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Critic's Bar Arena Tournament Rules
Link | by Jinseta Ava on 2006-02-05 19:47:05 (edited 2006-02-28 06:54:23)
If you're paricipating in the tournament, keep up to date on this post.
I will keep this as up to date as possible so I don't repost that long
thing in the bar over and over and people can just come back to the
begging here. Team leaders should make their announcments here and team
members will be posted here as well...

Critic’s Bar Arena Tournament Rules.

I’ve decided the easiest way is to do this like Final Fantasy. Each
team has a turn and in that turn every team member has one turn to do
whatever. There are some differences, if you retreat, you are allowed
to reenter the battle. Other than that, last man standing wins. There
is NO God mode. You have to fail to dodge at some point and you can’t
be invincible. You have to announce your health number and once you
have it, you cannot change it.

Damage values: Since health is random and some people don’t even have
it, this is how were going to do it. All blows will be considered
equal, be it a punch, kick, whatever. But since there is more to it
than that, there will be some differences like this. This list goes
from least powerful to most powerful.

Body Attacks (20): Any kind of attack that uses just the body.
Close Combat Weapons (80): Where you use something be it a bat, a
knife, a sword, whatever.
Other Combat weapons (90): Guns, bows and arrows, basically, any
projectile weapons.
Magic (100): White or black, dark or good, but beware, if your attacks
have no effect, you’ve wasted a turn. You can’t be a little resistant,
you can only be completely immune or not.
Energy attacks (200): Anything along the lines of firing energy at your
opponent.
Combo Attacks (20, 60, 70, 100, and/or 200 + 20, 60, 70, 100, and or
200): Body and CCW doesn’t count, if you combine body with energy
attacks, you add one to the other increasing strength by said amount.
There will be NO summoning. You can do Gemini moves if you wish.

Spending points: At the beginning of a match, you will be given 20
purchase points for the whole team. 1 point is enough for
+10 on any attack
-10 received during counter
Immunity to Fire, Ice, Thunder, or Water (be warned, choosing one
immunity will cause you to receive double damage of the element
opposite to what you are immune.
5 points for any spell on the referee’s menu.

Counter: There is no counterattacking, only countering. With body,
magic, and energy attacks, if you counter, you will only receive half
damage. With combo attacks, you MUST use the exact same combo and then
you will receive half damage. With CCW, damage is reduced to 10.

CCW Specs: Different knives do different damage. This is how the CCW
will work…
Anything at or under 1ft (knife) 30 damage
1ft to 4ft (sword) 50 damage
4ft to 6ft (big sword) 60 damage
6ft + (mega sword) 80 damage
This will not apply to guns. Also, throwing knives, ninja stars, count
as other weapons and do 90 damage only.

Dodging: I couldn’t figure how to regulate this. The best way I can
come up with is just letting someone know when they’re dodging too
much.

Health: You can pick any health you want, as long as it doesn’t exceed
999. However, I am going to pick a number between 799 and 999 at
random. If you go over this number, you have to pick a new number for
health.

MP: You can have up to 99, but I will pick a number between 79 and 99.
If you go over this number, you will have restate a lower MP.

Reward: This isn’t as good as freestyle arena, but if and when we do
this, I will have a picture of a trophy waiting for the victor.

Who goes first: I will pick a number between 1 and 11, then the leaders
of both teams pick a number. The correct one or the one closest to the
one I picked will go first.

Number of members per team: There can only be a maximum of four
players.

The team list will continually updated.

Team list

Dark Genocide Espi's team
Dark Eteranl
Dark Genocide Espi
vanyelfirestorm

Kotuso’s team.
Team Southern
Kotuso
Jomunga

Sero’s team.
Divine Chaos
Sero
Sacheil
Seculus
Moonstone

The Paper

Re: Critic's Bar Arena Tournament Rules
Link | by hoodoo on 2006-02-08 13:56:17
Wouldn't it be better to have alter-ego's, rather than having members fighting amongst themselves?

This is MY opinion. Get your own.

Re: Critic's Bar Arena Tournament Rules
Link | by Kotuso on 2006-02-08 14:09:31
Wouldn't it be hard to fight yourself?

Its a tournament between teams of other members,that way there won't be like 50 teams of alter egos that Critic has to keep up with.

Re: Critic's Bar Arena Tournament Rules
Link | by Jinseta Ava on 2006-02-09 17:53:39
That's my thought...

The Paper

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