Critic's Bar Arena Tournament Rules
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by
on 2006-02-05 19:47:05 (edited 2006-02-28 06:54:23)
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If you're paricipating in the tournament, keep up to date on this post. I will keep this as up to date as possible so I don't repost that long thing in the bar over and over and people can just come back to the begging here. Team leaders should make their announcments here and team members will be posted here as well... Critic’s Bar Arena Tournament Rules. I’ve decided the easiest way is to do this like Final Fantasy. Each team has a turn and in that turn every team member has one turn to do whatever. There are some differences, if you retreat, you are allowed to reenter the battle. Other than that, last man standing wins. There is NO God mode. You have to fail to dodge at some point and you can’t be invincible. You have to announce your health number and once you have it, you cannot change it. Damage values: Since health is random and some people don’t even have it, this is how were going to do it. All blows will be considered equal, be it a punch, kick, whatever. But since there is more to it than that, there will be some differences like this. This list goes from least powerful to most powerful. Body Attacks (20): Any kind of attack that uses just the body. Close Combat Weapons (80): Where you use something be it a bat, a knife, a sword, whatever. Other Combat weapons (90): Guns, bows and arrows, basically, any projectile weapons. Magic (100): White or black, dark or good, but beware, if your attacks have no effect, you’ve wasted a turn. You can’t be a little resistant, you can only be completely immune or not. Energy attacks (200): Anything along the lines of firing energy at your opponent. Combo Attacks (20, 60, 70, 100, and/or 200 + 20, 60, 70, 100, and or 200): Body and CCW doesn’t count, if you combine body with energy attacks, you add one to the other increasing strength by said amount. There will be NO summoning. You can do Gemini moves if you wish. Spending points: At the beginning of a match, you will be given 20 purchase points for the whole team. 1 point is enough for +10 on any attack -10 received during counter Immunity to Fire, Ice, Thunder, or Water (be warned, choosing one immunity will cause you to receive double damage of the element opposite to what you are immune. 5 points for any spell on the referee’s menu. Counter: There is no counterattacking, only countering. With body, magic, and energy attacks, if you counter, you will only receive half damage. With combo attacks, you MUST use the exact same combo and then you will receive half damage. With CCW, damage is reduced to 10. CCW Specs: Different knives do different damage. This is how the CCW will work… Anything at or under 1ft (knife) 30 damage 1ft to 4ft (sword) 50 damage 4ft to 6ft (big sword) 60 damage 6ft + (mega sword) 80 damage This will not apply to guns. Also, throwing knives, ninja stars, count as other weapons and do 90 damage only. Dodging: I couldn’t figure how to regulate this. The best way I can come up with is just letting someone know when they’re dodging too much. Health: You can pick any health you want, as long as it doesn’t exceed 999. However, I am going to pick a number between 799 and 999 at random. If you go over this number, you have to pick a new number for health. MP: You can have up to 99, but I will pick a number between 79 and 99. If you go over this number, you will have restate a lower MP. Reward: This isn’t as good as freestyle arena, but if and when we do this, I will have a picture of a trophy waiting for the victor. Who goes first: I will pick a number between 1 and 11, then the leaders of both teams pick a number. The correct one or the one closest to the one I picked will go first. Number of members per team: There can only be a maximum of four players. The team list will continually updated. Team list Dark Genocide Espi's team Dark Eteranl Dark Genocide Espi vanyelfirestorm Kotuso’s team. Team Southern Kotuso Jomunga Sero’s team. Divine Chaos Sero Sacheil Seculus Moonstone |
Re: Critic's Bar Arena Tournament Rules
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Wouldn't it be better to have alter-ego's, rather than having members fighting amongst themselves?
This is MY opinion. Get your own.
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Re: Critic's Bar Arena Tournament Rules
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Wouldn't it be hard to fight yourself? Its a tournament between teams of other members,that way there won't be like 50 teams of alter egos that Critic has to keep up with. |
Re: Critic's Bar Arena Tournament Rules
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by
on 2006-02-09 17:53:39
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That's my thought... |