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Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-15 04:13:37 (edited 2007-02-18 07:16:54)
Name: Symeria Shadowsong

Age: 23

Gender: Female

Bio: Born into a family of knights and High society people, Symeria was trined to be a high mage but for certain resons she chose to be a knight instead. her father went into an uncontrolable rage when he learnd of this and almost tried to kill her if not for her mother which took the blow for her. In her dying breath she told hm to allow her to become one, his father having felt the remorse for killing her wife, thaught her how to weild sowrds and sowrdfighthing. his father died in a war which left her with no one so she left their house with the intent of finding a his fathers mentor so she can complete her training in their unique sowrd techniques. her magic training hasn't been forgoten though as she thought it would be useful in certain situations.

class: magic Sowrdswoman

apperance: Just remove the angel wings

Items in possesion: Raidou- A sword that can amplify lighning/thunder magics and effecs, when equiped Symeria will be able to use her strongest Lighning sword ability

Zephyrus- A Broadswoard imbumed with the power of wind, amplifies wind magics and adds 200 points of speed when equiped, also a necesary to use some of symerias Sowrd of wind techs.

Holy Gerab- an armor recived from her father, said to be foreged with a stone that distrups dark powers, reduces dark elemental damage by 1/2 and adds 250 defense

Angel Helm- a helm recived from her father, said to increase a persons macical powers, adds 100 points of inteligence and 150 points of mp

Healing potions x 10- standard healing pots, heals 50 hp

Ether x10- a mesterious substance that can restore magical powers, restores 50 mp

((for the remaning stats I did a dice roll and multiplied what came out by 100 with the exception of lvl, nxt lvl and speed))

HP: 500

MP: 300

lvl: 15

Attack: 75
Defense: 65
Speed: 200
Intelligence: 65
Special Attack: 50
Special Defense: 50
Luck: 15
Next level: 15,000

SLASH (0 mp)
QUICK SLASH (0 mp)
LUNGE (0 mp)
GUARD (0 mp)
MULTIPLE ATTACK LVL 4/10

Sword of wind Skills

Four Winds- basic Sowrd of wind Technique. attacks the opponenet from four directions almost simountaniously. (15 mp, 4 hits, 30% mastery)

Meo Twister- Combination of magic and sword skill. Engulfs opponenets in a magical twister generated by a swords slashing vaccum (30 mp, 6 hits, 20% mastery)
requires: Zephyrus as the equiped weapon

Justice Stream- Combination of four winds skill and Meo Twister. Starts of by using Four winds and after the fourth slash symeria spins and delivers the meo Twister (50 mp , 10 hits)
Requires: Zephyrus as equiped weapon, lvl 20, 50% mastery for both meo twister and four winds tech

Wind Scar- Low level sowrd of wind technique. Sends a gush of razor sharp wind at all opponents in a 180 degrees in front of her. (35 mp, 1 hit per opponent in range but damage ignores defenses)
Requires: Zephirus as equiped weapon, lvl 25

Sonic Sowrd- Low level Sowrd of wind technique. Sends a wave of wind at an opponent that divides into a weaker version of the main wave that will hit all nearby opponents. these waves that further divide into weaker versions of the previous wave that will then go after all opponents nearby. Maximum of 2 diffusals ( 25 mp, hits depends on amount of opponents)
Requires: lvl 35

Tempest Breaker: Combination of Wind Scar and Sonic Sword. sends out a wave of razor sharp winds hitting all opponents in 180 degrees in front of her. these winds will then divide into winds hitting all opponents nearby and then the resulting winds will further divide and hit all opponents nearby ( 150 mp, hit depends on number of opponents and damage ignores defenses)

ill add the other techs when the time is right.

Lightning sword skills

Static Flow- basic Lightning sword technique. Unleashes a combo on an opponent, each slash takes in static electricity. The finishing blow is a downward slash releasing the stored electricity as a bolt of lightning ( 20 mp, 6 hits, 20% mastery)

Greased lightning- combination of magic and Sword skill. Unleashes a combo at an opponent which send it airborne and then 3 lightning bolts strike it in sequential order (25 mp, 9 Hits Lightning order is , /, | last bolt deals 2 damages, 30% mastery)
Requires: Raidou as equiped weapon

Lightning Strike- Low level Lightning Sword technique. summons a lighning bolt that strikes the opponent then finishes it with a dahshing strike (15 mp, 2 hits, 25% mastery)

Tricolas Flow- Combination fo Static Flow and Lightning Strike. Starts off with Static Flow and when the Lightning bolt has been released symeria does a dashing strike (35 mp, 7 hits)
Requires: Lvl 20, 50% mastery for both Static Flow and Lighning Strike

ill add more when the time is right

Buffer skills

Cure- basic cure magic. heals 150 hp (15 mp, castable on: Allies, Self)

Invigorate- increases one's attcking power by 200 points (20 mp, Castable on: Allies, self)

Wind walk- increases speed by 200 points and grants invisibility untill effects last. if symeria cast another spell or attacks in any manner then invisibility and speed bonous is lost. last 5 turns (20 mp, castable on: Self)

Spell Reiforce- increases one's magic abilities by 200 points (25 mp, castable on: allies, self)

Barrier- increases one's defences by 200 points (25 mp castable on: allies, Self)

Attack Spells

Hwa- basic Fire magic. damages opponent with a blast of flames (10 mp)

Phung- basic wind magic. blast opponent with a high pressure wind blast (10 mp)

Bing- basic Ice magic. Creates multiple icicles that Strike opponent (10 mp)

Cho- basic Earth magic. lifts a portion of the earth and slams it to the opponent (10 mp)


Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-15 05:27:47 (edited 2007-02-15 05:42:46)
@ Xerovblade: Yey1 A ne RPer! Wel I see no plroblems yet. Just remember to follow the basic profie requirements whixh is located on the first post of this thread. I'll have to wait till you post up her stats and skills (Do remember when posting her skills to keep them original to an extent) but in the meantime welcome! ^^ Also to note the RP isnt going to start till spring break. (which is in about 3 weeks) So no rush you got plenty of time to work on it.


Re: Legacies of the Divine Rite: Development Thread
Link | by karuzo on 2007-02-15 05:41:34 (edited 2007-02-15 06:51:29)
@ Xerovblade- thank you for joining the gang...

your profile needs more info but WE CAN WAT FOR IT

so dont worry

@ all- i put All of my characters stats pls critzise it... cause i am having a hard time estimating the right stats

thank you very much

-->

Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-15 11:12:00
@ Karuzo: No problems I can spot. It's perfect.

@ Xerovblade: (Sorry bout that, hope you can get a good excuse) And now to constructive critisizm, I cant spot any problems yet. All you need now is your skills trees. Also dont forget to put down your "base skill tree" first. (In your character's case it would be Basic Blade Weilding) I already made basic Blade Weilding in the first post. Just copy it down into your skills trees then make up others (or you can borrow from other RPG's). Also, right now at your character's level, dont expect her to have extremly powerful spells that can compete with some of Kay's higher level of spells. But dont worry, over time you're allowed to add the more powerful attacks to the skill tree when she reaches the appropriate level.


Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-16 08:36:16
Wahhh finaly managed to update my char. my internet conections going haywire recently so I have to resort to going in comp. shops for a while... (damn that eartquake in malaysia, causing so much trouble even untill now)

So what do you think....

ill update again when I get the chance.


Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-16 14:35:20
@ Xeroblade: Still no problems. Those attacks fit well with the turn based system.


Re: Legacies of the Divine Rite: Development Thread
Link | by Black Rock Shooter! on 2007-02-17 06:36:00
ok, added in more monsters as messaged. also, i've added in a column called "Min Lv". the Min Lv means at which level range can a character fight that particular monster, the bare minimum to fight them is -3 lv. (eg, a monster you're fighting has a Min Lv of 23-27. so the bare minimum for your character to fight that monster is a lv20. any lower will cause you to lose (unless you have like...hundreds of potions)

@Ugo, one more thing...for characters carrying items like potions and stuff. they can only carry a maximum of 15 items each. also, to make it a bit more real, they can carry about 50 different items at one time



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Re: Legacies of the Divine Rite: Development Thread
Link | by zparticus27 on 2007-02-17 07:15:00
name:Nash Anderson

age:19

gender: male


bio: nash is a college student who is sick of his life...day in day out he is tired of having such a boring life...even practicing kung fu has lost its sparkle...then the mysterious man appeared and handed him the paper saying it wolud rekindle his fire within...nash accepts the paper and was magically brought to the "other world" upon his arrival he suddenly was equipped with a pair of silver gaunlets...he then wandered around this new world but then he fell into a coma.. when we woke up things aint the same as they used to be as he found himself in the care of the blue moon pirates now it appears he has become one

class: martial artist

appearance:now has silver hair(from sleeping a long time) and wears a typical japanese style uniform

items in possesion:

quantum gauntlets= silver gauntlets that increases his physical abilities giving him strength and speed

ivory pendant= good luck charm given by his girlfriend in the "real world"

lvl 20

hp=799

mp=468

Attack: 220
Defense: 143
Speed: 166
Intelligence: 188
Special Attack: 256
Special Defense: 133
Luck: 100
Next level: 23000


basic skills

roundhouse kick = 15 mp a powerful roundhose kick
headbutt: 20mp a strong willand a strong body combined
smash:22 mp a strong uppercut using the right hand
bloodlust: 40 mp berserks rage increase physical attack by 25%

will continue later.....

Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-17 07:31:41
@ Kay: That sounds reasonable, alright I'll edit it in. Just one idea, why not have it possible to have a "PET" character that can participate in fights and carry additional items?

@ Zparticus: Welcome. Now just one little problem I can spot in your profile, your character's basic attacks all require MP. It's understandable, however it's required you have a couple of simple attacks like a regular punch or kick in the event you cant use your MP.

PLOT POST EDIT: LIMIT ON ITEMS

For characters carrying items like potions and stuff. You can only carry a maximum of 15 items each. also, to make it a bit more real, they can carry about 50 different items at one time. Your primary weapons dont count, however extra aqquired weapons like dropped daggers count as 1 item.


Re: Legacies of the Divine Rite: Development Thread
Link | by zparticus27 on 2007-02-17 07:49:29
i see...ok i'll edit those and some alter

just wanna ask how much stat points can i use imean why not make a standard for stat points to ditribute like 50 pionts per level? because i looked into some of the profiles and saw a level 50 player with stats below 500 mostly in the 400 to 300 and like xerovlade is lvl 15 yet has stats of 400 to 600? just curious? maybe i made my player to weak or too strong for that level so im kinda worried...

Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-17 08:00:11 (edited 2007-02-17 08:00:58)
@ Zparticus: We never really discussed that much, but from what I can make of it, sytat points are in a way permeneant. Stat points are designated by your character's class and what he/she excels at. Stat points are added though training and such, a character's level... hmmm. This RP is still in developmental stages. No one's profile an be safely called finalized yet. The main reason I probably allowed Xero's stats to be high is through the character's backstory, her level (or real world combat experience) is low, but though training form her father and such gave her stats a bit of a boost. However I do plan to PM Xero on lowering the stats a notch or two.


Re: Legacies of the Divine Rite: Development Thread
Link | by Black Rock Shooter! on 2007-02-17 08:02:41 (edited 2007-05-13 01:08:31)
@Ugo, hmm.....a pet character.... sounds good. let's see....how about a system where the characters can catch a monster using special discs? depending on what disc they are using, they can catch these monsters. here's a short example:



























































































































Item Effect Price
Recovery Items
Potion Recovers minimal hp (30%*full hp) 50
Gel Potion Recovers a good amount of hp (50%*full hp) 100
Life Potion Recovers a high amount of hp (75%*full hp) 1500
Beef Jerky Recovers little hp (15%*full hp) 25
Roast Beef Recovers minimal hp (30%*full hp) 50
Ether Recovers minimal mp (30%*full mp) 1000
Ether Gel Recovers a good amount of mp (50%*full mp) 2000
Neo-Ether Recovers a high amount of hp (75%*full mp) 3500
Mint leaves Recovers minimal hp and mp (30%*full hp and 30%*full mp) 500
Miracle Gel Recovers a high amount of hp and mp (50%*full hp and 50%*full mp) 4500
Elixir Recover a high amount of hp and mp (75%*full hp and 75%*full mp) 8,000
Miracle Elixir Fully recover hp and mp and cures all ailment except for curse 10,000
Yggdrasil's Water Revive a KOed person (30% hp, 10% mp) 1500
Yggdrasil's Sap Revive a KOed person (50% hp, 30% mp) 5000
Yggdrasil's Leaf Revive a KOed person (75% hp, 50% mp) 7500
Angel's Blessings Revive a KOed person (full hp, 75% mp) 10,000
Medicine Cures all ailments except for curse 500
Monster Capturing Items
Field Disc Catch monsters found in fields 2500
Cave Disc Catch monsters found in caves and dungeons 2500
Mountain Disc Catch monsters found in mountains and valleys 2500
Sea Disc Catch monsters found in the sea. 2500
Void Disc Catch monsters from unknown dimensions 5000


ok, for the stat assignment problems, i'll put up the rule later on to standardize things



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Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-17 08:08:31
@ Kay: that's a good idea for catching outside monsters, however I'm keeping the pet limit for characters 1. However there can be a new class "Monster Rancher" Which can have 10 monster units (however at max only 2 can be in a single fight) Alternatively people can create their own pet character if they wish.

Those Recovery item are pretty great, I'll make a link to them later on in the plot post. I plan ot make up a few other items latero on.

I'm planning to think up of the lower monsters for the lower classes, forgive me if I seal some monsters form other RPG's ^^'.


Re: Legacies of the Divine Rite: Development Thread
Link | by karuzo on 2007-02-18 00:54:16
@ All- thats nice items.... hahahaha..

@ ugo- hat assignments... thats nice i loved that since i have a technicalties on Cyrac, Alynka, Reverie and Outbreak

@ Kay and ugo- As of now i havent put on the description of My character's items as of now i explained about the Focus band ut nly once per turn

-->

Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-18 01:08:34
ARA my chars to strong on stas ehhh himm maby the dice roll was a bad idea... anyway ill try to lower them when just give me a basis on how much ill take from her.


Re: Legacies of the Divine Rite: Development Thread
Link | by Black Rock Shooter! on 2007-02-18 03:16:58 (edited 2007-04-08 07:23:09)
@Ugo, i'm actually thinking one pet per character is enough. also, they can't catch boss monsters and their pets won't be able to fight in battles.

i'm doing the status distribution table as we speak. i'm kinda low on time so it might take awhile

edit:ugh...having trouble with the table

edit 2: table done.
Status distribution table:

Swordsman,Archer,Gunslinger, Martial Artist


























































































Stats Lv 1-10 Lv 11- 20 Lv 21-30 Lv 31-40 Lv 41-50 Lv 51-60 Lv 61-70 Lv 71-80 Lv 81 -90 Lv 91-99
Attack <50 <100 <150 <200 <350 <400 <500 <650 <700 <750
Defense <50 <75 <100 <150 <250 <300 <400 <450 <500 <600
Speed <20 <50 <70 <100 <125 <150 <225 <275 <350 <400
Intelligence <10 <20 <50 <60 <100 <150 <200 <250 <275 <300
S.Attack <50 <100 <150 <200 <350 <400 <500 <650 <700 <750
S.Defense <50 <100 <150 <200 <350 <400 <500 <600 <650 <700
Luck <10 <20 <50 <60 <100 <200 <250 <300 <325 <350
Note: your
speed, defense and attack points can be rearranged, depending on the
build of your swordsman


Mage,Buffer


























































































Stats Lv 1-10 Lv 11- 20 Lv 21-30 Lv 31-40 Lv 41-50 Lv 51-60 Lv 61-70 Lv 71-80 Lv 81 -90 Lv 91-99
Attack <10 <20 <50 <60 <100 <150 <200 <250 <275 <300
Defense <20 <50 <70 <100 <125 <150 <225 <275 <350 <400
Speed <50 <75 <100 <150 <250 <300 <400 <450 <500 <600
Intelligence <50 <100 <150 <200 <350 <400 <500 <650 <700 <750
S.Attack <25 <50 <75 <100 <150 <200 <275 <350 <400 <450
S.Defense <25 <50 <75 <100 <175 <250 <300 <375 <450 <500
Luck <10 <20 <50 <60 <100 <200 <250 <300 <325 <350
Note: your speed
and defense points can be rearracnged, depending on the build of your
mage or buffer.

Sword Mage, Magic Swordsman


























































































Stats Lv 1-10 Lv 11- 20 Lv 21-30 Lv 31-40 Lv 41-50 Lv 51-60 Lv 61-70 Lv 71-80 Lv 81 -90 Lv 91-99
Attack <50 <100 <150 <200 <350 <400 <500 <650 <700 <750
Defense <50 <75 <100 <150 <250 <300 <400 <450 <500 <650
Speed <20 <50 <70 <100 <125 <150 <225 <275 <350 <400
Intelligence <50 <100 <150 <200 <350 <500 <550 <600 <650 <700
S.Attack <50 <100 <150 <200 <300 <400 <500 <600 <650 <700
S.Defense <50 <100 <150 <200 <300 <400 <500 <600 <650 <700
Luck <10 <20 <50 <100 <175 <250 <300 <325 <350 <400
Note:your
attack, defense, speed and intelligence for Sword Mage and Magic
Swordsman can be rearranged, depending on the build of your character.


Assassin:














































































































Stats Lv
1-10
Lv 11- 20 Lv 21-30 Lv 31-40 Lv 41-50 Lv 51-60 Lv 61-70 Lv 71-80 Lv 81 -90 Lv 91-99
Attack <50 <75 <100 <150 <250 <300 <400 <450 <500 <600
Defense <20 <50 <70 <100 <125 <150 <225 <275 <350 <400
Speed <50 <100 <150 <200 <350 <400 <500 <650 <700 <750
Intelligence <10 <20 <50 <60 <100 <150 <200 <250 <275 <300
S.Attack <25 <50 <75 <100 <150 <200 <275 <350 <400 <450
S.Defense <25 <50 <75 <100 <175 <250 <300 <375 <450 <500
Luck <10 <20 <50 <60 <100 <200 <250 <300 <325 <350
Note:
your speed and attack points can be rearracnged, depending on the build
of your assassin

 




Extra notes: add in
an addition 150 points to the status your character specialize in. for
example, my character specialize in speed, which is why its speed is
more than that is stated above. another example is Gin's specialty is
in strength, which is why he has more strength despite being at level
59. take note that you can have only one specialty area of either
Attack, Defense, Speed or Intelligence.



more notes: please take note that Genesis and Maestro stats won't be added in the table since calculation of both Genesis and Maestro is a bit more troublesome since they'll need to use all three tables for calculation. so for now, only my character can use these two jobs.



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Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-18 06:29:17
@ Xeroblade: Alright, right above me is the stat distribution table Kay made, just go off of this.

@ Kay: Nice job, but on the pet thing, I still think it would be appropriate to allow them to fight. Pets in a fight are more useful then just carrying stuff. If you got yourself a Horse for example, it's possible to mount that character to increase your speed and such. Or if your pet was somthing like a green sparrow (which spcializes in healing) it can recover some of a character's HP. The main argument here is so that the pet character is more useful than just extra carrying space.


Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-18 06:45:09
Question please.... are the stats in the table minimum or maximum... cause the way it looks to me coud be less than the stated number or not less that the stated number cause < is not helping much.... sorry I know your in a thight sched and all just wanting some level of clearance


Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-18 06:59:26 (edited 2007-02-18 07:01:06)
@Karuzo: What did you mean by hat assignments?

@Xero: From what I can see the < = Max. However Kay made the table and I cant be too sure myself. ^^'


Re: Legacies of the Divine Rite: Development Thread
Link | by Black Rock Shooter! on 2007-02-18 07:01:45
@Ugo, hmm...good point. but we still have to remember that during battle, not more than 9 characters can participate, but there can be as many back ups as we like, but not more than 6

oh yea,for the party thingy...it'll be like this when in battle

xxx <1st row: swordsman, martial artists, sword mage, magic swordsman, genesis, maestro
xxx <2nd row: gunslinger, mage, buffer, archer, sword mage, magic swordsman, genesis, maestro
xxx <3rd row: archer, genesis, maestro,mage,gunslinger, buffer
oooooo <4th row: backup. when one person in battle is down, another character can come in, but he or she must be able to fight in that row. eg, a swordsman in the first row is down and a mage in the 2nd row is down.there's a gunslinger for backup.the gunslinger will step in for battle but, he can't replace the swordsman, only the mage

also, since Gin, Kay and Outbreak has Shia, Cthaqa, Ithuqa and Anna...

GKO
CIA
Sxx Sw,M,Sm,GS,Ar
after Gin and Shia react and Outbreak and Anna react, and Kay uses Cthaqa and Ithuqa's ability,
GKO EEE Exx Sw,M,Sm,GS,Ar

backup comes in

GKO
M,GS,SW
Ar
Sm

hope this battle style is ok.



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