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The Legend of Zelda: Reviews
Link | by inuyasha on 2010-01-20 12:51:14 (edited 2010-03-10 23:26:47)
The Legend of Zelda on the NES: This game is amazing in almost every way possible, with it's 8-bit graphics and RPG feeling, this game starts a new era for gaming worldwide. If not for this game, future Zelda games would not have equipment such as the boomerang, bombs, and bow. The only thing I don't like about it is that it's possible to get the second sword before you even go to the first dungeon. Also, if you wanted to be a jerk to the game's first dungeon, it is possible to get the Magic Sword (not the Master Sword in this one) before the first dungeon, thus killing the first boss in ONE hit. That's right, it's possible if you go around the map collecting the hearts in the overworld. Not heart pieces, but full out hearts. This game has a hidden error, as well. If you are on the main screen, and you wait a time, the story will go by. Nintendo spelled Ganon as Gannon in this, and it is the only typo they regret. This typo has been fixed in the newer releases of this game for the GBA and Wii.

The Adventure of Link on the NES: This game sucks, really bad. It does not have a "Zelda" feeling to it, as it has a leveling/experience system, and only one sword. The battles aren't the same either. You find a monster on the world map, and it brings you to a battle screen, where you walk side to side fending off various creatures. You can end any battle at any time simply by walking to the edge of the battle screen. There is no such thing as the Triforce in this game, but I guess I can't complain cause the Triforce isn't in a lot of them. Instead you have six crystals that you need to take to six palaces. Not dungeons, palaces. The only two things you get in this game to fight with is your sword and shield. You can attack and defend high or low, and eventually you get the ability to attack above and under you as well, but they aren't very useful as you have to aim VERY carefully. One good thing about this game, however, is that it has some pretty interesting music, unlike the other Zelda games, but very suitable and fun to play with.

A Link to the Past on the SNES: This has got to be one of the best Zelda games ever created. In this game, you get the works, four bottles, a boomerang (upgradable), three swords, three shields, bombs, and many, many more items. The enemies created in this game mark the start of the many you would see in the later Zelda games as well, including the guy who shocks you if you slice him. The main part about this game that I like is the Dark World system that they did. In the story, you have to go through three dungeons in order to get the Master Sword, and then once you are sent to the dark world, you have to use cunning and skill to play around both of them and get to secret areas in each one. Once in the dark world, you have to go through seven temples in order to grant you access to fight Ganon and win the game. During all of that you go around two giant overworld maps and ten intense dungeons. I still play this one even today because of how good it truly is. One secret about this game, is that if you hook it up go a Game Boy Color, you can unlock a secret dungeon called the "Color Dungeon." Going through this will allow you to choose either a red or blue tunic, doubling attack (red) or defense (blue).

Link's Awakening on the Game Boy: This game is very interesting, and the first on a hand held system. The storyline actually takes place after A Link to the Past and before the Oracle games on the Gabe Boy Color. Basically, you wake up on an island inside a girl's house with nothing. You get out, get your sword, and find out you have to wake up the "Wind Fish" which turns out to be a giant whale with hummingbird sized wings (weird, I know). This game has the same feel as the oracle games, which many of you have played. There are eight dungeons, the usual Zelda equipment, and like always, an interesting overworld map. In this game, you get an ocarina and three songs, they don't do much, but it's interesting to see what they do as you progress through the game. One note about this game's ending, is when you play the Wind Fish's song at the end, oh man, such an amazing song. Also, this game introduced Rok's Feather, which allows you to jump in the air to get across pits or something.

Ocarina of Time for the N64: If there was ever a game with good replay value, this is it. This game takes you through time as you have to solve puzzles as a boy at age ten, and an adult at age 17. When starting this game, you first realize it's in 3-d, which will start the next generation of Zelda games for years to come. I think the worst part of this game is the very beginning when you have to get your sword and shield, only because you have to walk around for a while and collect 40 rupies in order to buy the shield. But once you do that, the greatness begins as you set off inside a giant tree. This game has some very unusual dungeons and temples, which include being inside of a giant fish, to going to the center of a volcano or graveyard. This game would mark new equipment for future Zelda game, however, by introducing such items as the hookshot and deku seeds, this game is the start of the new generation for Zelda. Like before, you have three dungeons to go through, and then you have five temples to go to before unlocking the pathway to Ganon. Although there isn't as much as previous games, this game does those eight temples really well, and unless you've played through the game before, they will take you quite some time to finish. With the new 3-d system, they created an entire new way of traversing through areas, being able to go side to side, but up and down as well, making the dungeons more complex and a lot more interesting to go through. On a side note, this game also starts the series horse, whose name is Epona in every game from now on.

Majora's Mask for the N64: This game is the weirdest of all if you ask me, but very well made nontheless. In this game, you have three days (about 36 minutes real time) to beat this game. Never fear though, for you have your trusty ocarina to push time back if you run out! This game is interesting because of the way they do the three days. On every day, something happens in the world in each area, and if you want to complete everything, you will have to make use of all three days you are given without pushing time back to day one. You are allowed to slow time down and speed time up 1/2 a day if you wish, but once the last day comes, you better push time back before the moon crashes into Termina (not Hyrule). That's right, the moon is going to crash into the world, and you only have three days to stop it. The dungeons in this game are made just like in Ocarina of Time, and if you push time back while you are in one, or before you destroy the boss, you have to start all over again. I know, it sucks, but if you beat the boss, you don't have to redo the entire thing, you just have to re-fight the boss again if you wish (there is a teleporter to him if you have already beaten it). The most interesting thing about this game is the use of all the different masks you get. There are about twenty or so, and they each do something different. For example, the goron mask will turn you into a goron, and the bunny hood makes you run faster. You will need not all, but a lot of these masks if you wish to finish the game. And if you get every mask, then you can get a secret mask at the very end of the game (it kicks major butt, too).

Oracle of Seasons for the GBC: This is the second Zelda game to be released on a hand held system, and one of my personal favorites. With this game, you can link it with Oracle of Ages to get various secrets on all three playthroughs. Each playthrough is different, but you cannot do all three unless you have both games. This game allows you to take control over mother nature and change the seasons as you wish as long as there is a tree stump near by. Each season has it's ups and downs accordingly, as well. Winter might freeze over water, allowing you to access things in a lake, but it also might block a road path with heavy snow. Autumn might make the trees die, allowing access through them, but might also kill bushes for you to walk across to new areas. This game has eight dungeons respectively and the usual Zelda equipment, with a few added ones such as Rok's Cape, which allows you to fly three "spaces" across the screen. Have fun while you can, because you wont see this item again in another Zelda game yet.

Oracle of Ages for the GBC: This one is very similar to Oracle of Seasons, and just like seasons, you need both games if you want to go through all three playthroughs. This game is different from seasons in the way that you get to control time in a very huge scale. There is the present, and the past, which is about 100 years before the present. You will need to think carefully when playing this game, because it is not till around the end of the game when you can switch eras freely whenever you feel like it. This game has eight dungeons as well, and all are very new to the series. For some of them, you have to go to the past in order to do something that sparks the future so you can get inside of the temple you want to enter.

Wind Waker for the Game Cube: This game doesn't have the same feeling as other Zelda games, with it's cartoon graphics and lack of land, it's very different from the other games. In this game, instead of walking around or riding a horse everywhere, you get a boat and have to sail everywhere. This is not a bad thing, as they made various things to do while sailing, such as bringing stuff up from the ocean, and finding small islands around the world. The only problem with this, is that it's HUGE!! If you were to start at one edge, and sail as fast as you can to the other edge, it would probably take you about an hour to do so. Luckily, they created way points for later in the game, so you can teleport to various locations for easier transportation. This game started a new thing as well; sword techniques. In this game, you can gather different ways to fight with your sword, such as rolling around your enemy or bashing his face in. This makes the sword play a lot more fun than it used to be in older games. Dungeons in this game are somewhat new in terms of creation, and the boss fights can be very interesting at times, especially when you fight a giant squid while you are sailing along. When it comes to beating everything in this game, good luck. There is a ton to do in this game, which makes it great if you want to play a game for a long time.

The Minish Cap for the GBA: This game is weird in every way. No Ganon first of all, and it takes 3-d to the hand held world. In this game, you have to use a magical talking hat in order to turn small when standing on a tree stump (again, I know). This isn't the greatest thing in the world, as you suck when you are small. There is even a boss that is ONE octorok in one of the dungeons. I was not fully impressed with this game because it seemed like they were just trying to throw out a game to keep up with business. In this game, the dungeons can be somewhat interesting, as you must become small in order to move on, a lot of the time, and then get bigger again when you reach your area of choosing that's next to a tree stump. This game has quite a bit to finish though, if you want to do everything, there certainly isn't lack of things to do. First off, you will notice that there are these "emblems" that you only get half of. You must then go out into the world and find the person with the other half, and connect them. Doing this will result in something happening in the overworld map. Whether it be opening area to a chest, or moving you on in the story, there are 100 of these to complete. Also, brought from Wind Waker, are sword skills. There are some interesting sword play techniques in this game that made me interested as I kept playing, because it gives you an all around way of fighting in a 2-d screen.

Four Swords for the GBA or Game Cube: This isn't really a Zelda game when it comes to story play. This game is a multiplayer game with up to four players, all with a different color of Link. They at least have a good reason for this, as Link finds the "Four Swords Sword" in the opening movie. In this game, players must compete for rupies and items, but also work together to reach a common goal: beat it. There are tons of levels in this game, and many playthroughs. This isn't my favorite Zelda game, but alright still if you want a good multiplayer game.

Twilight Princess for the Wii: This game has an interesting concept to it, one which can be made better. That concept is that you control everything with real life actions. If you want to swing your sword, you must swing (or flick if you're lazy) the wiimote in order to slice the enemy. If you want to aim your bow, you must point at the direction to aim, instead of moving a thumbstick like in the older versions. When it comes to story, this game is very dark and evil. There is almost no happiness or joy to this game, as it is all made with a dark tone, including the music. This is not a bad thing, as it gives a new and interesting feel to a Zelda game, one which is highly respected by me, as I think Nintendo did a great job at keeping it a true Zelda game, but with a darker tone to it. One thing I truly loved in this game, is bomb arrows. This game allows you to attach your bombs to your arrows and shoot them before the bomb blows up. So fun XD. The dungeons in this game aren't to new, but they do add some neat effects such as walking on walls or swimming at high speeds. Nothing to new though from the previous dungeon layouts.

Phantom Hourglass for the DS: I hated this game. There is very few things in this game I like. One of those things is that the game forces you to yell, and sometimes blow into the microphone of the DS in order to activate something in the game. I did not like the fact that you have to draw on the map sometimes in order to activate something, especially when you get it perfectly, but it doesn't accept it anyways. "That is too a circle you $#@!%$#@!!!!!" Yeah, you understand. I didn't like the dungeons in this game, as they were poorly made, especially the Phantom dungeon, which you have to go through at least six or so times throughout the game. What's worse, is that everything resets each time you go back, so you have to redo everything you did the last time, unless you unlock a short cut, which you have to do every time as well. I swear there was two million floors to this place, as it never seemed to end. Another thing I didn't like in this game was the final boss. He was WAY to easy. I beat him in about five minutes without knowing what I was supposed to do.

Spirit Tracks for the DS: This game takes Zelda to a whole new level, as this time you have Zelda with you the entire game! That's not exactly true though, as it is only her spirit because her body was stolen and you must recover it from the evil guy. Instead of running or sailing everywhere, this time you ride a train everywhere. This is ok, but poorly made if you ask me. When you are riding on the train, you cannot simply tell it where you want to go and set the DS down. No, just like in Phantom Hourglass, you must keep close watch on the boring and long trip to where you are going in case monsters attack or you are about to run into another train and need to switch tracks so you don't die. The weapons in this game are the normal ones, and a few new ones, such as the wind blower thingy that lets you blow enemies and items in one direction at a time. They brought back an instrument, just like usual, but this time it is a pan flute. I liked this, because in order to play it, you actually have to blow into the mic of the DS so Link can play the flute how you want. The dungeons in this game are terrible. The first one can be beaten in about ten minutes, the second one can be beaten in about twenty minutes, and so on. On a side note, the second dungeon boss was WAY to hard for his own good.

Sega CDi Zelda games: NEVER BUY THESE!! THEY SUCK REALLY BAD!! If you would like to see why I hate these so much, go to youtube and search "The Wand of Gamelon" or "Zelda's Adventure"


Re: The Legend of Zelda: Reviews
Link | by kieoske on 2010-01-20 14:16:34 (edited 2010-01-24 15:25:34)
Wow, large post there inu. All i have to say is

Curse you ocarina of time and your evil water temple that bugged me for a while. Otherwise zelda series is a good series. I'm just getting burned out on saving the princess :P

However, i think my favorite zelda will still be the first one. I still remember when i thought the first song you heard was epic. And how id try to burn every bush to find a secret place with more rupies! only to get them taken -_- then furiously stab the spot the dog guy is in anger to get them back.

*sigh*

Don't deceive don't be deceived don't show weakness show your spirit. That is all.~ Sousuke Sagura

Re: The Legend of Zelda: Reviews
Link | by aratta on 2010-02-03 10:17:48
MMAAAN too many of em here. I'd only play like..uhh 3 out of all that. I still love Oracle of Season and Time,those are
my favorite. Well who dont like standing on top of the tree stump and swing the rod-thingy and poof! It's winter!

Well what attracts me to Zelda is most probably the BGM,gotta love their BGM man. Been humming that since Oracle of Season and Time. Twilight Princess looks nice,but meh,lack of wii.

And for that Ezlo on the Minish Cap..man i really hate that hat-cursed-magician DDD:
Screw big Octorok in that temple too D:

Re: The Legend of Zelda: Reviews
Link | by inuyasha on 2010-02-03 10:28:15
Lack of Wii to play Twilight Princess? TP was released backwards on the GameCube, as well. In the Wii version, since most people are right handed, they made Link right handed (damn them!!) but in the GameCube version, the entire code is flipped around so that Link is left handed. The world and dungeons and such were flipped as well. Kinda cool if you ask me.


Re: The Legend of Zelda: Reviews
Link | by on 2010-02-05 06:01:37
nice list but too bad i never did play Majora's Mask for the N64 cus of that
Red mod chip

Tales of FC

Re: The Legend of Zelda: Reviews
Link | by on 2010-02-16 12:55:19
Awesome review. OOT, wind waker, and twilight ftw!! Cant wait for new zelda wii game this year ^_^

Im BAAAAACk havent been here in ages! :PPhotobucket

Re: The Legend of Zelda: Reviews
Link | by on 2010-02-24 22:44:15
omg ocarina of time and a link to the past was the best zelda games ever created and Inu nice reviews


Re: The Legend of Zelda: Reviews
Link | by Haruka on 2010-03-02 22:09:42
Zelda Majoras Mask was my favorite because there was no water temple in it >.>

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Re: The Legend of Zelda: Reviews
Link | by inuyasha on 2010-03-04 04:09:00
There is totally a water temple in it. When you go to save the Zoras, you have to go to it by riding on that giant turtle.


Re: The Legend of Zelda: Reviews
Link | by red_13 on 2010-03-04 04:34:02
I love this review. Also Water Temple on Master Quest is raaape. You shouldn't attempt it unless you plan out how you're gonna do it right.


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