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Re: Legacies of the Divine Rite: Development Thread
Link | by karuzo on 2007-02-15 05:41:34 (edited 2007-02-15 06:51:29)
@ Xerovblade- thank you for joining the gang...

your profile needs more info but WE CAN WAT FOR IT

so dont worry

@ all- i put All of my characters stats pls critzise it... cause i am having a hard time estimating the right stats

thank you very much

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Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-15 05:27:47 (edited 2007-02-15 05:42:46)
@ Xerovblade: Yey1 A ne RPer! Wel I see no plroblems yet. Just remember to follow the basic profie requirements whixh is located on the first post of this thread. I'll have to wait till you post up her stats and skills (Do remember when posting her skills to keep them original to an extent) but in the meantime welcome! ^^ Also to note the RP isnt going to start till spring break. (which is in about 3 weeks) So no rush you got plenty of time to work on it.


Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-15 04:13:37 (edited 2007-02-18 07:16:54)
Name: Symeria Shadowsong

Age: 23

Gender: Female

Bio: Born into a family of knights and High society people, Symeria was trined to be a high mage but for certain resons she chose to be a knight instead. her father went into an uncontrolable rage when he learnd of this and almost tried to kill her if not for her mother which took the blow for her. In her dying breath she told hm to allow her to become one, his father having felt the remorse for killing her wife, thaught her how to weild sowrds and sowrdfighthing. his father died in a war which left her with no one so she left their house with the intent of finding a his fathers mentor so she can complete her training in their unique sowrd techniques. her magic training hasn't been forgoten though as she thought it would be useful in certain situations.

class: magic Sowrdswoman

apperance: Just remove the angel wings

Items in possesion: Raidou- A sword that can amplify lighning/thunder magics and effecs, when equiped Symeria will be able to use her strongest Lighning sword ability

Zephyrus- A Broadswoard imbumed with the power of wind, amplifies wind magics and adds 200 points of speed when equiped, also a necesary to use some of symerias Sowrd of wind techs.

Holy Gerab- an armor recived from her father, said to be foreged with a stone that distrups dark powers, reduces dark elemental damage by 1/2 and adds 250 defense

Angel Helm- a helm recived from her father, said to increase a persons macical powers, adds 100 points of inteligence and 150 points of mp

Healing potions x 10- standard healing pots, heals 50 hp

Ether x10- a mesterious substance that can restore magical powers, restores 50 mp

((for the remaning stats I did a dice roll and multiplied what came out by 100 with the exception of lvl, nxt lvl and speed))

HP: 500

MP: 300

lvl: 15

Attack: 75
Defense: 65
Speed: 200
Intelligence: 65
Special Attack: 50
Special Defense: 50
Luck: 15
Next level: 15,000

SLASH (0 mp)
QUICK SLASH (0 mp)
LUNGE (0 mp)
GUARD (0 mp)
MULTIPLE ATTACK LVL 4/10

Sword of wind Skills

Four Winds- basic Sowrd of wind Technique. attacks the opponenet from four directions almost simountaniously. (15 mp, 4 hits, 30% mastery)

Meo Twister- Combination of magic and sword skill. Engulfs opponenets in a magical twister generated by a swords slashing vaccum (30 mp, 6 hits, 20% mastery)
requires: Zephyrus as the equiped weapon

Justice Stream- Combination of four winds skill and Meo Twister. Starts of by using Four winds and after the fourth slash symeria spins and delivers the meo Twister (50 mp , 10 hits)
Requires: Zephyrus as equiped weapon, lvl 20, 50% mastery for both meo twister and four winds tech

Wind Scar- Low level sowrd of wind technique. Sends a gush of razor sharp wind at all opponents in a 180 degrees in front of her. (35 mp, 1 hit per opponent in range but damage ignores defenses)
Requires: Zephirus as equiped weapon, lvl 25

Sonic Sowrd- Low level Sowrd of wind technique. Sends a wave of wind at an opponent that divides into a weaker version of the main wave that will hit all nearby opponents. these waves that further divide into weaker versions of the previous wave that will then go after all opponents nearby. Maximum of 2 diffusals ( 25 mp, hits depends on amount of opponents)
Requires: lvl 35

Tempest Breaker: Combination of Wind Scar and Sonic Sword. sends out a wave of razor sharp winds hitting all opponents in 180 degrees in front of her. these winds will then divide into winds hitting all opponents nearby and then the resulting winds will further divide and hit all opponents nearby ( 150 mp, hit depends on number of opponents and damage ignores defenses)

ill add the other techs when the time is right.

Lightning sword skills

Static Flow- basic Lightning sword technique. Unleashes a combo on an opponent, each slash takes in static electricity. The finishing blow is a downward slash releasing the stored electricity as a bolt of lightning ( 20 mp, 6 hits, 20% mastery)

Greased lightning- combination of magic and Sword skill. Unleashes a combo at an opponent which send it airborne and then 3 lightning bolts strike it in sequential order (25 mp, 9 Hits Lightning order is , /, | last bolt deals 2 damages, 30% mastery)
Requires: Raidou as equiped weapon

Lightning Strike- Low level Lightning Sword technique. summons a lighning bolt that strikes the opponent then finishes it with a dahshing strike (15 mp, 2 hits, 25% mastery)

Tricolas Flow- Combination fo Static Flow and Lightning Strike. Starts off with Static Flow and when the Lightning bolt has been released symeria does a dashing strike (35 mp, 7 hits)
Requires: Lvl 20, 50% mastery for both Static Flow and Lighning Strike

ill add more when the time is right

Buffer skills

Cure- basic cure magic. heals 150 hp (15 mp, castable on: Allies, Self)

Invigorate- increases one's attcking power by 200 points (20 mp, Castable on: Allies, self)

Wind walk- increases speed by 200 points and grants invisibility untill effects last. if symeria cast another spell or attacks in any manner then invisibility and speed bonous is lost. last 5 turns (20 mp, castable on: Self)

Spell Reiforce- increases one's magic abilities by 200 points (25 mp, castable on: allies, self)

Barrier- increases one's defences by 200 points (25 mp castable on: allies, Self)

Attack Spells

Hwa- basic Fire magic. damages opponent with a blast of flames (10 mp)

Phung- basic wind magic. blast opponent with a high pressure wind blast (10 mp)

Bing- basic Ice magic. Creates multiple icicles that Strike opponent (10 mp)

Cho- basic Earth magic. lifts a portion of the earth and slams it to the opponent (10 mp)


Re: Legacies of the Divine Rite: Development Thread
Link | by karuzo on 2007-02-15 00:51:33
@ aLL- Done!!!! age, weaponry and Items are there now. update will be implemented

[note: Heart of Warrior and Vow of Duty are still not implemented, description will be later]

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Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-14 18:35:02 (edited 2007-02-14 23:23:55)
@Kay: Yeah, that's just fine. I can put up their descriptions elsewhere. I'll be sure to PM if I ever get any more ideas. I'll still try to provide descriptions in those messages, so you could have a rough idea on how strong they are.

@Karuzo: All basic requirements are there. But if you still want things to fill out, you can put up bios for your characters, which is greatly appreciated. Also maybe a list of all the items they carry?

@ALL: Just realized, forgot somthing really important... Character ages. Heh ^^'... so to avoid confusion, mind posting up their ages?

Edit: Character Profiles For Gin, Ken, Isayana, and Shia fully edited. Planning to start up on Haji and Teeza (Shia's Sister and brother-in-law) later.


Re: Legacies of the Divine Rite: Development Thread
Link | by Black Rock Shooter! on 2007-02-14 16:17:51
@ugo, i suggest you pm me the lists of monsters etc etc, so that i could update the list. planning to add in the minimum level for characters to fight these monsters in the table as well. also, i might add in the stats for the monsters/characters to the table...but i might have to delete the description column if i were to do that...so what ya think?



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Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-14 08:55:51 (edited 2007-02-14 23:21:06)
@Xerovblade: Yes it's still open. The requirements for the profile are here Once you've completed yours, just post it up in this thread for now.

@ All: updated the monster list for the D class. Mostly just pirates.


Re: Legacies of the Divine Rite: Development Thread
Link | by karuzo on 2007-02-14 07:09:07 (edited 2007-02-14 07:13:20)
@ kbaterina

yes it si still open until next week??

@ all- aftter an hour of edting finally i put the edited version with good spacing, mp description, stas and skills.. pls critize it for further adjustments

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Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-14 05:37:00
Um is it sitll open for new players I wanna join and where do I put my profile???


Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-14 00:32:09 (edited 2007-02-14 00:32:33)
@ Kay: That's agreat table. I'll ty adding more units in my spare time.

@ Karuzo: No real problems with Reverie. Maybe say a couple more spells wouldnt hurt. Also to note, make sure reverie and Chyrin have the "React" spell. Which is reqired to e cast before any kind of edil raid spell can be cast. Chyrin looks alright, I cant comment on the attacks since I can only draw conclusions from their names.

@ALL: My characters are still at the same state as they where back at the end of season 1. I'll be editing them over time.


Re: Legacies of the Divine Rite: Development Thread
Link | by karuzo on 2007-02-14 00:08:13 (edited 2007-02-14 00:14:36)
@ all- i know that..... but its better to do it ealier to avoid the inconveince

@ Ugo - iknow that als but may be it will took a whole arc to convience him to raturn to the good side

@ all- pls critize my character post if there some problems. i will try to post the complete stats of my characters i forgot to post the edit version of it. i changed Karuzo's class from knight to Cail [magic swordsman] and Anna Reverie's profile

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Re: Legacies of the Divine Rite: Development Thread
Link | by Black Rock Shooter! on 2007-02-13 22:11:56 (edited 2007-04-05 07:05:24)
here's the table...it looks funny somehow...i'll see what i can do to debug it













































































































































































































































































































































































































































































































































































































































































































Class Monster/Character LV EXP Type/Attribute HP Attacks
S1 Cigatrix ??? ??? Human ??? ???

S2            
S3            
S4 Zion ??? ??? Human ??? ???
  Gin (react with Shia) ??? ??? Human ??? ???

S5 Gin ??? ??? Human ??? ???
  Negi ??? ??? Human ??? ???

A1 Goblin King 64 10,000 Demi/Wind 6152 Stun, Deadly Pierce (attacks 3 times), Tornado, Summon Minions
A2            
A3            
A4 Bright Jelly 15 3,219 Water 1721 Poison, Summon Minions, Douse, Crash All
A5 Renegade Wolf 11 1,674 Wolf/Fire 1500 Charge, Claw, Slash, Bite, Flame Burst
B1            
B2            
B3            
B4            
B5            
C1 Arcanii 40 1082 Soldier 1500  
  Pikett Musketeer 40 1088 Soldier 1350  
  Deterakk Pirate Captain 40 1085 Pirate 1500  

C2 Triariaii 38 967 Soldier 1200  
  Musketeer 38 977 Soldier 1200  
  Deterakk Pirate CLAMP Commander 37 999 Pirate 1500  

C3 Principes 36 957 Soldier 1100  
  Arquebursurrs 35 976 Soldier 1050  
  Deterakk Pirate Pistoleer 36 981 Pirate 1200  
  Deterakk Pirate Musketeer 35 969 Pirate 1050  

C4 Hastanti 33 971  Soldier 1000  
  Deterakk Pirate 33 970 Pirate 1100  

C5 Veleties 31  955 Soldier 500  
  Deterakk Pirate Thug 31 941 Pirate 400  

D1            
D2            
D3            
D4            
D5            
E1            
E2            
E3 Shadow 15 87 Shadow/Demon 217 Physical Immunity(can't be attacked by physical means),Imitate
             
             
             
             

E4 Red Jelly 13 61 Water 397 Poison Gas, Water Attack
  Red Core 14 1000 Cube/None 45 First Run (will escape from battle straight away)
  Basillik 14 63 Lizard/Earth 401 Earth Attack, Trip all
  Hot Beak 13 59 Bird/Fire 367 Flame beak, Fire ball
  Gibbet 14 71 Demon/Dark 518 Blind, Dark Strike

E5 Mandragora 12 45 Plant/Earth 405 Wrap,Earth Attack
  Wolf 12 45 Wolf/Earth 405 Earth Attack,
  Goblin 1 11 40 Demi/Earth 350 Poison Sting
  Scorpion 12 50 Insect/Fire 450 Fire Attack, Poison Sting

F1 Spore 9 22 Mushroom/Water 327  
  Toad 10 100 Frog/Water 506  
  Vocal Grass 10 110 Insect/Earth 301  
  Snake 9 72 Snake/Earth 471  
  Skeleton 10 28 Undead/Earth 234  
  Desert Wolf Baby 9 20 Wolf/Fire 164  

F2 Savage Baby 7 14 Pig/Earth 182 Earth Attack
  Hornet 8 19 Insect/Wind 169 Wind Attack, Poison Pierce

F3 Picky 6 5 Chick/Fire 83 Fire Attack
  Butterfly 5 10 Insect/Wind 101 Teleport, Wind Attack

F4 Huge Fly 4 5 Fly/Wind 67 Wind Attack
  Rabid Rabbit 3 6 Rabbit/Neutral 60 Heal, First Attack
  Plankton 4 8 Plankton/Water 70 Water Ball
  Picky's egg 3 4 Egg/Fire 420 Metamorph (to Picky)
  Kukre 3 4 Insect/Water 50 First Attack, Water Attack

F5 Caterpillar 1 2 Insect/Earth 63 Earth Attack, Metamorph (to Pupa)
  Pupa 2 2 Insect/Earth 427 Metamorph(Butterfly)
Class Monster/Character LV EXP Type/Attribute HP Attacks




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Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-13 10:58:54 (edited 2007-02-13 14:03:26)
@ Karuzo: Sorry bout giving ya a hard time. But hey no rush. Not like we're starting tomarrow or anything.

@ Kay: Thanks, that would be really helpful, You can make up some monsters now if you want. Just post them up and I'll edit them into the table.

@ ALL: About the storyline, I'm going to try from keeping it utterly linear. It's possible to get Gin and Shia back on the good side (dont try so early, much of the plot somwhat revelves around this) And dont expect it to be easy. So yeah, I hope you guys can have a real impact on the storyline besides simply participating in fights.


Re: Legacies of the Divine Rite: Development Thread
Link | by karuzo on 2007-02-13 06:14:09
@ all - current ly iam edditing my characters now no pic but its a pain in the neck

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Re: Legacies of the Divine Rite: Development Thread
Link | by Black Rock Shooter! on 2007-02-13 06:09:14
if you want, i can do the monster table for ya. afterall, you'll be too busy with the storyline and stuff.



Find me at Twitter and Google+

Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-12 23:23:19
Oh, now I remember ^^'. Anyways first add on would be the C-class, comprised of Noman Military personel.

I actually did open up the recruitment thread last night.But it appears I posted at the wrong time. *sighs* Currently it's sitting off in the second page of Gendou City... Even if we dont get a wave of new member I'm still planning to go on. Season 2 was meant to continue the story after the Struggle in Castle Oblivion. (It's all about the plot man! ^^) Hopefully I can hold up a plot for once this time.


Re: Legacies of the Divine Rite: Development Thread
Link | by Black Rock Shooter! on 2007-02-12 23:13:25
the chart? it's similar to that from Tsubasa Chronicle



Find me at Twitter and Google+

Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-12 23:09:47 (edited 2007-02-14 14:10:11)
Alright, (hmmm where did I see that class chart before? :/) well anyways yep, seems a but easier. I'll fill out a few tonight, over time I'll add in more and give descriptions. I'll use this post as a reference.

S-1 Cigatrix
S-2
S-3
S-4 Zeon Gin/Shia (When Gin and Shia react)
S-5 Negi Gin(Gin when he's fighting on his own)
--------
A-1
A-2
A-3
A-4
A-5
-------
B-1
B-2
B-3
B-4
B-5
C-1
Arcanii: The elite amongst the elite soldiers of the Noman army. Armed with dual daggers, and customized armor, the astonishingly fit Arcanii form the black ops of the Noman army. Not to be taken lightly at all.
Piskett Musketeer: The finest marksmen withing the noman army, armed with advanced repeating rifles, and deadly accurate.
C-2
Triariaii: The most senior elements of the Noman Army, armed with a spear and high grade armor. Quite difficult to defeat.
Musketeer: A unit armed with the more advanced musket. Have very good acurracy.
C-3
Principes: Experienced soldiers. Able to purchase heavier armor and have more expreience. Usually come in groups.
Arquebursurrs: Armed with the Aquebus Rifle, causes more fear than actual damage.
C-4
Hastanti: the young men just fresh out of training. Able to buy armor and have a good deal of training. Notable for working in groups.
C-5
Veleties: Poorer men drawn from the lower classes of Noman Society. Given some training and a jevelin.
D-1
Deterakk Pirate Capatain: Captains of Deterakk ships are expected to be the best in the fleet. Able to defend a ship with nothing but a single blade. Some have actually been known to do that, but usually in vain. Nonetheless, they arent captains for nothing.
Fighter: A light mobile unit capable of hovering, known to be heavily armored and can cause fast and deadly damage.
D-2
Deterakk Pirate CLAMP Commander: when the pirates go on land, they get divided into small units known as "CLAMPS" clamp commanders are chosaen fir their skills and ability to strike fear into the hearts of even the hardest of pirates.
D-3
Deterakk Pirate Pistoleer: pirates who duel weild pistols, causes more fear than actual damage, but they're also known for carrying cutlass swords for close range combat.
Deterakk Pirate Musketeer: A pirate armed with a musket. Relatively accurate.
D-4
Deterakk Pirate: Usually a few more times dangerous than the thugs. They have feirce loyalty to their ship captains or CLAMP commanders.
D-5
Deterakk Pirate Thug: Parto of a rival pirate faction. The Deterakk pirates have a tandance to oppose the blue moon pirates. The pirate thugs are not much trouble, but will do anything to go up in the world.
E-1
E-2
E-3
E-4
E-5
F-1
F-2
F-3
F-4
F-5


Re: Legacies of the Divine Rite: Development Thread
Link | by Black Rock Shooter! on 2007-02-12 23:06:09
better have this kind of list:
S-1
S-2
S-3
S-4
S-5
--------
A-1
A-2
A-3
A-4
A-5
-------
B-1
B-2
B-3
B-4
B-5
C-1
C-2
C-3
C-4
C-5
D-1
D-2
D-3
D-4
D-5
E-1
E-2
E-3
E-4
E-5
F-1
F-2
F-3
F-4
F-5

F-5 will be the weakest whist A-1 will be the strongest. A-5 to A-1 will be monster bosses while S-5 to S-1 will be character bosses



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Re: Legacies of the Divine Rite: Development Thread
Link | by on 2007-02-12 23:02:20
(@ Kay: Alright, I'll start up a few. So we can say somthing like therre are different levels of monsters, categorized by their strength.)

So Z Class would be the weakest and have little exp give, whilst B classes have a high exp value whilst being very difficult to defeat. That sound workable?


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