Re: AWP 2: Tales of Sumeria 1st Disc (Done)
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on 2007-07-12 22:56:07 (edited 2007-07-12 22:56:50)
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~Al Kaddir, Command Center~ Officer 2: *holds his forhead* [You already know the Nomans excel at accurate and long range artillery attacks. Fighting like this is the only way to keep our ships from being blown apart before they even get within range!] ~Blue Moon Cargo Hold~ Cthaqa: more like...now's not the time to think of this!! Ricerca: oh yea...the intruders... ????: Mwah!! ~Elsewhere in the hold~ Intruder 1: *wearing a marine uniform* *looking around at things in storage* Look at all thesse gold peices... Intruder 2: Keep it down, the leader wanted us to find something in perticular around here... |
Re: AWP 2: Tales of Sumeria 1st Disc (Done)
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on 2007-07-12 23:00:45
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-@Ugo- wow i am confused here....... i will check the Al Kaddir ships and oman's ships... names on the ships are so confusing.... X_X- -Arc aile- Xennon: -notices a red flare- the battle was starting.... Riana:: i see.... so any plans?? Xennon: Overlord and Zero are waitning for any oppotunities.... just wait Riana: i heard the Zero left the provincial base Xennon: i see... we wanted to help also....
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Re: AWP 2: Tales of Sumeria 1st Disc (Done)
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on 2007-07-13 01:41:08 (edited 2007-07-13 01:47:18)
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~Blue Moon Cargo Hold~ Ricerca:that 'Mwah-ing' is starting to get on... *turns around to see a large sky turtle behind her. Cthaqa and Ithuqa were simply staring at that thing* Ricerca:whoa!!? ~Al Kaddir, Command Center and Guilty Sky, Rose and Bronze~ Zion: Eltnam, do as he says. the Rose can't handle long range attacks Eltnam:but Zion sir...!! Zion: no buts, you're not in Bloody Roars' mothership. unless you'd want to sink in three seconds, go ahead Dutch: Eltnam, the boss's right you know Eltnam:oh fine...fire the red flare!! Crew A:yes ma'am! *the Rose fires the red flare* Zion:once the battle has commenced, i'll be teleporting to Celestia ~Albocide Queen, Flight deck~ *sees the red flare being fired* Kay:so...it's time...time for me to go as well... *looks at the Blue Moon regalia on his hands and closed his eyes* Kay:.... *clenches his fist and then pin the regalia back to the underside of his coat* Kay:hey you... *pointing to one of the signalman* Kay:i'm gonna launch right now, if that's ok with you |
Re: AWP 2: Tales of Sumeria 1st Disc (Done)
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on 2007-07-13 01:44:35 (edited 2007-07-13 01:51:10)
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-Arc Aile- Riana: another one.. Xennon: Yeah... Riana; Vernase and Outbreak's name are at stake, Zero was still not on the Outbreak's current location Xennon: Relax.... Riana Riana: But.... Ok... I will believe in you...... Xennon: We change some blue prints for Overlord and Zero.. Karuzo may love it or hate it... Riana: ???? Xennon: We change something to save something
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Re: AWP 2: Tales of Sumeria 1st Disc (Done)
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on 2007-07-13 05:59:58 (edited 2007-07-13 06:34:24)
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(@ Kizuna: Basically, the detatchment from the main noman fleet, and a scout fleet sent from the hostile fleet from Al Kaddir have finally met up with one another near celestia and are both preparing for the battle to come. The scout fleet sent by "his highness" is still heading to Al Kaddir though no report on it has been made.) ~Albocide Queen, Flight deck~ Kay:i'm gonna launch right now, if that's ok with you Signalman: Be our guest, the flight decks going to be packed in a few minutes anyways. ~Noman Fleet Flagship~ Captain(acting commander): *looking out though his binoculars* Alright, I see the flare. All units are to prepare for battle. Contact the Celestian commander and tell him to make preperations for a possible land battle! Comm Officer: Aye Sir! *the flagship fires a challenge flare* *next it launches an orange flare* ~Nome, Imperial Palace~ Boy: *looking at the skrimish aobut to occur near celestia, and looks to the main noman fleet far off holding it's position* Officer: Before we go, your highness. Why didnt you send the full force of the fleet? Boy: *grins* Because we dont need them all. The city of celestia will easily outgun the enemy fleet. (KTC (Still working on you know what) Topic: The second flare After both respective fleets accept a challenge to a battle, a second flare is fired to show how exactly the fleet battle will be faught. Here's a few signals: Orange: Opens up with both fleets lining up, and the marines fire at one another from platforms on the ship. After the engagements, the fleets have 10 minutes to distance themselves form one another and begin firing at one another with their guns. (Note: Ship Gun usage is banned during the Marine Rifle Engagements) Blue: Allows for the fleets to begin attacking each other with their guns immediately. Red: infantry only battle, marines from both sides try to invade the other's ships. (Only fighters, Anti-Aircraft, and Infantry are allowed to be used)(Note: Marines can invade another ship by using the a Coverus Crane on their ship or smaller transport craft for longer range) Green: Air to Air combat, fleets launch their aircraft to attack one another. (only Fighters and Anti-aircraft guns are used) Both fleets have to agree on the same strategy by launching the same flare. If they cannot decide, the battle is considered a "blue flare" fight. *whew* Sheesh, is script writer-san insane or what? |
Re: AWP 2: Tales of Sumeria 1st Disc (Done)
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on 2007-07-13 07:00:04
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-@UGo- ok flares.... i will check this rules i know and you know me i can overpower it right??? i need to read the rulez 20 times- -Arc aile- Xennon: strange right?? Riana: Yeah those flares are sometimes annoying in the sense that you need to know them Xennon: the bad part is if you are color blind Riana: Yeah... that is the hardest thing -Zero's Location- Vernase: so the first part was started... Team halt at 40 degrees east of north of Yamato Overlord at the ditance of 20,000 meters Crew # 5: Yes sir!!!!!
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Re: AWP 2: Tales of Sumeria 1st Disc (Done)
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on 2007-07-13 08:32:18 (edited 2007-07-13 08:32:50)
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~Albocide Queen, Flight deck~ *passed the blue print to the signalman* Kay:make sure you pass this to the captain of the ship. *adjusts his glasses* Kay:well then... *starts the engine* Kay:i'm off... *flew off* ~Al Kaddir, Command Center and Guilty Sky, Rose and Bronze~ Eltnam:argh!! i hate all these formalities of battle... Zion:... Dutch:i agree,,,we're here to occupy Celestia...not have a formal battle. Zion:i've sent the Bloody Roar to the battlefield Dutch:possible to make it in time? Zion:don't worry...you'll have back ups...i've already sent orders to all other crew in the Dark Blood that is scattered around Sumeria... Dutch:is there a flare for 'wait,i'm still deciding?' Zion:.... *within the distance of Celestia, more battleships are slowly approaching the battleground...* ~Blue Moon, Bridge~ Sailmaker: Ken, sir! we...have a problem... *points to the scanner screen* Sailmaker: a ridiculously large number of forces are...approaching Celestia...50...90...130...300...more...it's increasing rapidly...there's too much in numbers!! The monitor's giving errors!! |
Re: AWP 2: Tales of Sumeria 1st Disc (Done)
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on 2007-07-13 10:47:50
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@ Kizuna: Flare's are like what eltnam said: "Formalities". Bettles during this era where like nepolionic battles. Loud, Flashy, and Devestating. ~Blue Moon, Bridge~ Ken: *grins* All the better then... Sailor: Aye. The more ship ther are, the more likley a shell is going to hit steel rather than sky. At least, as the captain puts it. ~Nome, Imperial Palace~ Boy: So it's about to commence.... *the skrimish board zooms in on the area around celestia, the boy could now relay orders and veiw individual ships* ~Al Kaddir Command Center~ Officer: *sweatbead* Unfortunatly... no. In another minute, if no reponse is given, it will be considered a blue flare battle... ~Blue Moon, Cargo Hold~ Taka: ... Lin: *walking out from the shadows* Hey... |
Re: AWP 2: Tales of Sumeria 1st Disc (Done)
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on 2007-07-13 11:08:18
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~Blue Moon, Bridge~ *looks at their numbers and then looks at the enemy's numbers* Sailmaker:*thinking*it's more than 200 ships to 1...can we really do this? ~Al Kaddir, Command Center and Guilty Sky, Rose and Bronze~ Rose:well then...fire the blue flare! *blue flare was fired* Zion:... ~Blue Moon, Cargo Hold~ Ricerca:Taka-chan...it's just you Ithuqa:Lin-san, you're here Cthaqa:seen any suspicious peeps here? |
Re: AWP 2: Tales of Sumeria 1st Disc (Done)
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on 2007-07-13 11:37:05
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~Blue Moon, Bridge~ Ken: It's been decided then... *watches the nomans repond with their own blue flare* Ken: Deck guns 1-8 are to be rearmed with long and medium range shells. Tell the gunners to set the sites for windspeed and air density. Comm Officer: GOt it... sending orders now. ~Imperial Palace, Nome~ Boy: A blue flare? Well then... *orders the ships to line up in loose formation, ordering medium to small sized ships to move closer whilst large vessals fired at long range father back* ~Al Kaddir, Command Center~ Officer: Odds are pretty much in our favor... but the Noman Main Fleet hasnt changed course at all... ~Noman Fleet Flagship, Celestia~ Captain: Alright, we have our orders from his majesty, get the ships in position but keep up the fire as they go! Comm Officer: As ordered captain... *the noman fleet begins to move in it's positions as ordered* Captain: *grabs the comm radio* Our objective is to keep the enemies from getting close to celestia for as long as possible. Once in potition, stand your sky and keep up the fire! ~Blue Moon, Bridge~ Ken: *looks at the weelman* You heard the guy... Wheelman: *starts to move the ship in position* ~Blue Moon Cargo Hold~ Taka: *raises his flipper in greeting* Lin: *slings his rifle behind his back* No, I've not seen anything yet... but I need you all to get out of here and prepare the crew for evacuation as soon as possible... |
Re: AWP 2: Tales of Sumeria 1st Disc (Done)
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on 2007-07-13 11:53:03 (edited 2007-07-13 13:39:19)
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~Vanship towards Celestia~ Kay:blue huh...guess it's gonna be a shoot out...this is so unlike Zion...must be another person then... *after awhile, he reaches Celestia, parked the Vanship while looking at knights, gunmen and other people getting ready* Kay:well...it's time... *looks up in the sky* Kay:levitation! *starts flying off at one direction* ~Al Kaddir, Command Center and Guilty Sky, Rose and Bronze~ Eltnam:haha!!fire away!! Dutch:you heard the lady! All battleships, make it rain blood and bullets!! that ought to make my beer taste better *the Rose, Bronze and all other Dark Blood airships that was surrounding Celestia starts to fire. the sky turns almost black from the large numbers of cannon balls and some beams* ~Celestia~ Kay:they've started... *one of the cannon ball falling from above, Kay evaded it. it lands near church* Kay:*whistles*they're not pulling any stops... ~Blue Moon Cargo Hold~ Cthaqa:wha?why?what happened!? edit: added in videos for Kay's skills. check http://moonlitrp.pbwiki.com/FrontPage for more detail |
Re: AWP 2: Tales of Sumeria 1st Disc (Done)
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on 2007-07-14 05:08:52 (edited 2007-07-14 05:11:15)
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-@Ugo- ugh... will you not use Haji and Teeza????] -Arc Aile Flagship Yamato IV- Radar Officer # 5: enemy uses the dark sky!!!! [Dark sky- meeans relentless attacks] Reverie: engines rreverse movement 40 degrees south about 2000 meters!! -the ship moved immediately- Cyrac: So any plans??? Karuzo: Stand by Positions .... Launch Flame arrow!!! -the flme arrow TacVship squad and positioned to help the noman fleet and fired also- -Arc Aile Flagship Zero- Vernase: Prepare the Impulse Cannon and Partizan Balista Weapons master: Preparing the IC and PB!!!!!! -the ship was in complete stop and preparing its weapons-
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Re: AWP 2: Tales of Sumeria 1st Disc (Done)
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on 2007-07-14 06:16:36 (edited 2007-07-14 06:33:04)
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(@Kizuna: Gomen. It's hard to control so many npcs at once... I'm trying my best to get the storyline moving effectively. Right now, controling the events of each and every single character I've created would make posts massive. I'll have to put a few blocks into the wall before I can get back to them.) ~Noman Flagship~ Comm officer: The arc aile ships have also began to open fire! Captain: Good, keep shots accurate and deadly! *outside, a armor peircing shell slams into an enemy ship's ammunition storage, causing it to rip itself apart in a large explosion* ~Celestia Sky Island Perimiter~ *around citizens where running about, carrying artillery shells into stairways leading underground* (KTC SIDENOTE: Celestia is a city in the sky. When they say underground, they mean into the ground of the individual peies of land that are kept hovering in the sky) Soldier: *holding his helmet as small bits of buildings fall around* This way! Come on!!! *directing citizens about* ~Blue Moon Cargo Hold~ Lin: I got nothing to say besides this ship's about to become a victim of arson. Now go! We dont have time for a Q & A! I'll try to do what I can here. Taka: Mwahh... |
Re: AWP 2: Tales of Sumeria 1st Disc (Done)
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on 2007-07-14 06:24:00 (edited 2007-07-14 06:31:25)
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-then three powerful artillery beams appered and it hit some ships and some cannonbals from the enemy -Yamato IV- Alynka: Zero fired!!! Karuzo: alright!!!! Lauch Ragnarok and Conbustion!!!! -Zero- Verbase: Launch Ragnarok II fire it will Minerva protect the stairs use oyur barrieres to halt the bullets form hiiting the peole!!!! -the TacVships of the two Arc Aile fleet procced to its destination and fired- -Yamato IV- Karuzo: use our raged weapory and implent the anti ships battle!!!!
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Re: AWP 2: Tales of Sumeria 1st Disc (Done)
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on 2007-07-14 06:30:36 (edited 2007-07-14 06:32:24)
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~Celestia~ *standing somewhere deserted* Kay:looks like i'm early...aren't i... *looks at the invisible thing* Kay:Legendary sword spirit [legendary sword spirit: Spirit of the sword of Excalibur and Excellion. Only the owner of these two swords can see this spirit(take note that there's no other spirit swords)] ~Al Kaddir, Outside Command Center~ Zion:well then....time for me to depart...Excellent Aurora *Excellion appears infront of Zion, with its hilt up. Zion grabs the hilt( Zion:time to end this...Teleportation! *disappears* ~Blue Moon Cargo Hold~ Ricerca:what do you mean by arson? Cthaqa:you don't mean...the intruders are going to blow this baby into smithereens!? |
Re: AWP 2: Tales of Sumeria 1st Disc (Done)
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on 2007-07-14 23:15:03
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(@All: Here are my two new chars as aprooved by ugo...... and this is going to be a long one....... and feel free to shout out at me for the leght and coments) (@ugo: still don't have any idea how to put them in the story.... ah hell might as well.... try what i have came up so far....) Name: Fei Fong Wong Age: 22 Class: Martial Artist Apearance: Background: the son of a renowned martial artist, Fei was trained in his father’s style since childhood. His fate was the changed when both his parents were murdered by a stranger who challenged his father in a duel. He was saved by a friend of his father who happened to be passing by. He was left in the care of the mayor of a nearby town. He was treated well the mayor and His martial arts still intact, he continued training on his own trying to develop his own style for only one purpose, revenge for his parents. Incidentally a war broke out and his adoptive own was destroyed. He now lives as a wandering fighter for hire hoping to one day meet his parent’s killer and get his vengeance. He met Elly and he agreed to help her for free for his own reasons. Items in possession: Power wrist - wrist band that increases the wielder’s strength. +20 atk, +10 Satk Memento Pendant – pendant that his mother gave him. Increases hp and mp 5% Diamond Flower – gauntlets that belonged to his father whose base material is an unknown and very hard crystal. +50 atk, +25 def Potion: - standard healing pots. Heals 150 hp Ether – mysterious substance that has magic power restoring properties. Restores 50 mp. Lvl: 18 HP: 650/650 MP: 350/350 Atk: 190 Def: 69 Spd: 48 Int: 15 Satk: 60 Sdef: 50 Lck: 11 Nxt lvl: 15,000 Basic fist wielding Punch (basic attack, attack enemy once) Palm Strike (a much more powerful version of Punch, low chance of scoring critical hit) Yamazaki (attack twice, but one is a feint, second one will hit. a very accurate attack) Guard Rapid Combo (increases the chance to score multiple punch and kicks when attacking) 8/10 Combat arts(not complete) Requires: bare hands or claws or gloves or gauntlets RAIJIN - compiles chi in his fist and releases it as a static burst in front of an opponent by punching the ground (30% mastery, 10 mp, 2 hits) HAMAGURIKEN - attacks with lightning fast punches. Hits are equal to spd divided by 4. Damage is equal to atk + Satk. (Mastered, 15 mp) SENRETSU - Kicks at head height, head-to-ground kick, kicks at head height and launch the opponent into the air with a kick. Finishes with a 2 hands hit when the enemy lands ( 25% mastery, 10mp, 6 hits) HAGAN - Jumps on enemy and hits with his feet multiple times, finishes with a somersault, hitting the enemy's head at the same time. (20% mastery, 15 mp, 6 hits) HOTEN - Turns around, hitting his enemy with a shadow double 4 times, kicks at head height, kicks enemy's legs and finishes with an Bruce Lee-esque back fist Learned at: Level 22 TENBU - Turns around and hits opponent with his hand, kicks to send opponent flying. Jumps in the air and use his feet to send opponent smashing on the ground Learned at: Level 30 RYUJIN - Head bash, left uppercut, left lower punch, right Uppercut that sends the opponent backward a bit and finishes with a dashing 2 hands push Learned at: Level 38 KOHO - Turns and hits with his right hand, the hit sends him turning a little away, dashes and left punch. Finishes with a 2 hands hit. Learned at: Level 46 FUKEI - Flips into the air and throws 13 guided shots in sequenced order, from right to left hand. Finishes with a Charged guided shot. Learned at : Level 52 CHIKEI - Jumps away from the enemy, charges up chi and punches the ground, sending a series of earth pillars on the enemy. Learned at : Level 60 KAKEI - Flips in the air and emits energy. Falls on the enemy like a meteor and sends strong fire waves. Learned at : Level 64 SUIKEI - 4 hits that wraps the nemy into ice, a final hit makes the ice even bigger. Finishes with a crushing punch, shattering the ice. Learned at : Level 64 KOKEI - Deals 4 fast kicks followed by a strong, electricity-charged split kick Learned at : Level 70 . YAMIKEI - Jumps away from enemy and various blue lights comes from the enemy and go to Fei. A purple whirlpool of light forms on the enemy that tries to suck the soul of fei’s opponent. Has a small chance of cousing instant death. Damage is equal to int + Satk Learned at : Level 76 CHI ABILITIES (not complete) GUIDED SHOT - Fei concentrates and sends a ball of light on the enemy.(mastered) MP required : 10 Effect : Damages enemy with Chi. INNER HEALING: - Fei concentrates and light from above a character appears.(mastered) MP required : 15 Effect : Heals a single ally 15%. HOTODAN – Fei concentrates chi in his palms and fires it as a huge Ball of energy. (50%mastery) MP required: 15 Efect: Damage enemy with chi IRON VALOR- 3 circles of light centers around Fei and explode in white light. MP required : 20 Learned at : Level 20 Effect : Power-up attack power YANG POWER - White, yellow, blue and green streams of light descends on Fei, little light-green sparkles emanates and concentrates on Fei, gives off a bright light before fading away. MP required : 20 Learned at : Level 46 Effect : Defense UP, Attack DOWN YIN POWER - Green, red and purple streams of light descends on Fei, little light-green sparkles emanates and concentrates on Fei, gives off a bright light before fading away. MP required : 20 Learned at : Level 46 Effect : Attack UP, Defense DOWN RADIANCE - A dark circle for on the opponents, blue rays centers on it while it's growing in size. The circle then changes for a sphere showing outer space which finally explodes in small pieces. MP required : 30 Learned at : Level 55 Effect : Damages with space chi. BIG BANG - The screen show the earth and the moon. A huge beam zaps across the galaxy and wipes out the earth and moon MP required : 100 Learned at : Level 72 Effect : Damages with Gravity Lens. Passive skills(not complete) Counter Force – gives 30% chance to counter an attack that has been guarded, parried or missed. Damage is equal to the damage fei was to recive (mastered) Great Fortitude – increases maximum HP by 1% per percent mastered Learned at: level 20 Iron Will – Increases maximum MP by 1% per percent mastered Learned at: level 20 -------------------------------------------------------------------------------------------------------------------------------------------------------------- 2nd char here.... Name: Elhaym “Elly†van Houten Age: 24 Class: magician Background: Symeria’s Classmate when she was still studying magic at the Mage Guild. She was top student and also a high class citizen. Her graduation requirement was to seek out an artifact of immense power known as the Holy Grail. She took the task and up to now she still has no solid clue to the whereabouts of the said artifact. He is being helped by fei in his serch for free but the reason is unknown to her. Also she has the ability to summon spirits of the different elements to aid her party in battle Appearance: (colored version coming soon) Items in possession: Mystic Rod – Staff said to have mystical powers, was given to her by the mage guild. Int + 50, magic damage + 15% Necklace of casting – necklace given to her by the mage guild, cancels the status silence. Healing potion – standard healing pots. Heals 150 hp Ether – mysterious substance that has magic power restoring properties. Restores 50 mp. Lvl: 18 HP: 150/150 MP: 700/700 Atk: 12 Def: 25 Spd: 45 Int: 250 Satk: 30 Sdef: 30 Lck: 13 Basic Rod (staff) wielding Strike (hits opponent with rod) Thrust (uses one end of the rod to strike opponents, more accurate than strike, low chance of critical damage) Double Spin Strike (spinning Rod Attack. Spins Rod on one Direction and then Spins again in the opposite direction) Guard Rapid Strikes (increases chance of multiple attacks with a rod) 6/10 Black magic (not complete) Fireball- blast opponent with a ball of flames (mastered) MP required: 10 Effect: damage enemy (fire elemental) Frost needles - Creates multiple icicles and shoots it at all Opponents (except back up, Mastered) MP required: 13 Effect: Damage all opponents (water elemental) Terra break- Creates a pillar of earth that impales an opponent (mastered) MP required: 10 Effect: damage enemy (earth elemental) Anemo Zap- compresses wind in an area causing a distortion in the electrons making it produce ions that zap anything in the area of compression (mastered) Mp required: 15 Effect: damage all opponents (wind elemental) Thermo Dragon – Creates a Surging flames in the shape of a dragon that Charges at all enemies and burns them.(30% mastery) MP required: 20 Effect: damages and burns all opponents (fire elemental) Frostbite – encages on opponent in ice for 3 turns, dealing 100 damage per turn and making it unable to do anything for the duration of the spell. (30% mastery) MP required: 25 Effect: damage and immobilize (stun) an opponent (ice elemental) Terra Charge – Create a gigantic pillar of earth in the middle of all opponents. From the pillar, more earth pillars emerge and impale all opponents. Has a chance to petrify an opponent hit (30% mastery) Mp required: 20 Effect: damages and can petrify all opponents (earth elemental) Spark net – Engulfs an opponent in a burst of electricity. Causing all nerve receptors to malfunction for 2 turns (30% mastery) Mp required: 18 Effect: damages and paralyzes an opponent for 2 turns (Lightning elemental) Sleep – puts an enemy to sleep for 5 turns, if attacked physically the target will wake up (30% mastery) Mp required: 15 Effect: Sleep status for 5 turns Silence – Silences enemy for 3 turns (30%mastery) Mp required: 15 Effect: Silence status for 3 turns White Magic (not complete) Heal – Heal 15% oh maximum Hp (mastered) Mp required: 15 mp Effect: heal self or one ally Holy Light - Heal 15% of maximum hp for all (30%mastery) Mp required: 30 mp Effect: heal all party members Cure – Cure All Ailments (mastered) Mp required: 20 mp Effect: cure all ailments on self or one ally Strengthen – increases atk points by 250 for one turn (Mastered) Mp required: 25 mp Effect: Increase atk for one turn Iron skin - reduces physical damage received by 15% for 3 turns (mastered) Mp required: 25 mp Effect: reduce physical damage for 3 turns Spell Shield - Reduce magical damage received by 15% for 3 turns (mastered) Mp required: 25 mp Effect: reduce magical damage for 3 turns Goddess wake – Revive one character with 20% hp and 10% mp (20% mastery) Mp required: 35 mp Effect: revive one character Goddess Recover – restore on character from K.O. with 20% hp and 10% mp (20% mastery) MP required: 30 mp Effect: restore one character from K.O status Spirit summons (not complete, can’t have more than one spirit summoned at a time) Storm Spirit – Summons a wind elemental spirit which increases the entire party’s spd by 20% and increases wind elemental damage by 20% for 3 turns (20% mastery) Mp required: 50 mp Fire Spirit – Summons a fire elemental spirit which increases the entire party’s atk by 20% and increases fire elemental damage by 20% for 3 turns (20%mastery) Mp required: 50 mp Earth spirit – Summons a earth elemental spirit which increases the entire party’s def by 20% and increases earth elemental damage by 20% for 3 turns (20%mastery) Mp required: 50 mp Sylph spirit – summons a water elemental spirit which increases the entire party’s HP by 20% and increases water elemental damage by 20% for 3 turns (20% mastery) Mp required: 50 mp -------------------------------------------------------------------------------------------------------------------------------------------------------------- ~Blue moon, halls~ Symeria: *still searching around the blue moon for anyone suspicious* Himmm if I were a suspicious person where the heck will I hide...... *opens a door* What the.... YOU... Elly: Symeria..... HOW THE..... don't tell you got captured by these pirates about a moth ago to..... Symeria: well yeah..... kinda.... Fei: *coming from the next door* what's the rucks about elly..... Elly: oh fei.... meet symeria.... one of my clasmates in magic academy.. Fei: yo.... Symeria: nice to meet you Elly: by the way what the heck are you doing.... Symeria: looking for intruders..... Somone came in and stole somthing from the captain.... Fei: someone sneak in the captain's room.... that's a first Elly: yeah.. the magic barrier around that place is really strong.... I dout even the hrad mage in the academy can break it.... symeria: so how the heck did someone break in... Elly: beats me.... but i am interested... im comming with you... Fei: guess im going with you to.... symeria: okay... i guess... elly: so you lead the way we just follow.... symeria: *runs around again, fei and elly following closely* |
Re: AWP 2: Tales of Sumeria 1st Disc (Done)
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on 2007-07-15 01:59:38
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-Zero- Vernase: IC and PB fire!!!!! -Yamato IV- Karuzo: Howlitser Hyradalisk open fire!!!!!!! -the ranged artillery fired and hit some enemy ships and their attack- Vernase: Raganropk II splitfire mode!!! Karuzo: Ragnarok Blitz mode!! Conbustion Dive and doom mode!!!!
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Re: AWP 2: Tales of Sumeria 1st Disc (Done)
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on 2007-07-15 02:15:16
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@Xero, *whistles*that's alot...now i've got something to do XD. man, i wanted to do the spirit summon as well, but guess you got it first...maybe i can PM you about a certain combo i'm hoping to do with the elemental spirits which has been on my mind eversince arc 2 started... |
Re: AWP 2: Tales of Sumeria 1st Disc (Done)
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on 2007-07-15 02:35:06
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@kay: Go on.... my mind can be free of hassles for the next 3 days.... so I can think clearly for now..... |
Re: AWP 2: Tales of Sumeria 1st Disc (Done)
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on 2007-07-15 03:04:23
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@Xero, sent you my idea ~Celestia~ *look at the invisible sword spirit* Kay:so...he's coming.... *grabs Excalibur's hilt* |