Asteroids3D
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I have released a new game called Asteroids3D! The object of the game is to fly around in space and blow up asteroids. Please post any bugs you find or cool ideas you have. ![]() ![]() To enable cheat mode, type "farfignewton"! ![]() ![]() ![]() ![]() ![]() |
Re: Asteroids3D
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Strange, I got this error when I was just going to check it out: Java Plug-in 1.6.0_13 Using JRE version 1.6.0_13 Java HotSpot(TM) Client VM User home directory = C:Documents and SettingsOwner.YOUR-44413EEABE ---------------------------------------------------- c: clear console window f: finalize objects on finalization queue g: garbage collect h: display this help message l: dump classloader list m: print memory usage o: trigger logging q: hide console r: reload policy configuration s: dump system and deployment properties t: dump thread list v: dump thread stack x: clear classloader cache 0-5: set trace level to ---------------------------------------------------- java.security.AccessControlException: access denied (java.util.PropertyPermission user.home read) at java.security.AccessControlContext.checkPermission(Unknown Source) at java.security.AccessController.checkPermission(Unknown Source) at java.lang.SecurityManager.checkPermission(Unknown Source) at java.lang.SecurityManager.checkPropertyAccess(Unknown Source) at java.lang.System.getProperty(Unknown Source) at com.sun.opengl.util.JOGLAppletLauncher.start(JOGLAppletLauncher.java:396) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception: java.security.AccessControlException: access denied (java.util.PropertyPermission user.home read) java.security.AccessControlException: access denied (java.util.PropertyPermission user.home read) at java.security.AccessControlContext.checkPermission(Unknown Source) at java.security.AccessController.checkPermission(Unknown Source) at java.lang.SecurityManager.checkPermission(Unknown Source) at java.lang.SecurityManager.checkPropertyAccess(Unknown Source) at java.lang.System.getProperty(Unknown Source) at com.sun.opengl.util.JOGLAppletLauncher.start(JOGLAppletLauncher.java:396) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception: java.security.AccessControlException: access denied (java.util.PropertyPermission user.home read) java.security.AccessControlException: access denied (java.util.PropertyPermission user.home read) at java.security.AccessControlContext.checkPermission(Unknown Source) at java.security.AccessController.checkPermission(Unknown Source) at java.lang.SecurityManager.checkPermission(Unknown Source) at java.lang.SecurityManager.checkPropertyAccess(Unknown Source) at java.lang.System.getProperty(Unknown Source) at com.sun.opengl.util.JOGLAppletLauncher.start(JOGLAppletLauncher.java:396) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception: java.security.AccessControlException: access denied (java.util.PropertyPermission user.home read) java.security.AccessControlException: access denied (java.util.PropertyPermission user.home read) at java.security.AccessControlContext.checkPermission(Unknown Source) at java.security.AccessController.checkPermission(Unknown Source) at java.lang.SecurityManager.checkPermission(Unknown Source) at java.lang.SecurityManager.checkPropertyAccess(Unknown Source) at java.lang.System.getProperty(Unknown Source) at com.sun.opengl.util.JOGLAppletLauncher.start(JOGLAppletLauncher.java:396) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception: java.security.AccessControlException: access denied (java.util.PropertyPermission user.home read) ![]() ------- |
Re: Asteroids3D
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Probably you have to click "trust" when it prompts you with the signed certificate. ![]() ![]() ![]() |
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dude you so rock. the games you put on kick butt!! |
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Thanks, I'm glad you like it!! ![]() ![]() ![]() |
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it won't work... like, it gets to the play menu. and then one horizontal line shows up and then it jus stops.. |
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I suspect that some people may be having trouble with reaching runtime heap memory limit. I will release version 1.2 with better media compression. ![]() ![]() ![]() |
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ok thAnks a lot! hope it comes out soon =3 |
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I get stuck at the beginning where it says "Click here to play." However, the other games work fine for me. |
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asteriods ftw!! ____________________________________________________ ![]() |
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Carbon, this was likely due to a java run-time heap overflow caused by OpenGL. I have reduced the size of the game graphics, and disabled Z-sorting to allow use of a much smaller sky-box. Let me know if that solves the problem. If not, please send me the stack trace from the java console log. ![]() ![]() ![]() |
Re: Asteroids3D
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by Mikaku Shinigawa
on 2009-05-29 01:47:53
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what do you press to actually move?
XD
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Like it says in the help menu, you can either use the mouse wheel, or the 'a' and 'z' keys. ![]() ![]() ![]() |
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I press "a" and "z" and tried to scroll, all that happens is that I hear a screech noise. I don't appear to be moving anywhere and I can't reach those really far off androids. However, the game is pretty fun and the mines are cool when they explode. I wanna get a million and re-enact some Gundam colony fight. :P ![]() ------- |
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That noise is the sound of your thrusters firing. Each burn gives you some delta-v, which will allow you to catch up with far-off asteroids. This navigation can be tricky, therefor it is best to stop little rocks before they get out of range. The background image will never move, it is a fixed sky box. It's hard for most computers to draw more than 50 asteroids at once. Maybe I can make some optimizations that will allow for more action. ![]() ![]() ![]() |
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Works perfectly now, thanks Gendou. :3 |
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That's some great programming. Well done. Too difficult to play for me, though. Without spatial references it's difficult to maintain orientation and I don't think the top and side views scale. Not sure what the Distance means, too. But technically it's pretty slick.
Anon
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That's a really fun game. Maybe I'm just bad at it, but I couldn't seem to actually find any asteroids beyond the first one I saw. Questions: Are you using shaders, or just alpha blending, for the particle/weapon effect? Is there a limit to how far you can travel? Is the skybox just a cube or sphere with inverted surface normals? One more, what is your far clipping plane set to? I never knew when the asteroids on the radar thingy were going to pop onscreen. Cheers, -IS
- Rob / IS
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when i click the link its just blank wht do i do? |
Re: Asteroids3D
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by smiliekill
on 2010-07-27 17:32:59
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Java Plug-in 1.6.0_20 Using JRE version 1.6.0_20-b02 Java HotSpot(TM) Client VM User home directory = C:\Users\nguyen ---------------------------------------------------- c: clear console window f: finalize objects on finalization queue g: garbage collect h: display this help message l: dump classloader list m: print memory usage o: trigger logging q: hide console r: reload policy configuration s: dump system and deployment properties t: dump thread list v: dump thread stack x: clear classloader cache 0-5: set trace level to ---------------------------------------------------- java.lang.NullPointerException at com.sun.opengl.util.JOGLAppletLauncher.start(JOGLAppletLauncher.java:404) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception: java.lang.NullPointerException
sanity is not one of my strong points...
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