Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-15 04:13:37 (edited 2007-02-18 07:16:54)
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Name: Symeria Shadowsong Age: 23 Gender: Female Bio: Born into a family of knights and High society people, Symeria was trined to be a high mage but for certain resons she chose to be a knight instead. her father went into an uncontrolable rage when he learnd of this and almost tried to kill her if not for her mother which took the blow for her. In her dying breath she told hm to allow her to become one, his father having felt the remorse for killing her wife, thaught her how to weild sowrds and sowrdfighthing. his father died in a war which left her with no one so she left their house with the intent of finding a his fathers mentor so she can complete her training in their unique sowrd techniques. her magic training hasn't been forgoten though as she thought it would be useful in certain situations. class: magic Sowrdswoman apperance: Just remove the angel wings Items in possesion: Raidou- A sword that can amplify lighning/thunder magics and effecs, when equiped Symeria will be able to use her strongest Lighning sword ability Zephyrus- A Broadswoard imbumed with the power of wind, amplifies wind magics and adds 200 points of speed when equiped, also a necesary to use some of symerias Sowrd of wind techs. Holy Gerab- an armor recived from her father, said to be foreged with a stone that distrups dark powers, reduces dark elemental damage by 1/2 and adds 250 defense Angel Helm- a helm recived from her father, said to increase a persons macical powers, adds 100 points of inteligence and 150 points of mp Healing potions x 10- standard healing pots, heals 50 hp Ether x10- a mesterious substance that can restore magical powers, restores 50 mp ((for the remaning stats I did a dice roll and multiplied what came out by 100 with the exception of lvl, nxt lvl and speed)) HP: 500 MP: 300 lvl: 15 Attack: 75 Defense: 65 Speed: 200 Intelligence: 65 Special Attack: 50 Special Defense: 50 Luck: 15 Next level: 15,000 SLASH (0 mp) QUICK SLASH (0 mp) LUNGE (0 mp) GUARD (0 mp) MULTIPLE ATTACK LVL 4/10 Sword of wind Skills Four Winds- basic Sowrd of wind Technique. attacks the opponenet from four directions almost simountaniously. (15 mp, 4 hits, 30% mastery) Meo Twister- Combination of magic and sword skill. Engulfs opponenets in a magical twister generated by a swords slashing vaccum (30 mp, 6 hits, 20% mastery) requires: Zephyrus as the equiped weapon Justice Stream- Combination of four winds skill and Meo Twister. Starts of by using Four winds and after the fourth slash symeria spins and delivers the meo Twister (50 mp , 10 hits) Requires: Zephyrus as equiped weapon, lvl 20, 50% mastery for both meo twister and four winds tech Wind Scar- Low level sowrd of wind technique. Sends a gush of razor sharp wind at all opponents in a 180 degrees in front of her. (35 mp, 1 hit per opponent in range but damage ignores defenses) Requires: Zephirus as equiped weapon, lvl 25 Sonic Sowrd- Low level Sowrd of wind technique. Sends a wave of wind at an opponent that divides into a weaker version of the main wave that will hit all nearby opponents. these waves that further divide into weaker versions of the previous wave that will then go after all opponents nearby. Maximum of 2 diffusals ( 25 mp, hits depends on amount of opponents) Requires: lvl 35 Tempest Breaker: Combination of Wind Scar and Sonic Sword. sends out a wave of razor sharp winds hitting all opponents in 180 degrees in front of her. these winds will then divide into winds hitting all opponents nearby and then the resulting winds will further divide and hit all opponents nearby ( 150 mp, hit depends on number of opponents and damage ignores defenses) ill add the other techs when the time is right. Lightning sword skills Static Flow- basic Lightning sword technique. Unleashes a combo on an opponent, each slash takes in static electricity. The finishing blow is a downward slash releasing the stored electricity as a bolt of lightning ( 20 mp, 6 hits, 20% mastery) Greased lightning- combination of magic and Sword skill. Unleashes a combo at an opponent which send it airborne and then 3 lightning bolts strike it in sequential order (25 mp, 9 Hits Lightning order is , /, | last bolt deals 2 damages, 30% mastery) Requires: Raidou as equiped weapon Lightning Strike- Low level Lightning Sword technique. summons a lighning bolt that strikes the opponent then finishes it with a dahshing strike (15 mp, 2 hits, 25% mastery) Tricolas Flow- Combination fo Static Flow and Lightning Strike. Starts off with Static Flow and when the Lightning bolt has been released symeria does a dashing strike (35 mp, 7 hits) Requires: Lvl 20, 50% mastery for both Static Flow and Lighning Strike ill add more when the time is right Buffer skills Cure- basic cure magic. heals 150 hp (15 mp, castable on: Allies, Self) Invigorate- increases one's attcking power by 200 points (20 mp, Castable on: Allies, self) Wind walk- increases speed by 200 points and grants invisibility untill effects last. if symeria cast another spell or attacks in any manner then invisibility and speed bonous is lost. last 5 turns (20 mp, castable on: Self) Spell Reiforce- increases one's magic abilities by 200 points (25 mp, castable on: allies, self) Barrier- increases one's defences by 200 points (25 mp castable on: allies, Self) Attack Spells Hwa- basic Fire magic. damages opponent with a blast of flames (10 mp) Phung- basic wind magic. blast opponent with a high pressure wind blast (10 mp) Bing- basic Ice magic. Creates multiple icicles that Strike opponent (10 mp) Cho- basic Earth magic. lifts a portion of the earth and slams it to the opponent (10 mp) |
Re: Legacies of the Divine Rite: Development Thread
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by
on 2007-02-15 05:27:47 (edited 2007-02-15 05:42:46)
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@ Xerovblade: Yey1 A ne RPer! Wel I see no plroblems yet. Just remember to follow the basic profie requirements whixh is located on the first post of this thread. I'll have to wait till you post up her stats and skills (Do remember when posting her skills to keep them original to an extent) but in the meantime welcome! ^^ Also to note the RP isnt going to start till spring break. (which is in about 3 weeks) So no rush you got plenty of time to work on it. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-15 05:41:34 (edited 2007-02-15 06:51:29)
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@ Xerovblade- thank you for joining the gang... your profile needs more info but WE CAN WAT FOR IT so dont worry @ all- i put All of my characters stats pls critzise it... cause i am having a hard time estimating the right stats thank you very much
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Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-15 11:12:00
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@ Karuzo: No problems I can spot. It's perfect. @ Xerovblade: (Sorry bout that, hope you can get a good excuse) And now to constructive critisizm, I cant spot any problems yet. All you need now is your skills trees. Also dont forget to put down your "base skill tree" first. (In your character's case it would be Basic Blade Weilding) I already made basic Blade Weilding in the first post. Just copy it down into your skills trees then make up others (or you can borrow from other RPG's). Also, right now at your character's level, dont expect her to have extremly powerful spells that can compete with some of Kay's higher level of spells. But dont worry, over time you're allowed to add the more powerful attacks to the skill tree when she reaches the appropriate level. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-16 08:36:16
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Wahhh finaly managed to update my char. my internet conections going haywire recently so I have to resort to going in comp. shops for a while... (damn that eartquake in malaysia, causing so much trouble even untill now) So what do you think.... ill update again when I get the chance. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-16 14:35:20
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@ Xeroblade: Still no problems. Those attacks fit well with the turn based system. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-17 06:36:00
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ok, added in more monsters as messaged. also, i've added in a column called "Min Lv". the Min Lv means at which level range can a character fight that particular monster, the bare minimum to fight them is -3 lv. (eg, a monster you're fighting has a Min Lv of 23-27. so the bare minimum for your character to fight that monster is a lv20. any lower will cause you to lose (unless you have like...hundreds of potions) @Ugo, one more thing...for characters carrying items like potions and stuff. they can only carry a maximum of 15 items each. also, to make it a bit more real, they can carry about 50 different items at one time |
Re: Legacies of the Divine Rite: Development Thread
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by zparticus27
on 2007-02-17 07:15:00
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name:Nash Anderson age:19 gender: male bio: nash is a college student who is sick of his life...day in day out he is tired of having such a boring life...even practicing kung fu has lost its sparkle...then the mysterious man appeared and handed him the paper saying it wolud rekindle his fire within...nash accepts the paper and was magically brought to the "other world" upon his arrival he suddenly was equipped with a pair of silver gaunlets...he then wandered around this new world but then he fell into a coma.. when we woke up things aint the same as they used to be as he found himself in the care of the blue moon pirates now it appears he has become one class: martial artist appearance:now has silver hair(from sleeping a long time) and wears a typical japanese style uniform items in possesion: quantum gauntlets= silver gauntlets that increases his physical abilities giving him strength and speed ivory pendant= good luck charm given by his girlfriend in the "real world" lvl 20 hp=799 mp=468 Attack: 220 Defense: 143 Speed: 166 Intelligence: 188 Special Attack: 256 Special Defense: 133 Luck: 100 Next level: 23000 basic skills roundhouse kick = 15 mp a powerful roundhose kick headbutt: 20mp a strong willand a strong body combined smash:22 mp a strong uppercut using the right hand bloodlust: 40 mp berserks rage increase physical attack by 25% will continue later..... |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-17 07:31:41
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@ Kay: That sounds reasonable, alright I'll edit it in. Just one idea, why not have it possible to have a "PET" character that can participate in fights and carry additional items? @ Zparticus: Welcome. Now just one little problem I can spot in your profile, your character's basic attacks all require MP. It's understandable, however it's required you have a couple of simple attacks like a regular punch or kick in the event you cant use your MP. PLOT POST EDIT: LIMIT ON ITEMS For characters carrying items like potions and stuff. You can only carry a maximum of 15 items each. also, to make it a bit more real, they can carry about 50 different items at one time. Your primary weapons dont count, however extra aqquired weapons like dropped daggers count as 1 item. |
Re: Legacies of the Divine Rite: Development Thread
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by zparticus27
on 2007-02-17 07:49:29
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i see...ok i'll edit those and some alter just wanna ask how much stat points can i use imean why not make a standard for stat points to ditribute like 50 pionts per level? because i looked into some of the profiles and saw a level 50 player with stats below 500 mostly in the 400 to 300 and like xerovlade is lvl 15 yet has stats of 400 to 600? just curious? maybe i made my player to weak or too strong for that level so im kinda worried... |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-17 08:00:11 (edited 2007-02-17 08:00:58)
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@ Zparticus: We never really discussed that much, but from what I can make of it, sytat points are in a way permeneant. Stat points are designated by your character's class and what he/she excels at. Stat points are added though training and such, a character's level... hmmm. This RP is still in developmental stages. No one's profile an be safely called finalized yet. The main reason I probably allowed Xero's stats to be high is through the character's backstory, her level (or real world combat experience) is low, but though training form her father and such gave her stats a bit of a boost. However I do plan to PM Xero on lowering the stats a notch or two. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-17 08:02:41 (edited 2007-05-13 01:08:31)
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@Ugo, hmm.....a pet character.... sounds good. let's see....how about a system where the characters can catch a monster using special discs? depending on what disc they are using, they can catch these monsters. here's a short example:
ok, for the stat assignment problems, i'll put up the rule later on to standardize things |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-17 08:08:31
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@ Kay: that's a good idea for catching outside monsters, however I'm keeping the pet limit for characters 1. However there can be a new class "Monster Rancher" Which can have 10 monster units (however at max only 2 can be in a single fight) Alternatively people can create their own pet character if they wish. Those Recovery item are pretty great, I'll make a link to them later on in the plot post. I plan ot make up a few other items latero on. I'm planning to think up of the lower monsters for the lower classes, forgive me if I seal some monsters form other RPG's ^^'. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-18 00:54:16
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@ All- thats nice items.... hahahaha.. @ ugo- hat assignments... thats nice i loved that since i have a technicalties on Cyrac, Alynka, Reverie and Outbreak @ Kay and ugo- As of now i havent put on the description of My character's items as of now i explained about the Focus band ut nly once per turn
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Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-18 01:08:34
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ARA my chars to strong on stas ehhh himm maby the dice roll was a bad idea... anyway ill try to lower them when just give me a basis on how much ill take from her. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-18 03:16:58 (edited 2007-04-08 07:23:09)
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@Ugo, i'm actually thinking one pet per character is enough. also, they can't catch boss monsters and their pets won't be able to fight in battles. i'm doing the status distribution table as we speak. i'm kinda low on time so it might take awhile edit:ugh...having trouble with the table edit 2: table done. Status distribution table: Swordsman,Archer,Gunslinger, Martial Artist
Mage,Buffer
Sword Mage, Magic Swordsman
Assassin:
Extra notes: add in an addition 150 points to the status your character specialize in. for example, my character specialize in speed, which is why its speed is more than that is stated above. another example is Gin's specialty is in strength, which is why he has more strength despite being at level 59. take note that you can have only one specialty area of either Attack, Defense, Speed or Intelligence. more notes: please take note that Genesis and Maestro stats won't be added in the table since calculation of both Genesis and Maestro is a bit more troublesome since they'll need to use all three tables for calculation. so for now, only my character can use these two jobs. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-18 06:29:17
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@ Xeroblade: Alright, right above me is the stat distribution table Kay made, just go off of this. @ Kay: Nice job, but on the pet thing, I still think it would be appropriate to allow them to fight. Pets in a fight are more useful then just carrying stuff. If you got yourself a Horse for example, it's possible to mount that character to increase your speed and such. Or if your pet was somthing like a green sparrow (which spcializes in healing) it can recover some of a character's HP. The main argument here is so that the pet character is more useful than just extra carrying space. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-18 06:45:09
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Question please.... are the stats in the table minimum or maximum... cause the way it looks to me coud be less than the stated number or not less that the stated number cause < is not helping much.... sorry I know your in a thight sched and all just wanting some level of clearance |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-18 06:59:26 (edited 2007-02-18 07:01:06)
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@Karuzo: What did you mean by hat assignments? @Xero: From what I can see the < = Max. However Kay made the table and I cant be too sure myself. ^^' |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-18 07:01:45
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@Ugo, hmm...good point. but we still have to remember that during battle, not more than 9 characters can participate, but there can be as many back ups as we like, but not more than 6 oh yea,for the party thingy...it'll be like this when in battle xxx <1st row: swordsman, martial artists, sword mage, magic swordsman, genesis, maestro xxx <2nd row: gunslinger, mage, buffer, archer, sword mage, magic swordsman, genesis, maestro xxx <3rd row: archer, genesis, maestro,mage,gunslinger, buffer oooooo <4th row: backup. when one person in battle is down, another character can come in, but he or she must be able to fight in that row. eg, a swordsman in the first row is down and a mage in the 2nd row is down.there's a gunslinger for backup.the gunslinger will step in for battle but, he can't replace the swordsman, only the mage also, since Gin, Kay and Outbreak has Shia, Cthaqa, Ithuqa and Anna... GKO CIA Sxx after Gin and Shia react and Outbreak and Anna react, and Kay uses Cthaqa and Ithuqa's ability, GKO backup comes in GKO M,GS,SW Ar Sm hope this battle style is ok. |