Re: Legacies of the Divine Rite: Development Thread
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on 2007-08-23 00:17:26 (edited 2007-08-23 08:00:27)
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Oh yea, i forgot to mention this. I've set the system them no one can do more than 2000 damage... list of new classes for AWP3 Swordsman -Masters of melee combat having high physical attack power and speed. Warrior -The only character class that could equip shields, their high defense and power make them an almost indispensable frontliner in every party. They have the capability to wield a variety of weapons, such as swords, long swords, daggers, spears and axes. Cleric -This class specializes in recovery and status-enhancing magic. Mage -This class specializes in devastating magic attacks. Fighters -The high agility of this class allows them to dodge attacks and perform combos with ease. They also have a limited arsenal of recovery skills. Gunsman -The only class that can equip guns. What each class can equip Swordsman Weapon -Swords, Spear, Halberds, Daggers Armor -Cloak (F), Robe (M) Shield -Bracelets Head -Beret, Circlet(M), Ribbon(F) Warrior Weapon -Swords, Long Swords, Spear, Halberds, Axes, Daggers Armor -Armor Shield -Shield Shield -Bracelets Head -Helm Cleric Weapon -Rod, Maces Armor -Cloak (F), Robe (M) Shield -Bracelets,Mittens (F) Head -Beret, Circlet(M), Ribbon(F) Mage Weapon -Rod, Maces Armor -Cloak (F), Robe (M) Shield -Bracelets,Mittens (F) Head -Beret, Circlet(M), Ribbon(F) Fighters Weapon -Knuckles Armor -Cloak (F), Robe (M) Shield -Bracelets,Mittens (F) Head -Beret, Circlet(M), Ribbon(F) Gunsman Weapon -Guns Armor -Cloak (F), Robe (M) Shield -Bracelets Head -Beret, Helm |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-08-23 05:44:00 (edited 2007-08-23 05:45:10)
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@Kay- so in Warrior can weild hammers?? so i can edit my notebook with ease interesting Classes there.. it reminds me of FFTA in Gameboy Advance ok ley me look at it baout the story line did you have any ideas?? so i can help also
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Re: Legacies of the Divine Rite: Development Thread
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on 2007-08-23 06:50:01
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There's no hammers...actually, there's only 2, but they're classified as Halberds |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-08-23 07:48:10
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Ok 2 but classified as Halberds ok i need to edit my character on the notebook but i am thinking of another battle system but it has similarity to Vandal Hearts II and FFTA then i thrashed them cause it is so hard to do it
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Re: Legacies of the Divine Rite: Development Thread
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on 2007-08-23 20:00:17
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*Whistles* gona have to trash my old symeria and make a new one..... well I guess elly and fei can stay the same...... Anyway I'll try to contribute as much as I can again.... |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-08-25 12:43:37 (edited 2007-08-25 13:02:45)
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Updated the classes descriptions Swordsman -Masters of melee combat having high physical attack power and speed. Warrior -The only character class that could equip shields, their high defense and power make them an almost indispensable frontliner in every party. They have the capability to wield a variety of weapons, such as swords, long swords, daggers, spears and axes. Cleric -This class specializes in recovery and status-enhancing magic. Mage -This class specializes in devastating magic attacks. Fighters -The high agility of this class allows them to dodge attacks and perform combos with ease. They also have a limited arsenal of recovery skills(Skills are: Healer, Detoxify and Life). Gunsman -The only class that can equip guns. Instead of using traditional bullets, they uses charged energy/magic to attack. I'll explain more about the Gunsman class if someone were to ask since this class is a little unique...oh yea, I'm done with the weapons list...now for the armor list... |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-08-25 19:34:04 (edited 2007-08-25 19:36:00)
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(@ Kay: Just a most likley foolish question, if the gun weilders do use magic bullets, would that mean it would cost some mana each time they attacked?) Haihai, everyone's got plenty to choose from. But, still, I'm a bit worried about them being overwelmed at the beggining. But I'm not sure exactly where to cut out things, or maybe it hould be somewthing else. *scratches head* Also, I was hoping to be able to put in "Event Moves" that appear in certain boss battles at certain times. Not sure how exactly to do that though. Suggestions? |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-08-26 00:47:06 (edited 2007-08-26 09:59:44)
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@Ugo, yea, Gunsman uses mana to attack.Also, they use magic bullet(each gun is fitted in with one magic bullet and can only fit in one), but these bullets won't run out of energy. here how it works in battle -Gunsman uses skill, it takes one turn to cast -Party attacks -after party attack, Gunsman's turn and attacks with his skill so basically, Gunsman are like Mages(Mages loses a turn to cast an attack as well since they need to recite spells), and they have little skills (only 6) which they learn throughout the course of the RP(through sidequests). But unlike Mages, they have as much HP as a warrior, but not as much MP as Mages. edit:is the title confirmed as -AWP 3: Ties of Blood- or is a temporary title? edit2:here's the address for the weapons. if you recognize where i got it...i'll give ya a cookie^^ http://moonlitrp.pbwiki.com/AWP-3%3A-Weapons (don't do any editing, any changes or addition will be removed with no questions asked) |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-08-29 03:32:20
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well I do recognize the ruby wand, cristal wand, holy staff, ice coffin and the soul eater but the rest.... well.... and also I think they come from an asortment of games..... just my guess.... |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-08-30 07:36:14
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@Xero- that are borrowed from some games. at least we have refernces @Kay- hey i liked the description about the guns... well no problems about the weapons. i liked them this the time that i cant contribute... damn.... well i think i need to search RO's skill tree for my gunner and my warrior i will look for Vita of Nanoha thay could help
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Re: Legacies of the Divine Rite: Development Thread
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on 2007-08-30 09:06:33 (edited 2007-08-30 09:11:14)
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@Kizuna, sorry, but a gunner's skill is already locked, you get them only through quests and don't learn from battles. also, a gunner only have 6 skills. I'll put them up on the wiki once skills are confirmed |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-08-31 07:59:19
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@Kay- locked? hm.. well its good i know some gunner skils are kinda.... destructive rgiht?? i see.. about the warrior?? i can help you but only in hammer type but still n the editing part.....
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Re: Legacies of the Divine Rite: Development Thread
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on 2007-08-31 10:12:45 (edited 2007-08-31 10:13:33)
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One of them is pretty destructive. A gunsman has three types of skills Level 1 skills (three of them) Level 2 skills (2 of them) Level 3 skills (1, most powerful) as for additions of equips, I won't be editing them. it's already finalized. |
Re: Legacies of the Divine Rite: Development Thread
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by Noh Seyako
on 2007-09-06 04:24:41
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@All: Woah, I can't believe that my original AWP would grow to have not one, but two sequels! It's amazing!! |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-09-08 18:51:01 (edited 2007-09-08 19:33:53)
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@ Kay: Just a note on the Wiki, I technically had to cut off the "A Wandering Path" part since I couldnt fit the entire title in. ^^' Anyways, Sorry for not posting much minna! Ugo's been trying her hand at manga story writing, coupled along with all my classes, it all cut into my time I used spend on gendou (dont even have enought time to post in the WoT section T-T'. Anyways, to make up, I'll start to post some things story wise. You all will also notice I changed the thread name... First off: AWP 3 Title: "Ties of Blood: Roots of the Rebellion" As I said before, there are 2 different storylines to choose from. The "Imperialist" Storyline, or the "Patriot's" Storyline. ~Symphosis~ Taking place 170 some years after the end to the original AWP 2. It's most definatly not the Sumeria you remember! At this stage in time, the Noman Empire was cut apart into several city states. Amongst them, and the focal point of our story is the City of Sayatrinople (Formerly Al Kaddir) Run by the Akatubi Dynasty since the establishment of the Kingdom. Holding power is Empress Sakevina Akatubi. The oldest of three children and heir to the crown after the passing of the last queen. Though the region hasnt seen war for years, strife and distrust between her Brother Hajiin Akatubi, second in line to the throne leads Hajiin to create an underground opposing faction to his own sister. Caught in the crossfire is Amelina Akatubi, who could ultimatly shape the outcome of all this. ~Characters~ Sakevina Akatubi: The Empress to the Kaddir Kingdom. And a popular amongst the rich and powerful of Kaddir Society. And as such has little opostion. Much as such, she is also well recieved amongst the royalty of neiboring city states all of whom where once her freinds during their childhood. She suspects there is a group in the Kingdom that covertly opposes her and wish to topple her to put in a new king and bring an end to the Akatubi dynasty. With support from the neiboring city states, they intend to hunt down and destroy the rouge faction. She is best suited around magic. Hajiin Akatubi: The Demi-prince and a favorite amongst the common folk of the Kaddir Region under the rule of Sayatrinople. He suspects Sakevina of cheating out their people. Fearing that trying to launch a coup amongst the imperial guardsman of Sayatrinople would lead to his arrest. He instead uses his popularity within the people to begin building up a force to throw his sister off the throne. He is most comfortable around blades. Amelina "Melli" Akatubi: The youngest of three children, and one of the main heroes of this tale. She is the third in line to the throne. She has knowledge of Hajiin's creation of this new group. Other guardsman and higher ups also suspect Hajiin of haveing something to do with the group's appearance. But Sakevina refuses to even hear of it. Sakevina would only take heed if Amelina herself told her. In short, she could change the very tide of this conflict. Amelina nonetheless is torn by what to choose, with both of her siblings thinking she's on their side, in the end she'll have to betray one of the two. She attended combat practice and magic practice with with her brother and sister. Because of this, she has skill in fighting and some knowhow in healing arts. She primarily fights with a spear or Haliberd. Kabuun: A rare Al Kaddir Pheonix belonging to Amelina. Only slightly larger than a dove, and unable to scorch enemies like it's larger cousins. Right now he's just a novelty pet. :D Anyways, I hoped to make this story a bit more structured than the previous versions. The story mainly centers around Melli-Chan. But which side she picks is ultimately what the players choose when they're asked what storyline to follow. I'm also debateing on whether or not to have a short arc detailing their childhood, showing how things got to where they where, but that's probably just going to be mentioned by Melli-chan through the story. Any suggestions? |
Re: Legacies of the Divine Rite: Development Thread
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by
on 2007-09-08 19:10:19
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Story line wise is pretty interesting. Although it'll conflict with the system since Melli is somewhat a fighter (if i go with the class system. fighters use only knuckle type weapons and can use some healing powers) |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-09-08 19:49:21 (edited 2007-09-08 19:51:56)
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Ahah, I guess so. I suppose I would probably say that Melli would start off as pretty weak. Having maybe only minimum experience in either feild. (So we can say that she's btween a low level cleric and warrier at the beggining) As time goes on, she'll either advance in Cleric or in Sowrdsmanship (Or haliberdsmanship in this case). We can have a scene where she's like "I want go in and fight, so I'll fight with my haliberd from now on" or alternitively "I dont want to hurt anyone, but I still want to keep my teammates safe, so I'll be a cleric from now on" etc. So even at the end she's a level 40 with swordsmanship (or haliberdsmanship in her case) she can still cast a very basic healing spell. And if she becomes a high level cleric, she'll still be able use a single low level cross slash tecnique. So she has only the most basic level of 2 skills at the beggining, but what she becomes is entirely dependent on what skill she decides to build on. Her having a basic grasp of the two skills and then going on and building one of them is more symbolic than anything else. |
Re: Legacies of the Divine Rite: Development Thread
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by
on 2007-09-08 20:53:52
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Think we should leave the system to me...I've made lots of restriction due to this reasoning. Furthermore, there won't be advance classes or two classes in one character. So it's like .hack games where your character can't advance or change classes and stuff. The character can only have one class all the way. Another reason why this restriction was implemented is due to AWP and AWP2, which became hectic due to a few reasons. |
Re: Legacies of the Divine Rite: Development Thread
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by
on 2007-09-08 20:59:46
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Hehe, alright. I already thought up a way to keep the idea without going against the class system. BTW, any news on the battle calculator revison? |
Re: Legacies of the Divine Rite: Development Thread
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Sounds interesting, i may join. |