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Michigan State Finals Competition
Link | by riverplacegameroom on 2006-07-07 12:54:19 (edited 2006-07-07 12:55:51)
Sponsored by Red Octane, River Place Game Room, Bavarian Inn Lodge, and Alpha Amusements



State Finals Schedule of Events
August 5, 2006

10:00-10:30 Registration for Standard division at Bavarian Inn Lodge (BIL)

10:30-12:00 – practice for Standard Division at BIL

12:00 p.m.— Seeding for Standard Division State Finals begin at BIL

1:00pm- Standard Division begins at BIL

4:00- Awards for Standard Division at River Place Game Room (RPGR)

4:30pm-5:45-- Practice For Heavy Division at River Place Game Room (RPGR)

5:45pm- Seeding for Heavy Division at RPGR

6:45pm- Heavy Division State Finals Begin at RPGR

9:30pm-Awards for Heavy will be given

Times Subject to Change

DDR TOURNAMENT RULES AND REGULATIONS

On August 5th, 2006, we will hold the Michigan State Finals for Dance Dance Revolution Extreme Technical for both Standard and Heavy Events. Qualifying first rounds Begin At 10:30 a.m.

Entry Fees:

Registration Fees:
Event: $20.00

Rules and Regulations:

All rounds will be single elimination. The tournaments will be played on Dance Dance Revolution Extreme. All Pads will be calibrated, tightened, etc. In each match, the player who is higher ranked will get to choose which side of the pad they want to play. All players will play the same songs during final matches (i.e. same steps amounts to determine accurate scores).

Scoring:

ï‚· The tournament will be scored ONLY on Perfects, Greats, and OK freezes. Your score is equal to the sum of (Perfectsx2) + (Greatsx1) +(OKs) = Score. Your combined computer score does not matter, only perfects, greats and OK Freezes (except where otherwise stated).
ï‚· If you press the button, not allowing the score of your song to be seen, you will automatically be given the loss for the song.
ï‚· Modifiers: Speed Modifiers will be allowed and Reverse for every song and modifiers will be pre-selected for songs depending foot for each song.
ï‚· If you are not present when your name is called, we will skip over your match once, and your match will be played at the end of the current rounds. If you are not present for the second time your name is called, you will automatically be disqualified without a refund.
ï‚· If you would like to set up a video camera please be sure to get there early to set up.

No Disrupting Opponents:

Please try not to flail your arms during the song. Doing so may hit the other player, and cause a distraction. If you are constantly hitting your opponent, you will automatically lose the song.

“QUALIFYING ROUND” Will Be Conducted As Follows:

Every participant will be judged on the score received by a qualifying song for DDR Technical this will determine the seeding for the elimination round. You will be able o use any speed modifiers during this round and players must complete the song in order for placement to be determined. At this time the tallies for the highest score will be as follows: i.e. totals of (Perfects x 2) + (Greats x 1) + Okay Freezes) = Score.


Standard Event Rules:

All Rounds will be based on Single Elimination.

We will be using the same three songs per round. The songs will change during every Round following, (i.e. three different songs for quarter finals, semi-finals, and different songs for finals there will be a harder song progression for every round). Since we are using the same three songs in each round, the Total Score = (Perfects*2 + Greats + Okay Freezes) this will eliminate the Total No. Of Steps Concern.

Preliminary Round:

ï‚· Each Player will play the same 3 songs. Person who wins best 2 out of 3 songs advances to quarter - finals.
ï‚· Each Player will play 6 Foot Songs using the following modifiers: Reverse, Dark, Sudden, Hidden, and any Speed Modifier

Quarterfinals:

ï‚· Each Player will play the same 3 songs. Person who wins best 2 out of the 3 songs advances to the next round.
ï‚· Each Player will play 7 Foot Songs using the following modifiers: Reverse, Dark, Shuffle, Hidden, and any Speed Modifier

Semi- Final Round:

ï‚· Each Player will play the same 3 songs. Person who wins best 2 out of the 3 songs advances to the next round.
ï‚· Each Player will play 8 Foot Songs using the following modifiers: Sudden, Hidden, Shuffle, Flat and any Speed Modifier.

**Losers of these rounds will compete separately for third and fourth place (same as above style format as Semi Final Round) - Third place winner will have won 2 out of 3 songs.

Final Round:

ï‚· Final Round is single elimination. A best 2 out of 3 songs played will be the 1st place winner.
ï‚· Each Player will Play 8 & 9 Foot Songs using the following modifiers: Sudden, Hidden, Shuffle, Flat and any Speed Modifier.








Heavy Event Rules:

Scoring:

Preliminary Round:

We will be using the same three songs per round. The songs will change during every Round, (i.e. three different songs for quarter finals, semi-finals, and different songs for finals there will be a harder song progression for every round). Since we are using the same three songs in each round, the Total Score = (Perfects*2 + Greats + Okay Freezes) this will eliminate the Total No. Of Steps Concern.

Preliminary Round:

ï‚· Each Player will play the same 3 songs. Person who wins best 2 out of 3 songs advances to quarter - finals.
ï‚· Each Player will play 6 Foot Songs using the following modifiers: Reverse, Dark, Sudden, Hidden, and any Speed Modifier

Quarterfinals:

ï‚· Each Player will play the same 3 songs. Person who wins best 2 out of the 3 songs advances to the next round.
ï‚· Each Player will play 7 Foot Songs using the following modifiers: Reverse, Dark, Shuffle, Hidden, and any Speed Modifier

Semi- Final Round:

ï‚· Each Player will play the same 3 songs. Person who wins best 2 out of the 3 songs advances to the next round.
ï‚· Each Player will play 8 Foot Songs using the following modifiers: Sudden, Hidden, Shuffle, Flat and any Speed Modifier.

**Losers of these rounds will compete separately for third and fourth place (same as above style format as Semi Final Round) - Third place winner will have won 2 out of 3 songs.

Final Round:

ï‚· Final Round is single elimination. A best 2 out of 3 songs played will be the 1st place winner.
ï‚· Each Player will Play 9 & 10 Foot Songs using the following modifiers: Sudden, Hidden, Shuffle, Flat and any Speed Modifier.

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