,Gu,Ma,SM

Defense +100. Holds those extra items

Cargo Pants

Armor -Low

20

15,000

**

Ge,Ma,Gu

Defense +25

Dark Platelegs(M)

Armor -Low

50

-

+

Sw,SM

Defense +50

Armored Pants(M)

Armor -Low

30

17,000

**

Sw,SM

Defense +30

Skirt(F)

Armor -Low

1

100

*

All

Defense +10

Pants(M)

Armor -Low

1

100

*

All

Defense +10

Shorts

Armor -Low

1

100

*

All

Defense +10

Jeans

Armor -Low

15

1000

*

All

Defense +15

Mini-skirt(F)

Armor -Low

10

500

*

All

Defense +15

Long-skirt(F)

Armor -Low

10

1000

*

All

Defense +15

Shoes

Boots

1

100

*

All

Defense +5

Basilik Gear

Boots

-

5000

**

All

Defense +15

Blade Gear

Boots

45

35,000

**

All but M & Bu

Defense + 30. Attack +20

Guardia Gear

Boots

-

10,000

**

All

Defense +20

Ninja Gear

Boots

30

15,000

**

As

Defense +30

Track Boots

Boots

40

20,000

**

Gu,Ar,Ge,Ma

Defense +30

Mystel Track Boots

Boots

45

-

-

Ge,Ar,Gu.Ma

Light-weight boots. Based on Black Track Boots. Defense +50

Dark Boots

Boots

50

-

+

Sw,SM

Defense +50

Blockwood Sandals(F)

Boots

30

20,000

**

All

Defense +25

Leather Boots

Boots

20

9500

*

All but M & Bu

Defense +25

Steel Sandals (F)

Boots

35

10,000

*

All

Defense +40

Guardia Chapteral Gear

Boots

45

80,000

***

Sw,SM,Ge,Ma

Defense +20. Increase speed by 20%

Guardia Gunner Gear

Boots

45

77,000

***

Gu,Ge,Ma

Defense +15. Increase speed by 20%

Basilisk Gear

Boots

40

72,000

***

MA,Ge,Ma

Defense +15. Increase speed by 20%

Arc Aile Edil Raid Battle Boots

Boots

40

70,000

***

Sw,M,Bu

Defense +15. Increase speed by 20%

Lucky Dice

Accessory

50

-

+

All

Increase luck by 100. Necklace

Serenade's Pendant Watch

Accessory

50

-

+

All

Increase int by 50. Worn on left hand

Mysterious Orb

Accessory

50

-

L

All

Fully Maximise MP. Chance of fully recovering HP and MP when left with
10% HP and MP but only once per battle.

Odin's Lute

Accessory

-

-

L

All

Able to use the Goddess Summoning Ability

Mana Ether

Accessory

-

-

L

All

Infinite use of MP

Sealed Bracers

Accessory

-

-

L

All

Suppresses Cthaqa's unbelievable strength.

Talisman

Accessory

-

5000

**

All

Defense +20. Reduce physical damage by 5%

Alice's Earring (F)

Accessory

-

-

L

All

Intelligence +50. Increase MP by 10%

Obsedian Earring

Accessory

-

-

+

All

Recovers HP by 10% every 3 turns.

Silver Bracer

Accessory

20

15,000

**

All

Defense +30

Dark Gloves

Accessory

30

20,000

***

All but MA

Increase magical attacks by 5%

Gloves

Accessory

30

15,000

**

All but MA

 

Frigg's Ring

Accessory(non equip)

-

-

L

All

Summons the king of dragons, the Chaos Gold Dragon





Find me at Twitter and Google+

Re: Legacies of the Divine Rite: Development Thread
Link | by karuzo on 2007-02-26 00:44:08 (edited 2007-02-26 00:50:02)
UPDATES!!!!!!!!!!


Vladimir Axe- Blood coated Axe, can hace the berserk ability

Earthshake Hammer- hammer with 40% stun [ultra rare]

Bone Axe- Axe made of bones with 10% life steal

Vortex Axe- another 4 bladed axe but the another pari was on the other tip of the handle

Hammer gun- hammer with small gun


knuckles and Gears [aka foot protector] to martial artist

Knuckle Gun- knuckle with gun [uncommon]

Knuckle Gun Sp- durable version of Knuckle gun [has three knucle upgrade] [rare]

Knucle Gun EX- most durable and versitile version of Knuckle gun [ULTRA RARE/ Basilisk weaponry]

spike knucle- knuckle with 4 small spikes

sacred knuckle- knuckle blessed with sacred powers [for monks only]

Manwak 1- basic knucle

Manwak 2- more durable version of Manwak

Manwak 3- most durable version of Manwak EVER!!!!!

Death Claws- life stealing knucle

Tiger Claws- Fierce looking knuckle a blitzkrieg type

Foot Gear- basic foot gear

Basilisk Gear- only for Basilisk Battalion of Arc Aile

Blade Gear- Foot gear with a hidden blade

Guardia Gear- only for Arc Aile soldiers only

Ninja Gear- only for Assassin and ninjas only

Omni Axe- Three Bladed Axe te only has that can peirce [uncommon]

Ferzo Axe- known to be the "brother of Blitskreig Axe" can combine with Ferzo Hammer [rare]

Ferzo Hammer- known to be the "brother of Blitskreig Hammer" can combine with Ferzo Axe [rare]

Beam Axe- a prototype Lazer axe [ULTRA 4x RARE!!!!!]

Genocide Axe- Axe of DEstruction has has chances to "curse" enemies [rare to ULTRA RARE!!!]

Tomahawk axe- an axe that can be thrown

-->

Re: Legacies of the Divine Rite: Development Thread
Link | by Black Rock Shooter! on 2007-02-26 04:45:32 (edited 2007-05-30 16:28:57)
updated the equipment table. added in weapon effects.

@Karuzo, hmm...think i'm gonna remove the knuckle guns and the beam axe

Armor Sets(only for those from the first season)



























































































































































































































































































































































































































































































































































































































































































































































































































































































Equip

Type

Min Lv

Slots

Price

Rarity

Class

Others/Effects

Kay's Weapon & Armor set:

Mystel Trench Coat

Coat/Cloak

50

0

-

+

Ge,Gu,Ma,SM

Reduce elemental and physical damage by 30%. Defense +200

Mystel Track Boots

Boots

45

0

-

+

Ge,Ar,Gu.Ma

Light-weight boots. Based on Black Track Boots. Defense +50

Black Cargo Pants

Armor -Low

20

1

15,000

**

Ge,Ma,Gu

Defense +25

Black Undervest

Armor -Up

30

0

15,000

***

All

Long sleeved undervest. Defense +25

Belt Sling-Bag

Bag

-

-

25,000

***

All

Can carry more items than normal people.

Lucky Dice

Accessory

50

0

-

+

All

Increase luck by 100. Necklace

Serenade's Pendant Watch

Accessory

50

0

-

-

All

Increase int by 50. Worn on left hand

Excalibur

Sword

55

0

-

****

Sw,Ma,Ge,SM

Light elemental. Recovers HP/MP by 2% after each turn. Attack +200

Shin

Sword

-

0

-

L

All

Attack +50

Masamune

Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +250. User can attack thrice

Muramasa

Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +150. User can attack twice

Red Chaos

Handgun

-

0

-

L

Gu,Ma,Ge

Attack +150. Bullets are not needed.

Blue Cosmic

Handgun

-

0

-

L

Gu,Ma,Ge

Attack + 150. Bullets are not needed.

Rider's Gloves

Gloves

50

1

45,000

***

Ma,MA,Ge

Attack +120. Duel wielded. Attack enemy twice

Berserker

Gloves

-

0

-

L

Ma,MA,Ge

Attack +200. High chance of doing a critical hit

Kay's Weapon & Armor set:

Mystel Trench Coat

Coat/Cloak

50

0

-

-

Ge,Gu,Ma,SM

Reduce elemental and physical damage by 30%. Defense +200

Mystel Track Boots

Boots

45

0

-

-

Ge,Ar,Gu.Ma

Light-weight boots. Based on Black Track Boots. Defense +50

Black Cargo Pants

Pants

20

1

15,000

**

Ge,Ma,Gu

Defense +25

Black Undervest

Armor

30

0

-

***

All

Long sleeved undervest. Defense +25

Belt Sling-Bag

Bag

-

-

25,000

+

All

Can carry more items than normal people.

Mysterious Orb

Accessory

50

-

-

L

All

Fully Maximise MP. Chance of fully recovering HP and MP when left with
10% HP and MP but only once per battle.

Frigg's Ring

Accessory(non equip)

-

0

-

L

All

Summons the legendary dragon, Chaos Gold Dragon

Serenade's Pendant Watch

Accessory

50

0

-

+

All

Increase int by 50. Worn on left hand

Fencer

2-hand Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +350.

Eternal Fencer

2-hand Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +400. Immune to offensive magic.

Lost Fencer

2-hand Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +500. Immune to offensive magic.

Gin's Weapon & Armor set:

Dark Cloak

Coat/Cloak

10

1

5,000

**

All

 

Dark Armor

Armor

50

0

-

+

Sw,SM

Reduce elemental damage by 10%. Increase defense by 500

Dark Platelegs

Pants

50

0

-

+

Sw,SM

Defense +50

Dark Gloves

Accessory

30

0

20,000

***

All

Increase magical attacks by 5%

Dark Boots

Boots

50

0

-

+

Sw,SM

Defense +50

Thunderblade

Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +200. MP +500. Lightning resistance

Surf Dagger

Dagger

-

0

-

L

All

Attack +70. Able to use ability 'Sword Surf'

Sunblade

Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +300. 20% resistance against Divine Elemental

Odin's Lute

Accessory

-

0

-

L

All

Able to use the Goddess Summoning Ability

Mana Ether

Accessory

-

0

-

L

All

Infinite use of MP

Shia's Weapon & Armor set:

Alrei Dress(F)

Armor

30

0

-

+

M,Bu

Increase 10% chance of dodging an attack

Blockwood Sandals(F)

Boots

30

1

20,000

**

All

Defense +25

Obsedian Bracers

Shield

45

0

-

+

All

Defense +50

Lain's Tiara(F)

Headgear -Upper

35

0

-

L

All

Reduce elemental damage by 30%

Ken's Weapon & Armor
set:

Pitterak Hammer

Hammer

40

1

50,000

***

Sw,Ma,Ge

Attack +150.

Blue Moon Suit

 

 

 

 

*

All

Essentially a pirate suit with a bandana, black leather boots, and
in some cases gloves

Isayana's Weapon & Armor set:

Gold Plated Fan

Fan

30

2

25,500

***

Sw,Ma,Ge

Attack +120. Able to use basic wind magic

Grey Yukata(F)

Armor

25

1

10,000

**

All

Defense +60

Blockwood Slippers(F)

Boots

30

1

20,000

**

All

Defense +25.

Cthaqa's Weapon & Armor set:

Blutzauger

2-hand Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +400. Defense +100. Absorbs opponent's HP & MP when attacks,
being true to its name, Vampire.

Omni Weapon

Fists

-

0

-

L

Ma,MA,Ge

Attack +150. High chance of doing a status ailment on opponent.

Mystel Breastplate(F)

Armor

40

0

-

+

Sw,MA,Ge,Ma

Defense +50. Reduce elemental and physical damages by 10%

Leather Boots

Boots

20

0

9500

*

All but M & Bu

Defense +25

Alice's Tiara(F)

Headgear -Upper

-

0

-

L

All

Defense +10. Increases HP by 10%.

Sealed Bracers

Accessory

-

0

-

L

All

Suppresses Cthaqa's unbelievable strength.

Ithuqa's Weapon & Armor set:

Ancient Staff

Staff

-

0

-

L

M,Bu,Ma,Ge

Attack +130. Immune to all ailments.

Mystel Scarf

Headgear -Upper

-

0

-

+

All

Defense +30.Reduce elemental and physical damages by 25%

Steel Sandals (F)

Boots

35

1

10,000

*

All

Defense +40

Talisman

Accessory

-

1

5000

**

All

Defense +20. Reduce physical damage by 5%

Alice's Earring (F)

Accessory

-

0

-

L

All

Intelligence +50. Increase MP by 10%

Mage's Clothes

Armor

15

1

2000

*

M,Bu

Defense +10.Reduce elemental damage by 5%

Zion's Weapon & Armor set:

Black Trench Coat

Coat/Cloak

50

0

100,000

***

Ge,Gu,Ma,SM

Defense +100. Holds those extra items

Balmung

2-hand Sword

55

0

-

L

Sw,Ma,Ge,SM

Attack +250. All status increased by 50.

Mysteltein

Sword

-

0

-

L

Sw,Ma,Ge,SM

Attack +350. Darkness Elemental

Obsedian Earring

Accessory

-

0

-

+

All

Recovers HP by 10% every 3 turns.

Ricerca's Weapon & Armor set:

Bladed Chain

Chain

55

1

45,000

***

As

Attack +130. Chance of causing a one-hit KO. Chance of causing External
Bleeding

Blade Gear

Boots

45

1

35,000

**

All but M & Bu

Defense + 30. Attack +20

Silver Bracer

Accessory

20

0

15,000

**

All

Defense +30

Thief's Clothings

Armor

35

0

40,000

***

As

Defense +50. Holds those extra items

Outbreak's Weapon & Armor set:

Chapteral Helm

Headgear -Up/Mid

40

0

56,000

****

Sw,Ma,Ge,SM

Defense +10. Detects infiltrated units.

Guardia Chapteral Armor

Armor -Up,Low

50

0

90,000

****

Sw,SM,Ge,Ma

Defense +35. Reduce elemental damage by 20%

Guardia Chapteral Gear

Boots

45

0

80,000

***

Sw,SM,Ge,Ma

Defense +20. Increase speed by 20%

Necklace of Chyrin

Accessory

 

0

 

 

 

 

Pendant of Promise

Accessory

 

0

 

 

 

 

Chyrin Armageddon Sword

2-hand Sword

 

0

 

 

 

 

Justice Lance

Spear

 

0

 

 

 

 

Exelain Limit Breaker

2-hand Sword

 

0

 

 

 

 

Anna Reverie Chronicle's Weapon
& Armor set:

Ribbon(F)

Headgear -Up

1

1

500

*

All

Defense +11

Arc Aile Edil Raid Set

Armor -Up,Low

30

0

79,000

****

Sw,M,Bu

Defense +20. Reduce elemental damage by 20%

Arc Aile Edil Raid Battle Boots

Boots

40

0

70,000

***

Sw,M,Bu

Defense +15. Increase speed by 20%

Pendant of Promise

Accessory

 

0

 

 

 

 

Necklace of Eternal Wind

Accessory

 

0

 

 

 

 

Femme Fatale

Sword

35

1

47,000

***

 

 

Knuckle Gun

Fists

 

 

 

 

 

 

Equip

Type

Min Lv

Slots

Price

Rarity

Class

Others/Effects





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Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-26 05:02:06 (edited 2007-02-26 05:19:44)
Here's some of the others.

I'll add more accurate descriptions of other character's weapons later

Edited: Darn, seems like Kay already posted most of the others, there's still a few you havent put down, also take note on the types of metals they can be made out of

Nonmetal Clothing:

Pimp Hat: (MORE LIKE AN ACCESSORY, YOUR CHOICE WHETHER TO WEAR IT OR NOT)

Feathered Barret: (CHOICE WEAR OF MUSKETEERS, (THIS IS A MONSTER DROP, USUALLY OBTAINED BY KILLING MUSKETEERS)

Denim Overalls: (ADDS 50 ARMOR(ALSO A MONSTER DROP FOR KILLING OR LOSING TOWN GUARDS)

Tettonask Snail Armor: (A LIGHT MATIRIEL ARMOR, ADDS +80 ARMOR AND IS USUALLY WORN BY GUNNERS AND ARCHERS)

Leather Boots: (BASIC FOOTWEAR, + 10 ARMOR)

Leather Gloves: (BASIC HANDWEAR, + 10 ARMOR)

Hide Shield: (A HIDE SHEILD, MADE FROM SOME ANIMAL, USUALLY USED BY NOMADIC HUNTERS)

WOODEN MINI SHEILD: (A SHEILD THAT CAN BE USED WITH A BOW, DURING THE SINELL ERA, NOMAN ARCHERS WORE LIGHT WOODEN SHEILDS THAT PORVIDED THE SOME PROTECTION IN MELEE COMBAT)

IRON-WEAR:

NOTE: CAN BE MADE FROM (IRON, STEEL, GOLD(referring to Isayana's Fans), RUNE, MYSTEL, OBSEDIAN)

Iron Chainmail: (ARMOR USUALLY USED BY ARCHERS, PROVIDES GOOD PROTECTION AND ISNT AS HEAVY AS HEAVIER PLATE ARMOR)

Plate Iron Armor: (HEAVY ARMOR, LIMITED TO MELEE BASED CHARACTERS)

Iron Sheild: (A SHEILD THAT CAN BE USED ALONGSIDE A SWORD OR SPEAR WEAPON, ADDS DEFENSE DEPENDENT ON THE METAL USED)

Iron Light helm: (ALMOST THE SAME AS A KNIGHT HELM EXCEPT WITHOUT THE VISOR, ONES MADE OF LIGHTER METALS CAN BE WORN BY MOST ANYONE)

Iron Knight Helm: (A HEAVY HELM, ONLY LIMITED TO MELEE BASED CHARACTERS)

Iron Boots: (IRON BOOTS OF IRON, USUALLY LIMITED TO WARRIORS BUT BOOTS OF LIGHTER METALS CAN BE WORN BY ANYONE)

Iron Gloves: (SAME AS IRON BOOTS)

Iron Bracers: (A MORE LIGHTER SOLUTION TO HEAVIER IRON GLOVES, BASICALLY PLATES OF METAL WORN AT THE ARMS, LIMITED TO ARCHERS AND GUNNERS)

IRON WEAPONS:

NOTE: CAN BE MADE FROM (IRON, STEEL, GOLD(referring to Isayana's Fans), RUNE, MYSTEL, OBSEDIAN)

IRON SWORD (A MOST BASIC HACK-AND-SLASH WEAPON)

IRON CLAWS (A RARELY USED WEAPON, BOASTS A FAST ATTACK AND CAN BE DUEL WEILDED)

IRON PICK (USUALLY LIMITED TO MINERS, IS ACCURATE AND CAN PEIRCE THOUGH ROCK AS MUCH AS ARMOR)

IRON SPEAR: (A LONG WEAPON, CAN BE USED TO SWIPE A PERSON OFF THEIR FEET)

IRON HALIBERD (A HEAVIER VERSION OF THE SPEAR, A RETTY SLOW WEAPON BUT QUTE POWERFUL)

IRON CLEAVER (ESSENSIALLY A BUTCHER SWORD, BOASTS A CHANCE TO SCORE MULTIPLE HITS)

YEW WEAPONS:

NOTE: CAN BE MADE OUT OF EITHER OAK, OR YEW (YEW BEING THE STRONGEST)

YEW LONGBOW

YEW CROSSBOW

YEW CHU-KO-NU (A crossbow that can rapidly fire arrows in sucession. Except takes a while to reload and is qute heavy)

YEW STAFF: (A staff mages and warlocks alike use to amplify spells)

Yew Wand: (Popular around pixie(ish) people, can amplify magic spells but not as much as a staff can)

GUNNERY WEAPONS:

PISTOL: (perferred amongst pirates, still takes about half a minute to reload)

AQUEBUS: (A longer barreled gun, somwhat but not that much more accurate, ut can scare away an enemy)

MUSKET: (Standard issue weapon for Musketeers, quite accurate and powerful at the same time)

REPEATER MUSKET: (An advanced musket featuring a rotating barrel with shots ready to be fired, able to fire off a magazine quickly with the deadly accuracy of the musket)

Symeria's armor set:

Raidou- A sword that can amplify lighning/thunder magics and effecs, when equiped Symeria will be able to use her strongest Lighning sword ability

Zephyrus- A Broadswoard imbumed with the power of wind, amplifies wind magics and adds 200 points of speed when equiped, also a necesary to use some of symerias Sowrd of wind techs.

Holy Gerab- an armor recived from her father, said to be foreged with a stone that distrups dark powers, reduces dark elemental damage by 1/2 and adds 250 defense

Angel Helm- a helm recived from her father, said to increase a persons macical powers, adds 100 points of inteligence and 150 points of mp

Gin's Armor set contd:

Gin's Weapons

Thunderblade- a sword blessed with Elemental Thunder, also the ability to speak. To include when weilded it adds 500 MP to the user. attack + 200 and lightning ressistance (legendary)

Sunblade- a sword imbued with Divine Light, allows for the user to use powerful light based attacks. Quite ironic who's side it's currently on... attack + 300 and 20% divine element ressistance (legendary)

Surf Dagger- the last known Joihaunt dagger in existance. It can channel the mana around it, allowing for the user to literally "SURF" on his/her sword. attack + 70 (legendary)

Gin's accecories

Odin's Lute- allows for the Godess SUmmoning Ability (legendary)

Mana Ether- makes the user's mp point infinant (legendary)

Gin's Necklace- carries some of Gin's special penants (legendary)


Re: Legacies of the Divine Rite: Development Thread
Link | by karuzo on 2007-02-26 05:36:41
@ kay and Ugo- ok to delete the knuckle guns can i have a permission to use Knucle Gun EX for my character Alynka

About Cyrac's Basilus, Secena, and Rean classifications

Rean- Handgun but more powerful similar to Magnum or Bloody Rose

Basilus-Sub= Machine Gun with 2 granade launchers with shield

Secena- Sub- Machine Gun with 4 granade launchers with shield


Beam axe was from my mind maybe its just i forgot or i dont know the setting of our thread

Earthshaker Hammer so what do you think less the stun percentage or delete this thing???

here soli's proposal weaponry

Soli's Store

AXES

Tornozax - hammer that can throw thorns to its user's enemies

Doublogerata - A powerful hammer that has a chance to attack the enemy 5 times stronger

Perronnerr - Swift axe

SWORDS

Zwiekand - Normal but a little bit swifter than ordinary ones

EX Sword 2 - Very rare sword. There are only 3 species on it.

RAPIERS

Queen Rapia - Very Deadly Rapier has 15% chance of stunning

Red Rose - 5% of One - Hit KO

ARMORS

Shellñie Robe - Robe made on pure water. Has water Resistance

Nonorono•~ - A special robe offered in superbly high price. The price costs 100,000 to 2,500,000 zens depending on the cloth made.

@ALL- can you tell me how to limit the weaponry?? well i can create more...

-----------------------------------------------------------------------------------
FOR MY COMPLETE LIST


Dual Axe- two dual weild small axes, good for fast moving people

Polar Axe- Axe of markable craftsmanship, can cause critical attacke by 10%

Battle Axe- Axe with unbelievable durabilty used to crush and slice armored frontliner's flesh

Double Blade Polar Axe- more powerful version of Polar Axe, four blades more weight but has 20% critical chances

Double Blade Battle Axe- more powerful version of Battle Axe, four blades more weight but may have the chances a i hit ko on some cretures

Tomahawk Axe- A throwing axe

Axe of Infilration- an axe good for damaging HEAVY ARMORED creatures or tanks

Ice Axe- ice elemented axe

Electic Axe- electric elemented ace

Wind Axe- wind elemented axe

Sacred Axe- light elemented axe

Blitzkrieg Axe- Fast attack Axe

Vladimir Axe- Blood coated Axe, can hace the berserk ability

Earthshake Hammer- hammer with 40% stun [ultra rare]

Bone Axe- Axe made of bones with 10% life steal

Vortex Axe- another 4 bladed axe but the another pari was on the other tip of the handle

Hammer gun- hammer with small gun


knuckles and Gears [aka foot protector] to martial artist

spike knucle- knuckle with 4 small spikes

sacred knuckle- knuckle blessed with sacred powers [for monks only]

Manwak 1- basic knucle

Manwak 2- more durable version of Manwak

Manwak 3- most durable version of Manwak EVER!!!!!

Death Claws- life stealing knucle

Tiger Claws- Fierce looking knuckle a blitzkrieg type

Foot Gear- basic foot gear

Basilisk Gear- only for Basilisk Battalion of Arc Aile

Blade Gear- Foot gear with a hidden blade

Guardia Gear- only for Arc Aile soldiers only

Ninja Gear- only for Assassin and ninjas only

Omni Axe- Three Bladed Axe te only has that can peirce [uncommon]

Ferzo Axe- known to be the "brother of Blitskreig Axe" can combine with Ferzo Hammer [rare]

Ferzo Hammer- known to be the "brother of Blitskreig Hammer" can combine with Ferzo Axe [rare]


Genocide Axe- Axe of DEstruction has has chances to "curse" enemies [rare to ULTRA RARE!!!]

Tomahawk axe- an axe that can be thrown


CRITSIZE ARE ALL WELCOMED!!!!!!!!!!!!!!

-->

Re: Legacies of the Divine Rite: Development Thread
Link | by Black Rock Shooter! on 2007-02-26 06:24:53
hmm...now that i think of it...why are we making a list of weapons when we're probably not going to use it...?



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Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-26 09:29:27 (edited 2007-02-26 09:49:16)
@ Kay: Who knows. To pass the time perhaps? XD No really, it does come in hands to know weapon gold values and things like that when you want to sell a weapon, so new characters can have a choice at what they want to start out with, next other NPC characters will probably be armed with some of those armor peices and weapons, finally, you never know when the plot forces you to be armed with somthing that isnt your standard armor Basically it's a pretty handy reference that might become useful in the future. But yeah, the thing to be focusing on would probably be making up monsters. Right now that is somthing that needs the most attention right now.

@ Karuzo: Fine, but that'll be for your character ONLY. Also I had to note that I'll have to give a note on the timeline, it's say similar to late medieval era. The gun weapons are limited to old flintlock arms which took about qa minute to load. (if there was things like machine guns allowed, then there wouldnt be any use for swords!)

@ All: I'll have to ask that the Submanchine Guns, and other more advanced weapons be removed to keep the timeline from going haywire. Also we need NPC monsters! I cant think of any! (though if you guys dont mind, do you want me to steal other monsters from other RPGs and put them in here?)

Edit: Changed Link to Weapons and Armor in first post to go to Kay's table. Also made link to "Known Monsters" to the other monster table Kay also made.

Also Other Character's Weapons:

Isayana's Weapons:

Gold Plated Fan: A weapon used by an old unnamed cult from early history. The cult was famed for weilding the Heavy fans with grace. The heavy mass of the fdans allow for them to move air on a large scale. And in melee, they can be quite devestatin to an unprepared opponent. Attack + 120

Ken's Weapon's:

Pitterak Hammer: a hammer with a steel ball attatched on a chain. A special custom weapon that requires many years of practice and strength. Once masteredm, the weapon can pose a grave threat to most any opponent. ATK + 150


Re: Legacies of the Divine Rite: Development Thread
Link | by karuzo on 2007-02-27 00:19:33
@ All- ok thank you for that but it will take time for Cyrac and Alynka to use them, for now i must focus on melee and cyrac's Gunblade well there will be story for that but it will take time.....


Monster NPC??? like the Kafra girl of Ragnarok Online??? well i can help but not that much.....

ok here my MPC List

-Pet Daycare Npc

-Pet Item NPC

-Inn NPC

-Teleport NPC

-Airship NPC

well thas all for now

-->

Re: Legacies of the Divine Rite: Development Thread
Link | by Black Rock Shooter! on 2007-02-27 02:30:09
@Karuzo, actually, it's not really that way....i think. we don't really need NPCs for all those....for items and stuff, just head to the item store in any towns.what he meant is monsters for random battles..

@Ugo, for the guns, i'm borrowing ideas from ragnarok online. also, i think it's best if we have an industrialized town, since it's a medieval+some technological advancement type of RP (which explains the airships). i'm going to remove the machine gun also.

@All, when suggesting ideas for weapons, please include their attacking power and rarity. also, do not over kill thy weapon. one more thing!* no laser equipments and stuff.

*in Uncle(from Jackie Chan adventures) accent



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Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-27 04:16:26
@ Kay: Yeah, some of the towns are industrializedd. just gimme some time to add city descriptions. I'll edit them in here later on.


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