Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-12 17:42:52
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i just remembered something...how are we going to distribute exp points? |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-12 17:53:27 (edited 2007-02-12 22:56:47)
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(@ Kay: We never really made any real system on that, we simply allowed ourselves to award ourselves with exp. points. Right now there are three ways I can distribute them: A: Create a monster list and have monster exp values. (is possible but will most likeley get long and time consuming) B: go like before an allow the players to manage their own exp, trusting they'll be fair. (what we've been doing up till this point) C: I'll manage how you level up or your exp points by your performance. (like what DN did in Michiguy Hunting) Anybody got any better ideas for exp distribution or you think one of the ones above are a better idea? EDIT: Sumeria map made while I was makin' my siggy and ava. Borrowed off of a game. I simply put city names down. NOTES: The city names on The Empire of Suvanna (the island towards the south west) I just realized is a bit hard to read. the names are: Ko No Veet City (Edil Garden) Pole Coast Tettonak Port Cougan |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-12 22:57:49
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if we make a list...yea, it'll be complicated cause there'll be hundreds of monsters out there....how bout this? when we and the other RPers encounters a battle, put in the exp they received (which we'll see if it's appropriate or not), then put in the monster and exp received in a table somewhere to standardize it. it's like a combo of A + B |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-12 23:02:20
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(@ Kay: Alright, I'll start up a few. So we can say somthing like therre are different levels of monsters, categorized by their strength.) So Z Class would be the weakest and have little exp give, whilst B classes have a high exp value whilst being very difficult to defeat. That sound workable? |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-12 23:06:09
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better have this kind of list: S-1 S-2 S-3 S-4 S-5 -------- A-1 A-2 A-3 A-4 A-5 ------- B-1 B-2 B-3 B-4 B-5 C-1 C-2 C-3 C-4 C-5 D-1 D-2 D-3 D-4 D-5 E-1 E-2 E-3 E-4 E-5 F-1 F-2 F-3 F-4 F-5 F-5 will be the weakest whist A-1 will be the strongest. A-5 to A-1 will be monster bosses while S-5 to S-1 will be character bosses |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-12 23:09:47 (edited 2007-02-14 14:10:11)
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Alright, (hmmm where did I see that class chart before? :/) well anyways yep, seems a but easier. I'll fill out a few tonight, over time I'll add in more and give descriptions. I'll use this post as a reference. S-1 Cigatrix S-2 S-3 S-4 Zeon Gin/Shia (When Gin and Shia react) S-5 Negi Gin(Gin when he's fighting on his own) -------- A-1 A-2 A-3 A-4 A-5 ------- B-1 B-2 B-3 B-4 B-5 C-1 Arcanii: The elite amongst the elite soldiers of the Noman army. Armed with dual daggers, and customized armor, the astonishingly fit Arcanii form the black ops of the Noman army. Not to be taken lightly at all. Piskett Musketeer: The finest marksmen withing the noman army, armed with advanced repeating rifles, and deadly accurate. C-2 Triariaii: The most senior elements of the Noman Army, armed with a spear and high grade armor. Quite difficult to defeat. Musketeer: A unit armed with the more advanced musket. Have very good acurracy. C-3 Principes: Experienced soldiers. Able to purchase heavier armor and have more expreience. Usually come in groups. Arquebursurrs: Armed with the Aquebus Rifle, causes more fear than actual damage. C-4 Hastanti: the young men just fresh out of training. Able to buy armor and have a good deal of training. Notable for working in groups. C-5 Veleties: Poorer men drawn from the lower classes of Noman Society. Given some training and a jevelin. D-1 Deterakk Pirate Capatain: Captains of Deterakk ships are expected to be the best in the fleet. Able to defend a ship with nothing but a single blade. Some have actually been known to do that, but usually in vain. Nonetheless, they arent captains for nothing. Fighter: A light mobile unit capable of hovering, known to be heavily armored and can cause fast and deadly damage. D-2 Deterakk Pirate CLAMP Commander: when the pirates go on land, they get divided into small units known as "CLAMPS" clamp commanders are chosaen fir their skills and ability to strike fear into the hearts of even the hardest of pirates. D-3 Deterakk Pirate Pistoleer: pirates who duel weild pistols, causes more fear than actual damage, but they're also known for carrying cutlass swords for close range combat. Deterakk Pirate Musketeer: A pirate armed with a musket. Relatively accurate. D-4 Deterakk Pirate: Usually a few more times dangerous than the thugs. They have feirce loyalty to their ship captains or CLAMP commanders. D-5 Deterakk Pirate Thug: Parto of a rival pirate faction. The Deterakk pirates have a tandance to oppose the blue moon pirates. The pirate thugs are not much trouble, but will do anything to go up in the world. E-1 E-2 E-3 E-4 E-5 F-1 F-2 F-3 F-4 F-5 |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-12 23:13:25
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the chart? it's similar to that from Tsubasa Chronicle |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-12 23:23:19
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Oh, now I remember ^^'. Anyways first add on would be the C-class, comprised of Noman Military personel. I actually did open up the recruitment thread last night.But it appears I posted at the wrong time. *sighs* Currently it's sitting off in the second page of Gendou City... Even if we dont get a wave of new member I'm still planning to go on. Season 2 was meant to continue the story after the Struggle in Castle Oblivion. (It's all about the plot man! ^^) Hopefully I can hold up a plot for once this time. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-13 06:09:14
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if you want, i can do the monster table for ya. afterall, you'll be too busy with the storyline and stuff. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-13 06:14:09
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@ all - current ly iam edditing my characters now no pic but its a pain in the neck
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Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-13 10:58:54 (edited 2007-02-13 14:03:26)
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@ Karuzo: Sorry bout giving ya a hard time. But hey no rush. Not like we're starting tomarrow or anything. @ Kay: Thanks, that would be really helpful, You can make up some monsters now if you want. Just post them up and I'll edit them into the table. @ ALL: About the storyline, I'm going to try from keeping it utterly linear. It's possible to get Gin and Shia back on the good side (dont try so early, much of the plot somwhat revelves around this) And dont expect it to be easy. So yeah, I hope you guys can have a real impact on the storyline besides simply participating in fights. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-13 22:11:56 (edited 2007-04-05 07:05:24)
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here's the table...it looks funny somehow...i'll see what i can do to debug it
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Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-14 00:08:13 (edited 2007-02-14 00:14:36)
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@ all- i know that..... but its better to do it ealier to avoid the inconveince @ Ugo - iknow that als but may be it will took a whole arc to convience him to raturn to the good side @ all- pls critize my character post if there some problems. i will try to post the complete stats of my characters i forgot to post the edit version of it. i changed Karuzo's class from knight to Cail [magic swordsman] and Anna Reverie's profile
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Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-14 00:32:09 (edited 2007-02-14 00:32:33)
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@ Kay: That's agreat table. I'll ty adding more units in my spare time. @ Karuzo: No real problems with Reverie. Maybe say a couple more spells wouldnt hurt. Also to note, make sure reverie and Chyrin have the "React" spell. Which is reqired to e cast before any kind of edil raid spell can be cast. Chyrin looks alright, I cant comment on the attacks since I can only draw conclusions from their names. @ALL: My characters are still at the same state as they where back at the end of season 1. I'll be editing them over time. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-14 05:37:00
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Um is it sitll open for new players I wanna join and where do I put my profile??? |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-14 07:09:07 (edited 2007-02-14 07:13:20)
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@ kbaterina yes it si still open until next week?? @ all- aftter an hour of edting finally i put the edited version with good spacing, mp description, stas and skills.. pls critize it for further adjustments
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Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-14 08:55:51 (edited 2007-02-14 23:21:06)
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@Xerovblade: Yes it's still open. The requirements for the profile are here Once you've completed yours, just post it up in this thread for now. @ All: updated the monster list for the D class. Mostly just pirates. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-14 16:17:51
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@ugo, i suggest you pm me the lists of monsters etc etc, so that i could update the list. planning to add in the minimum level for characters to fight these monsters in the table as well. also, i might add in the stats for the monsters/characters to the table...but i might have to delete the description column if i were to do that...so what ya think? |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-14 18:35:02 (edited 2007-02-14 23:23:55)
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@Kay: Yeah, that's just fine. I can put up their descriptions elsewhere. I'll be sure to PM if I ever get any more ideas. I'll still try to provide descriptions in those messages, so you could have a rough idea on how strong they are. @Karuzo: All basic requirements are there. But if you still want things to fill out, you can put up bios for your characters, which is greatly appreciated. Also maybe a list of all the items they carry? @ALL: Just realized, forgot somthing really important... Character ages. Heh ^^'... so to avoid confusion, mind posting up their ages? Edit: Character Profiles For Gin, Ken, Isayana, and Shia fully edited. Planning to start up on Haji and Teeza (Shia's Sister and brother-in-law) later. |
Re: Legacies of the Divine Rite: Development Thread
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on 2007-02-15 00:51:33
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@ aLL- Done!!!! age, weaponry and Items are there now. update will be implemented [note: Heart of Warrior and Vow of Duty are still not implemented, description will be later]
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