Best Status Ailments Indicator in RPG
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by SHOUJOTICjiuuri
on 2006-03-21 21:09:32 (edited 2006-03-21 21:10:03)
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You guys know those Status Ailments Indicator are indicators that your rpg characters had when they get status ailments such as Paralyz,Poison,Freeze,Petrified,Confuse,Weak,etc. which help you to know your character condition easily. Several rpg have good indicators like Final Fantasy(Your character spins around when confused,turned to a stone statue when petrified,covered in ice when Frozen,etc.)while several rpg have terrible indicators like Xenosaga 2(nothing but just small ball above your character to show Weak,Poison,etc.)which makes it rather hard to identify the condition of your character. Please tell me/us which rpg have the best Status Ailments Indicator. and please don't forget to add how the characters looked/behave/condition when they get those status ailments,okay?^^ Arigatou gozaimasu!! ![]() |
Re: Best Status Ailments Indicator in RPG
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Final Fantasy IX gives all the necessary information by the first time yae visit Qu's Marsh; a tutorial--yae will see 2 moogles cutely discussing 'em! ^^; The game includes 3 types of status effects: bad, very bad, and good. The bad and very bad status effects can be prevented either by using an item, equipping an accessory, or by junctioning an ability that will nullify them. The indicators are very literal (yae know how Squaresoft makes 'em--from their incantations, to BGMs), so rpg-players will barely have difficulty to figure them out. A. Bad Status Effects: These are temporary, and will wear off after the fight.
B. Very Bad Status Effects: These are permanent, unless yae cure 'em.
C. Good Status Effects: Of course, these are good! They're caused by support magics.
Arggh!! Ah can't get enough of FF9! Hahaha... o.o "To be forgotten, is worse than death." |
Re: Best Status Ailments Indicator in RPG
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A step away from the ordinary, Super Mario RPG! HAHAHA
All Status Ailments cured with Able Juice, and it's dirt cheap, no other 'medicine' exists. Certain items can prevent status effects. |