Re: Legacies of the Divine Rite: Development Thread
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@ Xerovblade- thank you for joining the gang... your profile needs more info but WE CAN WAT FOR IT so dont worry @ all- i put All of my characters stats pls critzise it... cause i am having a hard time estimating the right stats thank you very much ![]() |
Re: Legacies of the Divine Rite: Development Thread
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@ Xerovblade: Yey1 A ne RPer! Wel I see no plroblems yet. Just remember to follow the basic profie requirements whixh is located on the first post of this thread. I'll have to wait till you post up her stats and skills (Do remember when posting her skills to keep them original to an extent) but in the meantime welcome! ^^ Also to note the RP isnt going to start till spring break. (which is in about 3 weeks) So no rush you got plenty of time to work on it. |
Re: Legacies of the Divine Rite: Development Thread
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Name: Symeria Shadowsong Age: 23 Gender: Female Bio: Born into a family of knights and High society people, Symeria was trined to be a high mage but for certain resons she chose to be a knight instead. her father went into an uncontrolable rage when he learnd of this and almost tried to kill her if not for her mother which took the blow for her. In her dying breath she told hm to allow her to become one, his father having felt the remorse for killing her wife, thaught her how to weild sowrds and sowrdfighthing. his father died in a war which left her with no one so she left their house with the intent of finding a his fathers mentor so she can complete her training in their unique sowrd techniques. her magic training hasn't been forgoten though as she thought it would be useful in certain situations. class: magic Sowrdswoman apperance: ![]() Items in possesion: Raidou- A sword that can amplify lighning/thunder magics and effecs, when equiped Symeria will be able to use her strongest Lighning sword ability Zephyrus- A Broadswoard imbumed with the power of wind, amplifies wind magics and adds 200 points of speed when equiped, also a necesary to use some of symerias Sowrd of wind techs. Holy Gerab- an armor recived from her father, said to be foreged with a stone that distrups dark powers, reduces dark elemental damage by 1/2 and adds 250 defense Angel Helm- a helm recived from her father, said to increase a persons macical powers, adds 100 points of inteligence and 150 points of mp Healing potions x 10- standard healing pots, heals 50 hp Ether x10- a mesterious substance that can restore magical powers, restores 50 mp ((for the remaning stats I did a dice roll and multiplied what came out by 100 with the exception of lvl, nxt lvl and speed)) HP: 500 MP: 300 lvl: 15 Attack: 75 Defense: 65 Speed: 200 Intelligence: 65 Special Attack: 50 Special Defense: 50 Luck: 15 Next level: 15,000 SLASH (0 mp) QUICK SLASH (0 mp) LUNGE (0 mp) GUARD (0 mp) MULTIPLE ATTACK LVL 4/10 Sword of wind Skills Four Winds- basic Sowrd of wind Technique. attacks the opponenet from four directions almost simountaniously. (15 mp, 4 hits, 30% mastery) Meo Twister- Combination of magic and sword skill. Engulfs opponenets in a magical twister generated by a swords slashing vaccum (30 mp, 6 hits, 20% mastery) requires: Zephyrus as the equiped weapon Justice Stream- Combination of four winds skill and Meo Twister. Starts of by using Four winds and after the fourth slash symeria spins and delivers the meo Twister (50 mp , 10 hits) Requires: Zephyrus as equiped weapon, lvl 20, 50% mastery for both meo twister and four winds tech Wind Scar- Low level sowrd of wind technique. Sends a gush of razor sharp wind at all opponents in a 180 degrees in front of her. (35 mp, 1 hit per opponent in range but damage ignores defenses) Requires: Zephirus as equiped weapon, lvl 25 Sonic Sowrd- Low level Sowrd of wind technique. Sends a wave of wind at an opponent that divides into a weaker version of the main wave that will hit all nearby opponents. these waves that further divide into weaker versions of the previous wave that will then go after all opponents nearby. Maximum of 2 diffusals ( 25 mp, hits depends on amount of opponents) Requires: lvl 35 Tempest Breaker: Combination of Wind Scar and Sonic Sword. sends out a wave of razor sharp winds hitting all opponents in 180 degrees in front of her. these winds will then divide into winds hitting all opponents nearby and then the resulting winds will further divide and hit all opponents nearby ( 150 mp, hit depends on number of opponents and damage ignores defenses) ill add the other techs when the time is right. Lightning sword skills Static Flow- basic Lightning sword technique. Unleashes a combo on an opponent, each slash takes in static electricity. The finishing blow is a downward slash releasing the stored electricity as a bolt of lightning ( 20 mp, 6 hits, 20% mastery) Greased lightning- combination of magic and Sword skill. Unleashes a combo at an opponent which send it airborne and then 3 lightning bolts strike it in sequential order (25 mp, 9 Hits Lightning order is , /, | last bolt deals 2 damages, 30% mastery) Requires: Raidou as equiped weapon Lightning Strike- Low level Lightning Sword technique. summons a lighning bolt that strikes the opponent then finishes it with a dahshing strike (15 mp, 2 hits, 25% mastery) Tricolas Flow- Combination fo Static Flow and Lightning Strike. Starts off with Static Flow and when the Lightning bolt has been released symeria does a dashing strike (35 mp, 7 hits) Requires: Lvl 20, 50% mastery for both Static Flow and Lighning Strike ill add more when the time is right Buffer skills Cure- basic cure magic. heals 150 hp (15 mp, castable on: Allies, Self) Invigorate- increases one's attcking power by 200 points (20 mp, Castable on: Allies, self) Wind walk- increases speed by 200 points and grants invisibility untill effects last. if symeria cast another spell or attacks in any manner then invisibility and speed bonous is lost. last 5 turns (20 mp, castable on: Self) Spell Reiforce- increases one's magic abilities by 200 points (25 mp, castable on: allies, self) Barrier- increases one's defences by 200 points (25 mp castable on: allies, Self) Attack Spells Hwa- basic Fire magic. damages opponent with a blast of flames (10 mp) Phung- basic wind magic. blast opponent with a high pressure wind blast (10 mp) Bing- basic Ice magic. Creates multiple icicles that Strike opponent (10 mp) Cho- basic Earth magic. lifts a portion of the earth and slams it to the opponent (10 mp) ![]() |
Re: Legacies of the Divine Rite: Development Thread
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@ aLL- Done!!!! age, weaponry and Items are there now. update will be implemented [note: Heart of Warrior and Vow of Duty are still not implemented, description will be later] ![]() |
Re: Legacies of the Divine Rite: Development Thread
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@Kay: Yeah, that's just fine. I can put up their descriptions elsewhere. I'll be sure to PM if I ever get any more ideas. I'll still try to provide descriptions in those messages, so you could have a rough idea on how strong they are. @Karuzo: All basic requirements are there. But if you still want things to fill out, you can put up bios for your characters, which is greatly appreciated. Also maybe a list of all the items they carry? @ALL: Just realized, forgot somthing really important... Character ages. Heh ^^'... so to avoid confusion, mind posting up their ages? Edit: Character Profiles For Gin, Ken, Isayana, and Shia fully edited. Planning to start up on Haji and Teeza (Shia's Sister and brother-in-law) later. |
Re: Legacies of the Divine Rite: Development Thread
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@ugo, i suggest you pm me the lists of monsters etc etc, so that i could update the list. planning to add in the minimum level for characters to fight these monsters in the table as well. also, i might add in the stats for the monsters/characters to the table...but i might have to delete the description column if i were to do that...so what ya think? |
Re: Legacies of the Divine Rite: Development Thread
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@Xerovblade: Yes it's still open. The requirements for the profile are here Once you've completed yours, just post it up in this thread for now. @ All: updated the monster list for the D class. Mostly just pirates. |
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@ kbaterina yes it si still open until next week?? @ all- aftter an hour of edting finally i put the edited version with good spacing, mp description, stas and skills.. pls critize it for further adjustments ![]() |
Re: Legacies of the Divine Rite: Development Thread
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Um is it sitll open for new players I wanna join and where do I put my profile??? ![]() |
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@ Kay: That's agreat table. I'll ty adding more units in my spare time. @ Karuzo: No real problems with Reverie. Maybe say a couple more spells wouldnt hurt. Also to note, make sure reverie and Chyrin have the "React" spell. Which is reqired to e cast before any kind of edil raid spell can be cast. Chyrin looks alright, I cant comment on the attacks since I can only draw conclusions from their names. @ALL: My characters are still at the same state as they where back at the end of season 1. I'll be editing them over time. |
Re: Legacies of the Divine Rite: Development Thread
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@ all- i know that..... but its better to do it ealier to avoid the inconveince @ Ugo - iknow that als but may be it will took a whole arc to convience him to raturn to the good side @ all- pls critize my character post if there some problems. i will try to post the complete stats of my characters i forgot to post the edit version of it. i changed Karuzo's class from knight to Cail [magic swordsman] and Anna Reverie's profile ![]() |
Re: Legacies of the Divine Rite: Development Thread
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here's the table...it looks funny somehow...i'll see what i can do to debug it
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Re: Legacies of the Divine Rite: Development Thread
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@ Karuzo: Sorry bout giving ya a hard time. But hey no rush. Not like we're starting tomarrow or anything. @ Kay: Thanks, that would be really helpful, You can make up some monsters now if you want. Just post them up and I'll edit them into the table. @ ALL: About the storyline, I'm going to try from keeping it utterly linear. It's possible to get Gin and Shia back on the good side (dont try so early, much of the plot somwhat revelves around this) And dont expect it to be easy. So yeah, I hope you guys can have a real impact on the storyline besides simply participating in fights. |
Re: Legacies of the Divine Rite: Development Thread
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@ all - current ly iam edditing my characters now no pic but its a pain in the neck ![]() |
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if you want, i can do the monster table for ya. afterall, you'll be too busy with the storyline and stuff. |
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Oh, now I remember ^^'. Anyways first add on would be the C-class, comprised of Noman Military personel. I actually did open up the recruitment thread last night.But it appears I posted at the wrong time. *sighs* Currently it's sitting off in the second page of Gendou City... Even if we dont get a wave of new member I'm still planning to go on. Season 2 was meant to continue the story after the Struggle in Castle Oblivion. (It's all about the plot man! ^^) Hopefully I can hold up a plot for once this time. |
Re: Legacies of the Divine Rite: Development Thread
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the chart? it's similar to that from Tsubasa Chronicle |
Re: Legacies of the Divine Rite: Development Thread
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Alright, (hmmm where did I see that class chart before? :/) well anyways yep, seems a but easier. I'll fill out a few tonight, over time I'll add in more and give descriptions. I'll use this post as a reference. S-1 Cigatrix S-2 S-3 S-4 Zeon Gin/Shia (When Gin and Shia react) S-5 Negi Gin(Gin when he's fighting on his own) -------- A-1 A-2 A-3 A-4 A-5 ------- B-1 B-2 B-3 B-4 B-5 C-1 Arcanii: The elite amongst the elite soldiers of the Noman army. Armed with dual daggers, and customized armor, the astonishingly fit Arcanii form the black ops of the Noman army. Not to be taken lightly at all. Piskett Musketeer: The finest marksmen withing the noman army, armed with advanced repeating rifles, and deadly accurate. C-2 Triariaii: The most senior elements of the Noman Army, armed with a spear and high grade armor. Quite difficult to defeat. Musketeer: A unit armed with the more advanced musket. Have very good acurracy. C-3 Principes: Experienced soldiers. Able to purchase heavier armor and have more expreience. Usually come in groups. Arquebursurrs: Armed with the Aquebus Rifle, causes more fear than actual damage. C-4 Hastanti: the young men just fresh out of training. Able to buy armor and have a good deal of training. Notable for working in groups. C-5 Veleties: Poorer men drawn from the lower classes of Noman Society. Given some training and a jevelin. D-1 Deterakk Pirate Capatain: Captains of Deterakk ships are expected to be the best in the fleet. Able to defend a ship with nothing but a single blade. Some have actually been known to do that, but usually in vain. Nonetheless, they arent captains for nothing. Fighter: A light mobile unit capable of hovering, known to be heavily armored and can cause fast and deadly damage. D-2 Deterakk Pirate CLAMP Commander: when the pirates go on land, they get divided into small units known as "CLAMPS" clamp commanders are chosaen fir their skills and ability to strike fear into the hearts of even the hardest of pirates. D-3 Deterakk Pirate Pistoleer: pirates who duel weild pistols, causes more fear than actual damage, but they're also known for carrying cutlass swords for close range combat. Deterakk Pirate Musketeer: A pirate armed with a musket. Relatively accurate. D-4 Deterakk Pirate: Usually a few more times dangerous than the thugs. They have feirce loyalty to their ship captains or CLAMP commanders. D-5 Deterakk Pirate Thug: Parto of a rival pirate faction. The Deterakk pirates have a tandance to oppose the blue moon pirates. The pirate thugs are not much trouble, but will do anything to go up in the world. E-1 E-2 E-3 E-4 E-5 F-1 F-2 F-3 F-4 F-5 |
Re: Legacies of the Divine Rite: Development Thread
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better have this kind of list: S-1 S-2 S-3 S-4 S-5 -------- A-1 A-2 A-3 A-4 A-5 ------- B-1 B-2 B-3 B-4 B-5 C-1 C-2 C-3 C-4 C-5 D-1 D-2 D-3 D-4 D-5 E-1 E-2 E-3 E-4 E-5 F-1 F-2 F-3 F-4 F-5 F-5 will be the weakest whist A-1 will be the strongest. A-5 to A-1 will be monster bosses while S-5 to S-1 will be character bosses |
Re: Legacies of the Divine Rite: Development Thread
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(@ Kay: Alright, I'll start up a few. So we can say somthing like therre are different levels of monsters, categorized by their strength.) So Z Class would be the weakest and have little exp give, whilst B classes have a high exp value whilst being very difficult to defeat. That sound workable? |